Auto, Breaking, Entertainment, GPU Technology Conference, News, Nvidia

First Roborace Race Car Detailed

Roborace, organization behind the world’s first autonomous racing championship released the very first specifications for a vehicle that will start racing alongside Formula E championship, either during 2016/2017 or 2017/2018 season. The vehicle will use modified Formula E drive train from Season 1, and weighing in approximately 20% more than a Formula E car (898 kg with the driver): More details about the robocar: Weight: 1000 kg (2200 lbs) Length: 4.8 m (15’9”) Width: 2.0 m (6’7”)#Roboracepic.twitter.com/T6mqKvrJ8u — Roborace (@roboracing) April 8, 2016   Roborace car is 20cm shorter (8″) than an Formula E car, 20cm (8″) narrower, yet should deliver the same power (details are still unannounced) as Spark

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Breaking, Enterprise, GPU Technology Conference, Hardware, News, Nvidia

Nvidia Mezzanine NVLink Connector, Tesla P100 Pictured

In  a way, the 2016 GPU Technology Conference represented a ‘coming of age’ for Nvidia, where the company finally established their first proprietary standard that gained immediate industry traction with none other than IBM. The NVLink interconnect, and the Mezzanine connector represent the first custom interfaces (outside of BGA packaging for their silicon) Nvidia designed. Given that IBM’s OpenPOWER conference is taking place at the same time as GTC, we searched for more details about the Mezzanine connector and the NVLink itself, and stumbled on quite an interesting amount of details. First and foremost, ever Pascal (Tesla P100) and Volta (Tesla V100) product that utilizes the NVLink

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Auto, Companies, Gaming, Hardware, Nvidia, Space and Science, VR World

The NVIDIA DRIVE PX Gets ATTT Award of Excellence

The NVIDIA PX autonomous car development platform recently received the Award of Excellence in the Autonomous Driving/AI division. The accolades were handed earlier this week at the 7th Automotive Telecommunication Technology Tokyo exhibition, marking another achievement. It also showcases how the car industry is taking bigger and bigger steps towards autonomous driving. The award is the latest recognition of the key role GPUs – and the AI renaissance sparked by GPU-powered deep learning techniques – are playing as automakers race to offer more sophisticated capabilities. “With NVIDIA’s chips coming into the car industry, autonomous driving has suddenly become a reality,” said Takeshi Natsuno, head of the awards committee

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Breaking, Game Developer Conference (GDC), Graphics, News, Nvidia, startups, Virtual Reality (VR), Wearables

GameFace Labs VR: Works Standalone and on the PC

During the Game Developers Conference, we encountered a young hardware development team named GameFace Labs. This small but rising startup is working on creating an ultimate VR experience, enabling you to use the device while you’re moving, and once you’re home – you can connect it to the PC. Unlike any other product on the market, there is no ‘collision of worlds’. HTC Vive and Oculus Rift are experiences that require a PC and are intended for internal use, while mobile headsets like the Samsung’s GearVR work wherever you are. With this concept, GameFace Labs wants to cover both angles. The concept behind the retail device will be to offer ultimate mobile

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Entertainment, Gaming, Graphics, Hardware, Software Programs, VR World

New Unity Beta Released with Enhanced VR

Unity Engine

Unity Technology’s Alex Lian announced during GDC 2016 that the latest public beta of the Unity engine is now available to download. Listed as version 5.4, the updated platform is now available to all developers, even those who are using Unity Personal Edition. The beta promises updated graphics, better performance, a tighter Unity IAP integration, and a “major” upgrade to VR rendering. “We listened to what you had to say about the quality of final releases, so in order to get more feedback on real life use before we push anything to final, we’ve decided to release Unity 5.4 as a beta,” Lian said in

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Breaking, Game Developer Conference (GDC), Graphics, Hardware, Nvidia, Software Programs

NVIDIA Updates GameWorks SDK for GDC 2016

For the first day of Game Developers Conference, NVIDIA launched the latest Software Development Kit (SDK) – GameWorks suite, version 3.1. This updated SDK includes three new rendering techniques for lighting and shadow along with a pair of new extensions for the NVIDIA PhysX library. The company also released the source code for Volumetric Lighting and its FaceWorks demo on GitHub. Volumetric Lighting is actually one of the three new rendering technologies provided in the updated SDK. This feature was first introduced in Fallout 4, and is a technique that simulates the behavior of light as it’s “scattered” through the air and atmosphere. NVIDIA is also introducing Hybrid Frustum

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Entertainment, Gaming, Graphics, Hardware, VR World

Zotac Uses GeForce GPU for VR-Ready Mini-PC

Looking for a PC ready for virtual reality? If you’re not looking to build a Virtual Reality Computer, Zotac may have what you’re looking for with the upcoming launch of its MAGNUS EN980. It’s actually a ZBOX mini-PC that not only packs a VR punch, but presumably saves space on your desktop or living room tabletop. It also sports a NVIDIA GeForce GTX 980 GPU (mobile version?) and a sixth-generation Intel Skylake processor, making this unit a possible candidate for the upcoming Oculus Rift or HTC Vive VR headset. The company says the MAGNUS EN980 is its most powerful ZBOX unit to date that “goes beyond

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Breaking, Cloud Computing, Graphics, Hardware, Nvidia, Software Programs, VR World

NVIDIA’s GTC 2016 To Focus on AI and VR

NVIDIA announced on Wednesday that IBM Watson Chief Technology Officer Rob High will deliver a keynote at the GTC 2016 – GPU Technology Conference in San Jose, California, next month. High will be joining other keynote speakers attending the conference including Toyota Research CEO Gill Pratt and Nvidia’s own CEO, Jen-Hsun Huang. Back in November 2015, IBM revealed that its Watson cognitive computing platform had begun using Nvidia’s Tesla K80 GPU accelerators. Working with NVIDIA, the company incorporated GPU-accelerated computing as-a-service capabilities into SuperVessel, a global cloud-based OpenPOWER ecosystem resource. Users now can instantly launch Caffe, Torch and Theano deep-learning frameworks from the SuperVessel cloud

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Breaking, Entertainment, Gaming, Graphics, Hardware, Software Programs, VR World

OTOY Ported CUDA to Non-NVIDIA Hardware

VentureBeat reports that Los Angeles-based OTOY managed to reverse engineer Nvidia’s CUDA language to run on chips other than Nvidia’s own GPUs. That means programs written in the CUDA language can now run on GPUs provided by Intel, AMD, and ARM. Thus, software built for NVIDIA GPUs will work on a multitude of devices ranging from an AMD-based console (PlayStaton 4, Xbox One) to an Apple iPad or iPhone. The cloud rendering company launched in January 2009, and has developed a technology that uses “clusters of GPUs” in the cloud to render cinema-quality graphics that’s streamed to a client within a web browser. The company also provides

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Analysis, Auto, Breaking, Business

72% of All Cars to be Connected by 2021?

It is estimated that in 2015 over 88 million new cars were bought. Almost 53 million came out of just six manufacturers:  Toyota, Volkswagen Group, General Motors, Renault-Nissan, Hyundai and Ford. If you add five million from FCA (Fiat Chrysler Automobiles), that’s almost 60 million vehicles. It is of no surprise that traditional PC and mobile names such as NVIDIA, Qualcomm, Intel all see the automotive industry as a key battlefield. Tens of millions of processors promise advanced telemetry, self-driving or automated driving capabilities, new level of infotainment, and ‘always online’ vehicles. In a research document called Automotive Safety and Autonomous Driving Service,  ABI Research put out a

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Breaking, Business, News, Nvidia, startups

Virtual Reality is hot for 2016 Emerging Companies Summit

Ever since its inception during what was a dark hour of world economy, Emerging Companies Summit became an integral part of NVIDIA’s GPU Technology Conference, bringing interesting startups into the limelight. Companies such as Elemental Technologies (acquired by Amazon for $296 million), Dave Perry’s GAIKAI (acquired by SONY for $380 million), Natural Motion (acquired by Zynga for $527 million), Oculus (acquired by Facebook for $2 billion) as well as automotive UI pioneer Rightware – all presented at this side event. 2016 Edition will be held on April 6 and last for 12 hours, from 9AM to 9PM (and probably well into the night at the Awards Ceremony). For this year, Emerging

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AMD, Breaking, Gaming, Graphics, Nvidia

DOOM Alpha Benchmark: AMD Dominates over NVIDIA

When AMD introduced its Fiji GPU family, the company said that the innovations put into the GPU will give solid performance in applications of today, but that they will ‘kick ass’ as soon as future applications begin to appear. Precisely, two high ranked AMD executives we talked to openly discussed their focus on DirectX 12 and Virtual Reality. As Fiji approached the launch date, NVIDIA countered by launching GeForce GTX 980 Ti, i.e. a $1000 Titan X card with half the memory – for 35% less. Overall winners were gamers, who got an incredible choice, high performing parts for (more) affordable prices. Depending on who you like, you could build

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Analysis, Graphics, Software Programs, VR World

Mantle Cycle is Complete as Khronos Releases Vulkan 1.0

AMD is a company well-known for designing and adopting standards which soon become ‘open’ and ultimately become industry standards. What makes their approach unique is that quite often, AMD did not benefit from that strategy as the standards would explode in markets where the company is not present. Still, the list of open standards created by a tiny giant from Sunnyvale / Austin is remarkable. Khronos Group just released a ‘final initial’ (v1.0) specification of Vulkan low-level API (Application Program Interface). Launched as Mantle, AMD’s in-house, low-level API became two snowballs: Microsoft reacted to Mantle by developing the DirectX 12 in as little as 17 months. Only four months prior to Mantle’s announcement, Microsoft informed

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Breaking, Graphics, News, Virtual Reality (VR)

GDDR5X Memory Shows Better Than Expected Results

2016 will be marked with the arrival of two memory standards, which should spread across the mainstream and high-end / enthusiast line-up like fire. First, we have the HBM2, an improved version of HBM memory which debuted (and so far, only ships inside) with AMD R9 Fury family of cards. HBM2 promises a four times increase in capacity and double the memory bandwith – meaning a single card can go from 4GB and 512GB/s to 16GB and 1TB/s. Given the low volume of HBM and HBM2 memory, those two will probably remain only on enthusiast graphics cards, such as recently renamed Greenland, high-end Polaris graphics processor from AMD

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AMD, Enterprise, Graphics, Hardware, News, Nvidia

AMD Launches its Virtual GPU

Several years after NVIDIA launched its GRID vGPU architecture, AMD is entering the graphics virtualization market with its FirePro S7150 and S7150 x2 graphics processors. This is probably the last product AMD is launching utilizing its Tonga GPU architecture, also known as ‘Volcanic Islands’ or ‘GCN 1.2’ family of products. FirePro S7150 packs a single Tonga GPU and 8GB of ECC GDDR5 memory, while as the name says, FirePro S7150 x2 (why the small ‘x’?) is a dual-GPU with two Tonga GPUs and 16GB of ECC GDDR5 memory. Hardware capabilities are quite impressive – the products in question can support up to 16 users per GPU. By taking a GPGPU

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AMD, Analysis, Apple, Auto, Breaking, Business, transportation, VR World

Tesla Self Driving Revolution: Jim Keller joins Elon Musk

Following his departure from AMD, where he oversaw the complex tasks of creating new processor architectures, Jim Keller looked for new challenges. Word came today that Elon Musk personally led the negotiation with Jim in order to get him to join Tesla Motors, Inc. with an expected answer. At Tesla Motors, Jim Keller will be in charge of running one of most important research departments, the autopilot R&D. Right now, the self-driving capabilities of Tesla Model S, X, and 3 are all being processed by a combination of in-house software with hardware from companies such as NVIDIA and Mobileye. How does the Tesla Autopilot Work? In order to explain

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Analysis, Breaking, Exclusive, Hardware, Nvidia, Virtual Reality (VR), VR World

NVIDIA Light Field Stereoscopy VR Explained

At the recently held VRLA Expo, NVIDIA grabbed a lot of attention by demonstrating a research prototype of its ‘Light Field Display’ project. Originally demonstrated at the last year’s Siggraph, the project explores another angle at tackling the problem of motion sickness and depth perception. We contacted NVIDIA’s PR representative, Mr. Brian Burke who followed up with the following statement: “What we showed at VRLA is a research prototype built in collaboration with Stanford University to explore how future lightfield technologies can improve the VR experience.  NVIDIA regularly conducts research on future technologies to help the industry find solutions to tough visual computing challenges.  The prototype was first

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Enterprise, Graphics, Hardware, Intel, News, Nvidia, VR World

BOXX Launches the Most Advanced PC in the World?

Buying a compute device – be that a personal computer, workstation or a server, typically comes with a certain set of features which does not change. All workstation vendors for example, offer 1-4 expansion cards, typically a GPU and computational or storage cards. Those features are limited by what motherboard vendors can offer, and ATX/eATX/SSI standards can offer up to X amount of cards. BOXX Technologies decided to challenge that by launching APEXX 5, a custom designed system which can host up to seven expansion cards. For example, a Quadro GPU for sync/display output and five Tesla boards for compute. If you go with Dual-GPU boards, such as Tesla

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AMD, Graphics, Hardware, Nvidia, Qualcomm, Samsung, VR World

Samsung Enables 16GB to 32GB HBM2 Graphics Memory

Samsung Semiconductor is on a roll of late. The company introduced FinFET transistors with the 14nm process last year for logic, beating Intel for the first time in history to to a new manufacturing node. 14nm process expanded from in-house Exynos SoC processors to customers such as Apple, Qualcomm and others, while Intel was trying to get Broadwell architecture out the door. This process was followed by the announcement of ultra-dense 15nm NAND Flash memory, and now the company announced mass-production of next-gen memory standard – HBM2. The company announced that it started mass production of High-Bandwidth Memory 2 chips using its 20nm process, which just got

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Consumer Electronics Show (CES), Graphics, Hardware, News, Nvidia, Virtual Reality (VR), VR World

EVGA Launches ‘VR Edition’ Graphics Cards

Regardless of how fast the adoption of Virtual Reality happens, 2016 could be remembered as the ‘year of VR’, where a lot of companies will have to change their own design in order to create a VR experience. Adoption of VR requires significant changes to the product lineup, and the approaches could not be more different. Oculus Rift is based around stationary position, HTC Vive Pre bases itself around a living room experience (with unfortunate wires), Microsoft HoloLens concept has a whole on-your-head computer (but also requires a hook up to a very powerful multi-GPU server), etc. Regardless of what you may think about VR, the fact is that this

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