Even though they’re not the only VR headsets on the market, HTC Vive and Oculus Rift attract the most attention and command the mainstream media presence. When announced, Oculus Rift launch price of $599 presented a main advantage over HTC Vive’s $799. In markets such as the European Union, that price went as high as Euro 699 (Rift) vs. 899 (Vive). Translated into USD, $785 vs. 1010. From the very start, explanation for the Vive price was that the package enables “room scale VR,” with the included tracking solution (Lighthouse) and a pair of motion controllers, while the Oculus Rift only comes with a Microsoft Xbox controller.
In 1980s, a breakthrough movie came out that influenced a whole generation of film makers. This is a movie where Luc Besson started to make its mark on filmography, with legendary producers like James Cameron saying they were influenced by it, creating Abyss and search for the Titanic. When it comes to Virtual Reality, this young industry just encountered The Big Blue moment with a similar name. Prospective VR startup WEVR gathered almost $40 million through five funding rounds, focusing on delivering “high performance VR playback software for VR producers.” While mainstream media called them ‘YouTube for VR’, WEVR is not focusing on content distribution but rather enabling VRproducers – should we call
Steam digital distribution platform effectively started its life as a DRM authenticator for Half Life 2, expanding first to cover all the titles from Valve’s catalog and then becoming a pervasive game distribution platform. Valve continued to expand the number of titles, and last year started its expansion into the video arena. While the movie catalog was basic at best, we received an announcement that might change everything. Valve Corporation announced that the company signed a partnership agreement with Lionsgate, which will see their digital catalog become available through Steam. The initial agreement includes over 100 movie titles, including heavy hitting franchises such as Divergent, Hunger Games, Saw and Twilight
On Thursday, Manus VR said that pre-orders for the first Manus glove developer kit (DK1) will open its doors in Q2 2016. For $250, the kit will contain one pair of VR gloves, two wrist-mounted holders for the HTC Vive controller, various cables, plug-ins for the Unity and Unreal engines, an open-source SDK for five operating systems, and a demo game for each of those platforms. The kit will ship out to customers in Q3 2016. Currently compatible with only the HTC Vive VR headset, the Magus gloves will work on Android, Windows 7 and newer, Linux, Apple’s iOS and Mac OS X platforms. According
Update March 17th, 2016 16:52 GMT – The AMD R9 Nano x2 was the performance achieved by Radeon Pro Duo. We have discussed the SteamVR benchmark with Valve and they are working on expanding the benchmark score to incorporate more frames. The Fidelity test will stay just that (“Crank it up to 11”), but the benchmark will be enhanced to factor in the developments of graphics hardware. We will follow up as more developments around SteamVR happen. Original Article: Over the past three weeks, we saw two VR vendors releasing their tests to check can your machine deliver an optimal VR experience or not. As it goes, one vendor (Oculus) did
While HTC is putting finishing touches on the Vive Pre hardware which will power Steam VR gaming platform, Valve Software is launching ‘Steam VR Showcase’, their in-house content distribution platform which is expected to feature VR games, movies and more. However, their first priority is to support game producers, regardless of how small or big they are. With Steam Greenlight program, which opened a new channel to small indie game developers – Valve almost created a new economy reality for those developers whose ideas almost always fell on deaf ears of large publishers. With the advent of crowdfunding and afore mentioned Greenlight, indie game developers got resources
Gaming is one of largest, if not becoming the largest form of entertainment, and last several years witnessed the rebirth of PC gaming, as gaming consoles cannot keep up with the system demands of new games. As such, the way to advertise to new audiences is shifting, with a barrier of entry becoming so attractive that anyone with the right mindset and dedication can do it. Over a decade ago, I met Jonathan Wendel, who went on to become a first pro-gamer to earn over a million dollars, and creating a successful collaboration with different hardware vendors with his ‘Fatal1ty’ brand (Abit, ASRock, Creative Labs, OCZ etc.). Now,
Yes, Marc Laidlaw retired. That’s not the sad part. The guy provided us with the storyline on both the Half-Life and Half-Life 2, plus all those ‘Episode’ releases. the official reason for his departure is ‘retiring.’ Something that happens when you’ve done a job for far too long and can’t really stand the surroundings, colleagues or the work at hand. A redditor named TeddyWolf first revealed the news of Laidlaw’s retirement from Valve: “My nickname when I first started at Valve in 1997 was “Old Man Laidlaw.” The little baby level designer who gave me that nickname is now older than I was then. Imagine how
The current state of affairs in Formula 1 is something that kept me away from the sport. The level of predictability simply got to my nerves and the overall appeal was lost along the way. On the other hand, my particular motorsport gaming attraction is growing stronger. One of the upcoming releases from Codemasters, dubbed F1 2015 , is a simulation game revolving around the most famous racing sport out there. But, will it make me (and everybody else) love Formula 1 once again? The teaser below is impressive to say the least. The last Formula 1 game I have played was back when I was in high school, and was one of
As much fanfare accompanies Steam’s new refund policy, some speculate that the new structure is a bad omen for indie devs.
Much to the delight of PC gamers everywhere, Valve says goodbye to its paid mods marketplace on Steam.
Gamers are emphatically rebuking Valve for its decision to monetize Skyrim mods, leading to massively supported petitions to spring up.
By letting gamers buy and content creators sell game mods, Valve has jeopardized the very nature of mods and splintered the entire PC gaming community.
Could VR see a release in 2015, or does the emerging platform need more work before it’s ready for mass consumption?
The Kickstarter economy has its critics, but it has revolutionized the gaming industry creating a strong “indie” niche to counter blockbuster titles.
Asus is making a Steam Machine, and it will be called the GR8S.
Just in case you don’t have enough games in your back catalog.
Alienware Alpha is a machine that looks like a console but performs like a PC.
WARMACHINE: Tactics from WhiteMoon Dreams is a game that was initially based off of the WARMACHINE tabletop game and was crowdfunded into a full game.
Today was a day of good news for all Nvidia Shield Tablet owners and potential owners.