BBC is moving into the Virtual Reality in a big way. British broadcaster is known for its approach to documentaries which put rivals to shame, and VR is looking to be the same – contracting REWIND to develop a Vitual Reality experience. However, this experience wasn’t a clear outsource move. Rather, REWIND worked with BBC Science, BBC Learning and BBC Digital Storytelling in order ot create a 15 minute experience delivered to Steam VR i.e. HTC Vive (and OSVR). REWIND used Unreal Engine 4 to its full extend, and you will need a high-end computer in order to enjoy BBC Space in its fly glory. As the
Unreal Engine 4 Drives Insane Mobile Graphics
Recently, Nizar Romdan (Director, Developer Ecosystem ARM) made a somewhat spectacular, yet expected claim that graphics processor on mobile phones will overtake the current generation of consoles by 2017. He’s not the first – Jen-Hsun Huang often claims that NVIDIA Tegra processors rival desktop processors or graphics on gaming consoles. While theoretical statements based on numbers are all nice and dandy, realities are that we haven’t seen ‘console-level’ or ‘desktop-level’ performance on mobile parts. Coming to the fore is Tim Sweeney (CEO and Founder, Epic Games), whose code wizards created the ProtoStar demo for Samsung Galaxy S7 smartphone. ProtoStar is a demo based on Unreal Engine 4.10, and
Epic Games Shows Unreal Creation in Virtual Reality
In 1998, a company then known as Epic MegaGames introduced Unreal Engine editor which enabled their customers and enthusiasts to build world levels in three dimensions, causing a revolution in how the games were made. Their approach to building digital worlds was nothing short of revolutionary, and have set the trend for others to follow. Fast forward to 2016, and we’re starting to see middleware and product design tool vendors to discuss how can VR be used for more efficient product development. For example, PTC acquired Vuforia while Dassault launched a Life Sciences (medial) tool using Virtual Reality. But what we’ve seen so far, Epic Games takes the cake. In their ‘come to the GDC’
New Light Study in Unreal Engine 4.10 is Unbelievable
Alexandar Dracott is a world-renowned artist who specializes in lighting and other visual effects (VFX). He worked on games such as Planetside 2, Infamous: First Light, Infamous: Second Son and most recently, on Golem at Highwire Games. He just released a ‘lighting and VFX study’ using the Unreal Engine 4.10, and we believe it looks stunning – more like a real world experience, rather than something which was rendered in real-time through powerful Unreal Engine, which at the end of the day – is still a game engine. Here’s a still image from the demo: This is not the first time Alexandar posted an impressive video showcasing what