Starting today, on April 20th we’re launching a new daily section covering the latest news from the world of technology. Every day we’ll try to bring Top 10 stories for you to read and eny. We hope you’ll enjoy them. Hold on, memory will be cheaper (soon?) http://www.digitimes.com/news/a20170418PD203.html “Major NAND flash suppliers including Samsung Electronics, Micron Technology and Toshiba have rolled out 64-layer 3D NAND flash products, said the sources. SK Hynix has even introduced what the company claims is the industry’s first 72-layer 3D NAND flash chips.” Microsoft explains why the company opted against combining Polaris GPU with RYZEN CPU architecture http://www.eurogamer.net/articles/digitalfoundry-2017-the-scorpio-engine-in-depth “There are
UNITE Los Angeles 2016 Brings Cool Gaming News
UPDATE November 2nd, 2016 18:02 GMT: We received note from the PR team that the date for the release of EditorVR has shifted to “middle of December”, thus disregard what was said during the keynote video. Original Story Following the Unity Training Day on Halloween, October 31st, Unity launched pretty awesome features during the opening keynote for Unite Los Angeles 2016 conference. From Unity to Facebook we could hear a lot about new tools and features to provide enhanced graphics, performance, and production processes across console, mobile, VR and AR development, including Timeline, a new video player, and Octane Render. Also we found out more about New and
How Hollywood and Razer Are Shaping the Future of VR?
Electronic Entertainment Expo will open its doors from June 14-17 and with all the deliberate and non-deliberate leaks, there will be a significant lack of Virtual Reality and Augmented Reality gaming titles. Heads of Activision Blizzard, Electronic Arts and Take Two all said openly that they do not believe in VR. Still, they might be in for a nasty surprise as the entertainment industry known as Hollywood is actively looking to upstage the gaming industry and get back on the Entertainment throne. Several (un)related announcements came to the limelight over the past couple of days, and those announcements are what is shaping the future of content and
OTOY and ODG: Look Into the Future of Virtual Reality
Hot on heels of last week’s announcement that OTOY is teaming with Osterhaut Design Group to deliver a consumer version of their Augmented / Virtual Reality glasses, Jules Urbach Founder, Chairman and CEO of OTOY came on CNBC’s SquakBox. In a two minute, thirty second video Jules described the work they are doing with ODG in bringing this new and exciting product to market. We reached to Jules for comment and here’s what he said: “Video of live Light field streaming working on a Samsung Galaxy S6 is really a milestone we’ve been working on for a while. But the ODG glasses are pretty amazing as
Is ODG’s “Project Horizon” the Ultimate Mixed Reality Headset?
There’s little doubt that the most advanced augmented reality headgear currently exists solely in the realms of military use. From an eyeball projecting Heads-Up Display for the F-35 Lighting II fighter jet to high-resolution AR visor that doesn’t project blue color because well – blue is the color of the sky – these multi-thousand dollar pieces of equipment could solve the consumer conundrum for both VR and AR. Osterhout Design Group, also known as ODG is one of such military-focused company – just announced its consumer effort code named “Project Horizon”. In order to bring what might be the ultimate AR headset, ODG is teaming up
OTOY’s New Model Brings 20,000 GPUs into Cloud
From its early days, the main focus for OTOY was disruption of the visual effects industry (FX). Split between quick-but-unreliable rasterizing and slow-but-correct ray-tracing, both computer games and movies suffer from the same fate when it comes to rendering physically and perspective-correct worlds. OTOY is working on changing that through their Octane Renderer and Brigade, mixed RT/ROP engine. However, OTOY did not want to stop at creating a physically correct graphics engine. During our visit at the company’s HQ in 2013, OTOY was working on initial deployment of Kepler-based graphics cards, with an initial target of deploying 3,000 GPUs for their cloud rendering business. Under the
OTOY Ported CUDA to Non-NVIDIA Hardware
VentureBeat reports that Los Angeles-based OTOY managed to reverse engineer Nvidia’s CUDA language to run on chips other than Nvidia’s own GPUs. That means programs written in the CUDA language can now run on GPUs provided by Intel, AMD, and ARM. Thus, software built for NVIDIA GPUs will work on a multitude of devices ranging from an AMD-based console (PlayStaton 4, Xbox One) to an Apple iPad or iPhone. The cloud rendering company launched in January 2009, and has developed a technology that uses “clusters of GPUs” in the cloud to render cinema-quality graphics that’s streamed to a client within a web browser. The company also provides
Must See: This CGI Image looks Completely Real
Breaking Bad is a legendary TV show which set new records for limited-viewing series (subcription only) and will be remembered as one of shows that marked 2010s. However, what is most impressive is that the show did not utilize any sort of digital trickery, or digital magic. It was shot using 35mm film, which gave the producers that old grainy look and feel. In fact, cinematographer Michael Slovis pushed for using 35mm cinematic cameras instead of TV-standard 16mm or digital footage. In an 2013 interview with Forbes, Mr. Slovis was quoted saying that they deliberately wanted to remain analog. “When we started the name of the station was
Is a Holodeck Closer to Reality Than we Think?
Sci-Fi fans are quite aware that what is usually the realm of science fiction can eventually become science-fact. For instance, while ultra-portable video-communicators were just a novelty item on series like Star Trek in the early 1970s, video-enabled IP-based communications is now readily available to anyone who has a smartphone. It’s the same with other technologies predicted by Sci-Fi writers, which tend to become a reality once the right technology and resources are available. One such example is OTOY’s holographic capture and display system, which is set to be out in the market within the coming year. The cloud graphics firm has announced the availability of its holographic video
OTOY Launches OctaneRender 2.0
While all of the videogame press are in LA for E3, OTOY have announced the launch of their much awaited OctaneRender 2.0, which was originally announced at Nvidia’s GPU Technology Conference 2014 in San Jose. The new version of OctaneRender brought a dozen new features to the already popular render engine most of which were requested directly by the community via OTOY’s own forums. To get an idea of what OctaneRender 2.o is capable of, OTOY has provided a video of a scene fully rendered in Octane Render 2.0 demonstrating the new motion blur feature so that you can see what the latest and greatest. As