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OTOY’s New Model Brings 20,000 GPUs into Cloud

From its early days, the main focus for OTOY was disruption of the visual effects industry (FX). Split between quick-but-unreliable rasterizing and slow-but-correct ray-tracing, both computer games and movies suffer from the same fate when it comes to rendering physically and perspective-correct worlds. OTOY is working on changing that through their Octane Renderer and Brigade, mixed RT/ROP engine. However, OTOY did not want to stop at creating a physically correct graphics engine. During our visit at the company’s HQ in 2013, OTOY was working on initial deployment of Kepler-based graphics cards, with an initial target of deploying 3,000 GPUs for their cloud rendering business. Under the

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Cloud Computing, Graphics, Software Programs, VR World

OTOY Launches OctaneRender 2.0

OctaneRender Logo

While all of the videogame press are in LA for E3, OTOY have announced the launch of their much awaited OctaneRender 2.0, which was originally announced at Nvidia’s GPU Technology Conference 2014 in San Jose. The new version of OctaneRender brought a dozen new features to the already popular render engine most of which were requested directly by the community via OTOY’s own forums. To get an idea of what OctaneRender 2.o is capable of, OTOY has provided a video of a scene fully rendered in Octane Render 2.0 demonstrating the new motion blur feature so that you can see what the latest and greatest. As

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