One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for
Couple of years ago, we witnessed a trend of “cutting the cord”, i.e. canceling the cable subscription in the United States. Still to this date, cable subscription is the primary way how majority of households receives its TV channels. Their offering got expanded with the advance of expensive PPV (pay-per-view) programs, such as UFC / MMA fight nights and the shift of Formula 1 World Championship from FTA (free-to-air) to the PPV model. The arrival of Virtual Reality headsets is bringing another possibility – unlike TV, which puts you in a passive position – VR can make you ‘a part of the match’, or a ‘part of
In 1998, a company then known as Epic MegaGames introduced Unreal Engine editor which enabled their customers and enthusiasts to build world levels in three dimensions, causing a revolution in how the games were made. Their approach to building digital worlds was nothing short of revolutionary, and have set the trend for others to follow. Fast forward to 2016, and we’re starting to see middleware and product design tool vendors to discuss how can VR be used for more efficient product development. For example, PTC acquired Vuforia while Dassault launched a Life Sciences (medial) tool using Virtual Reality. But what we’ve seen so far, Epic Games takes the cake. In their ‘come to the GDC’
Alexandar Dracott is a world-renowned artist who specializes in lighting and other visual effects (VFX). He worked on games such as Planetside 2, Infamous: First Light, Infamous: Second Son and most recently, on Golem at Highwire Games. He just released a ‘lighting and VFX study’ using the Unreal Engine 4.10, and we believe it looks stunning – more like a real world experience, rather than something which was rendered in real-time through powerful Unreal Engine, which at the end of the day – is still a game engine. Here’s a still image from the demo: This is not the first time Alexandar posted an impressive video showcasing what
In a recent interview, Tim Sweeney detailed recent developments in Epic Games, as well as his visions of the future.
Unreal Paris tech demo shows near photorealism.