GPU Technology Conference 2017 is premier, NVIDIA just announced first set of VR news coming from the conference. Maybe the highlight of today is that the company is releasing VRWorks Audio and 360 Video software development kits. With this move NVIDIA is making VR more immersive, and VR development easier. So lets recap all that came to our knowledge today: VRWorks is a comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. It enables a new level of presence by bringing physically realistic visuals, sound, touch interactions, and simulated environments to virtual reality. Key components of VRWorks are being
BBC Moves into VR With Spacewalk Experience
BBC is moving into the Virtual Reality in a big way. British broadcaster is known for its approach to documentaries which put rivals to shame, and VR is looking to be the same – contracting REWIND to develop a Vitual Reality experience. However, this experience wasn’t a clear outsource move. Rather, REWIND worked with BBC Science, BBC Learning and BBC Digital Storytelling in order ot create a 15 minute experience delivered to Steam VR i.e. HTC Vive (and OSVR). REWIND used Unreal Engine 4 to its full extend, and you will need a high-end computer in order to enjoy BBC Space in its fly glory. As the
Unreal Engine 4 Drives Insane Mobile Graphics
Recently, Nizar Romdan (Director, Developer Ecosystem ARM) made a somewhat spectacular, yet expected claim that graphics processor on mobile phones will overtake the current generation of consoles by 2017. He’s not the first – Jen-Hsun Huang often claims that NVIDIA Tegra processors rival desktop processors or graphics on gaming consoles. While theoretical statements based on numbers are all nice and dandy, realities are that we haven’t seen ‘console-level’ or ‘desktop-level’ performance on mobile parts. Coming to the fore is Tim Sweeney (CEO and Founder, Epic Games), whose code wizards created the ProtoStar demo for Samsung Galaxy S7 smartphone. ProtoStar is a demo based on Unreal Engine 4.10, and
New Light Study in Unreal Engine 4.10 is Unbelievable
Alexandar Dracott is a world-renowned artist who specializes in lighting and other visual effects (VFX). He worked on games such as Planetside 2, Infamous: First Light, Infamous: Second Son and most recently, on Golem at Highwire Games. He just released a ‘lighting and VFX study’ using the Unreal Engine 4.10, and we believe it looks stunning – more like a real world experience, rather than something which was rendered in real-time through powerful Unreal Engine, which at the end of the day – is still a game engine. Here’s a still image from the demo: This is not the first time Alexandar posted an impressive video showcasing what