For the past couple of weeks, I’ve been closely following what’s going on with the 55nm refresh from Nvidia. GT200b (GT200-100-B2) series chips begun their life in Quadro CX and FX4800/5800 cards, and then started selling as GeForce GTX260 55nm. On January 8, 2009, Nvidia will officially introduce GeForce GTX285 1GB and GTX295 1.8 GB cards. Or that was the theory. As it usually happens, manufacturers “accidentally” started to sell early, and this time, the “honor” of going on sale first goes to GigaByte. Thanks to HKEPC, we learned that two Hong Kong shops sell GTX285 by Gigabyte. This means GigaByte will be remembered as
Nvidia prepares a launch of 55nm parts for 2008 – nope, they’re not going to wait for CES 2009. At least, that’s what I heard from couple of sources…
First leaked news about GeForce cards with the upcoming 55nm GPU.
When you are designing a workstation product, you’re not designing what your engineers want, but rather what the customer will buy. Workstation market is much more conservative than consumer one, and a lot of design changes have to be made in order to accomodate this, still much smaller market. Currently, the biggest headache in the workstation world is 32-bit and 64-bit operating systems. While the FX community already went for 64-bit operating system, a lot of organizations are resisting to change and remain in the 32-bit world with its applications and broad compatibility. This was a big challenge for both ATI and Nvidia, who went
With the release of Adobe Creative Studio 4, Elemental Technologies finally launched their own RapiHD CUDA-accelerator for Premiere Pro. As team of users of Sony 1080p and RED One (4K FTW!) camera, my guys expected that RapiHD will be a brilliant add-on to my configuration consisted out of two 4-core Intel Xeons@3 GHz, brilliant ASUS Skulltrail-lite motherboard and Nvidia Quadro FX 4600 SDI. SDI is a paramount when working with HD signal and RED camera, since it tremendously speeds up the workflow. I am first to admit that I am not exactly at home with video production per se, but I well know what to