An assistant professor of social work at Columbia University, professor Courtney D. Cogburn and her team are hard at work at completing a project named “1000 Cut Journey”. Developed in collaboration with Stanford’s Virtual Human Interaction Lab, which is led by prof. Jeremy Bailenson. According to Engadget, this is the first time the experience is showcasing at the Brown Institute for Media Innovation. With the use of an HTC Vive Virtual Reality headset, users are put in the body of a black man, Michael Sterling, at four different stages of his life. Titled in reference to the gruesome torture method of death by a thousand
Instagram’s Kevin Systrom Talks Virtual Reality
Kevin Systrom, co-founder and CEO of Instagram recently talked about Virtual Reality and working with Mark Zuckerberg and Facebook in Bloomberg’s Studio 1.0. Instagram story started on Stanford University where Systrom was studying, and Facebook gave him an job offer. Kevin didn’t want to drop out of school, so he passed on the opportunity. During the college years, he got his first taste of the startup world after being chosen as one of twelve students to participate in the prestigious Mayfield Fellows Program. The fellowship led to his internship at Odeo, the company that eventually gave rise to Twitter. After graduating Stanford, he joined Google as an ‘Associate
Lifeliqe Partners with HTC Vive to Drive VR Education
Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use
NVIDIA Light Field Stereoscopy VR Explained
At the recently held VRLA Expo, NVIDIA grabbed a lot of attention by demonstrating a research prototype of its ‘Light Field Display’ project. Originally demonstrated at the last year’s Siggraph, the project explores another angle at tackling the problem of motion sickness and depth perception. We contacted NVIDIA’s PR representative, Mr. Brian Burke who followed up with the following statement: “What we showed at VRLA is a research prototype built in collaboration with Stanford University to explore how future lightfield technologies can improve the VR experience. NVIDIA regularly conducts research on future technologies to help the industry find solutions to tough visual computing challenges. The prototype was first
Nvidia’s $50 card destroys ATI’s $500 one or “Why ATI sucks in Folding?”
As you might already know, I am a bit enthusiastic when it comes to distributed computing. I’ve been looking for aliens through SETI@home, later with BOINC… but then, Folding@Home showed up and I became an enthusiast for this valuable project from Stanford University. My family had some share of dealings with Alzheimer’s (aka AD) and Parkinson’s diseases (aka PD) and I won’t go here into what psychological and ultimately financial stress that families around the world, including my own – have to endure. Folding@Home is also a project that pioneered the use of GPUs for distributed computing (if I am wrong on this one, feel