Breaking, Game Developer Conference (GDC), Graphics, Hardware, Nvidia, Software Programs

NVIDIA Updates GameWorks SDK for GDC 2016

For the first day of Game Developers Conference, NVIDIA launched the latest Software Development Kit (SDK) – GameWorks suite, version 3.1. This updated SDK includes three new rendering techniques for lighting and shadow along with a pair of new extensions for the NVIDIA PhysX library. The company also released the source code for Volumetric Lighting and its FaceWorks demo on GitHub. Volumetric Lighting is actually one of the three new rendering technologies provided in the updated SDK. This feature was first introduced in Fallout 4, and is a technique that simulates the behavior of light as it’s “scattered” through the air and atmosphere. NVIDIA is also introducing Hybrid Frustum

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Graphics, Hardware, Software Programs, VR World

Nvidia Disables GPU PhysX when Second non-Nvidia GPU is Installed

Nvidia GPU Logo

Nvidia’s new 340.52 drivers (that enable the new SHIELD tablet features) have a feature that disable GPU PhysX in dual-GPU systems that have one non-Nvidia card, according to Nvidia’s own release notes for the drivers in question. According to Nvidia, GPU PhysX is disabled when a non-Nvidia GPU is present because the company says a high quality experience in such a scenario can’t be guaranteed. Such a combination would preclude users from utilizing using key features such as high performance communication between CUDA and the graphics API. Unfortunately for many users Nvidia says it has not found a full-proof way to detect whether or not the non-Nvidia

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3D, AMD, Business, Companies, CPU, Graphics, Hardware, Intel, Memory & Storage Space

ASUS kills PATA and PCI standards!

Back on the INQ, I wrote about dangers lying ahead for AGEIA, Creative Labs and Bigfoot Networks, representatives of these respected companies just told me that their business model is solid and that they are indeed, future-proof. Well, that turned out nicely – AGEIA never took off because of $250 charge for a PCI card, Creative now exists almost solely on patent charges and selling off its own property, while Bigfoot networks made the greatest network card on the planet – and failed to pack it up in an attractive and future-proof package. The reason for this rant is a story on Xfastest.com, introducing ASUS

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3D, Business, Graphics, Uncategorized

INTERVIEW: PhysX can double PC game sales

Recently, I managed to get a sit-down with Roy Taylor, Nvidia’s “go to guy” when it comes to gaming. Roy is a well-known advocate for The Way It’s Meant To Be Played development program, and Roy isn’t afraid to shout out his opinion. In this unedited interview, you can see what thoughts are coming out from Nvidia and the direction TWIMTBP is taking. GPU Physics unleashed Theo: The PhysX pack had an excellent response since its launch in August. Recently, 178.24 drivers were released, containing a new PhysX library (btw, installation of the driver can occasionally hang due to PhysX v8.09.04.exe not loading up). Did

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3D, AMD, Business, Companies, Graphics, Intel

AMD reports $1.78B revenue, records first profit in years (non-GAAP)

On Thursday, AMD reported its Q3’2008 results and the company managed to “Experience Black” (marketing slogan behind 4870X2). When we look at overall (non-GAAP) numbers, AMD filed $1.776 billion revenue and a profit of 80 million dollars. This was the first filed profit in seven quarters, and in a way, Hector J. Ruiz kept its promise of AMD becoming profitable by Q3’08. However, the results that Wall Street calculates are GAAP ones, and without that one-time revenue of $191 million (selling equipment to JSC Angstrem, as I first reported here), the company filed a net loss of $67 million on a revenue of $1.56 billion.

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