, Hardware, News, Oculus, Virtual Reality (VR), VR World

Oculus debuts varifocal VR headset, the Half Dome, at F8

During the second day of the Facebook F8 Conference, Oculus debuted an in-development varifocal VR headset, called the Half Dome. While this headset hasn’t yet been announced as a consumer product, one would be safe in assuming that the features on display may emerge in the successor to the Oculus Rift. The Half Dome is a prototype boasting a 140 degree FOV (wider than industry-standard 100 degree FOV), eye-tracking capabilities and varifocal displays. In most VR headsets with the feature, eye-tracking is used for a technique called foveated rendering. Foveated rendering renders what the eye is looking at native resolution, while other regions of the

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Augmented Reality (AR), Entertainment, Gaming, Graphics, News, Virtual Reality (VR), VR World

Facebook Goes AAA with VR Content, Bundles EVE: Valkyrie with Oculus Rift

The success or death of a platform depends on the content that platform provides. While Facebook is now being used by over 1.4 billion people around the globe, the social media platform would not become nowhere as near as popular if there wasn’t for several multi-billion enterprises that were built on the content which used Facebook to spread – FarmVille might be a laugh, but the game was at one point – the most popular ‘multiplayer’ game on face of the planet, and the same story followed by Candy Crush Saga. Last year, Facebook made a two billion dollar bet on the next platform to expand its

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Analysis, Augmented Reality (AR), Entertainment, Gaming, Internet of Things (IoT), Virtual Reality (VR), VR World

EVE: Valkyrie Shows the Future of Gaming with VR Technology

It is widely regarded that the first 3D games were Wolfenstein 3D, Formula One Grand Prix (or World Circuit) and Descent. Each in its own genre, they introduced first person view into the world of gaming, and in case of Descent, brought six degrees of freedom and caused a lot of sleepless nights. Immersion of these titles brought forward Doom, Gran Turismo, Freespace and many other titles which now make for an industry larger than movie and music industry combined. Fast forward some 21 years (legal drinking age in the U.S.), and we have a new pioneer in the world of immersive gaming. There is little doubt that

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Gaming, Hardware, Virtual Reality (VR), VR World

Oculus Rift PC Requirements Revealed

You’ll need higher-end hardware to run the Oculus Rift, which isn’t so surprising since it runs at 2160×1200 at 90Hz split over dual displays.

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Entertainment, Gaming, Hardware, Internet of Things (IoT), Virtual Reality (VR), VR World

Consumer-Ready Oculus Rift Shipping Q1 2016

Consumers will get their hands on the Rift anywhere from January to March of next year, with pre-orders to open up in 2015.

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Virtual Reality (VR), VR World

Oculus Rift Probably Won’t Ship In 2015

Facebook doesn’t have any specific plans to launch the finalized Oculus Rift in 2015.

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Analysis, Entertainment, Gaming, Virtual Reality (VR)

Will Virtual Reality Take Off In 2015?

Could VR see a release in 2015, or does the emerging platform need more work before it’s ready for mass consumption?

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2015, 3D, Entertainment, Event, Game Developer Conference (GDC), Gaming, Virtual Reality (VR)

Tim Sweeney: Virtual Reality will Literally Change the World

In a recent interview, Tim Sweeney detailed recent developments in Epic Games, as well as his visions of the future.

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Business, Gaming, Hardware, Mobile Computing, Software Programs, VR World

Inaugural Oculus Connect Videos Now on YouTube

Oculus Connect

Didn’t get a chance to watch Oculus’ Oculus Connect conference? Well, now you can watch the most important parts of the conference online thanks to Oculus’ own YouTube channel. There are hours and hours of Oculus Connect content below, so be prepared to watch a lot of Oculus Connect, however, a lot of people anticipated John Carmack’s keynote which is over an hour and a half long. There are also keynotes from Oculus’ CEO Brendan Iribe as well as their Oculus Chief Scientist, Michael Abrash. This is all possible thanks to Oculus selling 100,000 developer headsets to over 130 countries and enabling the VR industry.

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