Augmented Reality (AR), Business, Samsung, Space and Science, Virtual Reality (VR), VR World, Wearables

SyncThink Updates Their Eye-Sync Headset For Offline Compatibility

Virtual reality is seemingly constantly up in the news for surprising utilizations outside of gaming, and today’s story on the Eye-Sync headset is no different. The Eye-Sync headset comes from the business SyncThink, which focuses on eye-tracking technology to supplement existing VR implementations. Eye-tracking isn’t a new concept to the world of virtual reality: businesses like Tobii and FOVE have been known for quite a while for working on eye-tracking tech, but usually for gaming implementations. With the introduction of the Eye-Sync, however, eye-tracking has taken a decidedly different direction: the diagnosis of head injury, particularly concussion. Those who have undergone head trauma and suffered

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VR World

SteelSeries Officially Introduces Sentry Eye Tracker and Stratus XL Controller

Today, SteelSeries officially announced the Sentry Eye Tracker designed to help train gamers. The Sentry is the official product we saw prototypes of at CES 2014 back in January. According to SteelSeries, it will help players “train for competitive gaming, by allowing the player to analyze a wide range of statistics based on where and how long a user focused, or fixated, on the screen. Fixations per Minute (FPM) tracks how often a user moves his or her eye gaze and attention around the screen; low values indicate that the gamer is able to process a lot of information. For comparison, FPM in eye tracking

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