Augmented Reality (AR), Entertainment, Game Developer Conference (GDC), Gaming, Google, Mobile, News, Nvidia, VR World

Stories You Might’ve Missed: Star Wars Ray-Tracing Demo and Google’s Maps API at GDC

Image Credit: Unreal Engine’s YouTube channel In this Stories You Might’ve Missed segment, we’ll be covering the final week of March, from the 25th to 31st. Quite a few interesting stories broke in this time, so buckle up while we run you through them. (Also, Skyrim VR launched for PC yesterday if you’re interested in checking it out.) Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo If the video above looks visually-pleasing, get this: it’s rendered in real-time. Visuals like this used to take hours, if not days, to render. So how is this possible? Through a technology called real-time ray-tracing. Nvidia

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3D, Analysis, Audio/Video, Breaking, Business, Enterprise, Event, Graphics, Hardware, News, Nvidia, VR World

New NVIDIA Quadro Family Plans to Heavily Monetize Pascal GPUs

NVIDIA’s scenario about the GeForce / Quadro / Tesla line-up experienced a lot of turnover over the past couple of years. The sequence of “launch as GeForce, downclock as Tesla, optimize and launch as Quadro,” changed into “launch as Tesla, optimize as GeForce and be reliable as Quadro”. With Pascal, story turned to be almost the same. NVIDIA introduced GP100 as Tesla in April 2016, followed with GP102 chip as Titan X (no longer branded as GeForce), Quadro P6000 and Tesla P40. At the same time, the GP104/106/107 did not experience the same sequence, with only GP104 debuting as Quadro P5000 and Tesla P40. Second day of

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