UPDATE November 2nd, 2016 18:02 GMT: We received note from the PR team that the date for the release of EditorVR has shifted to “middle of December”, thus disregard what was said during the keynote video. Original Story Following the Unity Training Day on Halloween, October 31st, Unity launched pretty awesome features during the opening keynote for Unite Los Angeles 2016 conference. From Unity to Facebook we could hear a lot about new tools and features to provide enhanced graphics, performance, and production processes across console, mobile, VR and AR development, including Timeline, a new video player, and Octane Render. Also we found out more about New and
Must See: This CGI Image looks Completely Real
Breaking Bad is a legendary TV show which set new records for limited-viewing series (subcription only) and will be remembered as one of shows that marked 2010s. However, what is most impressive is that the show did not utilize any sort of digital trickery, or digital magic. It was shot using 35mm film, which gave the producers that old grainy look and feel. In fact, cinematographer Michael Slovis pushed for using 35mm cinematic cameras instead of TV-standard 16mm or digital footage. In an 2013 interview with Forbes, Mr. Slovis was quoted saying that they deliberately wanted to remain analog. “When we started the name of the station was
OTOY Launches OctaneRender 2.0
While all of the videogame press are in LA for E3, OTOY have announced the launch of their much awaited OctaneRender 2.0, which was originally announced at Nvidia’s GPU Technology Conference 2014 in San Jose. The new version of OctaneRender brought a dozen new features to the already popular render engine most of which were requested directly by the community via OTOY’s own forums. To get an idea of what OctaneRender 2.o is capable of, OTOY has provided a video of a scene fully rendered in Octane Render 2.0 demonstrating the new motion blur feature so that you can see what the latest and greatest. As