As we all know, the key to adopting a technology for mass market is hitting the ‘sweet price point’, which is typically based around three figures – $99, $199, $999. $999 was the price point when first VHS demolished Betamax, CD replaced vinyl, DVD replaced VHS, and so on. $199 was the price point that Apple hit with the iPhone and we all know what happened afterwards. $99 however, is a price point where a product becomes a commodity, whatever it is. After launching its first generation GearVR Innovator Edition for $199, Samsung teamed up with Facebook and Oculus to prepare a product which could
Ever since developers started turning code into pixels, and pixels into virtual worlds, the overriding desire has been to make things more realistic. While Pong was the perfect way to pass the time back in the Seventies, its basic graphics and simple structure simply wouldn’t make it a hit in the modern day. Similarly, while Super Mario was a pioneering plumber in his day, the two-dimensional mushroom hater is now nothing more than a “classic” that inspires fond memories from “back in the day.”
There’s no doubt that Virtual Reality is starting to gather steam ahead of 2016, which should marked as the year when VR ‘broke in’ – with launches and general availability of consumer versions of numerous VR headsets, such as Oculus Rift, Sony Morpheus, HTC Vive (made in collaboration with Valve), Starbreeze StarVR and many others. Developing VR content is requiring a lot of hardware horsepower, and appropriate middleware. According to key content producers such as Crytek, CCP, EA and others, AMD has a leadership on VR with its Liqid VR set of tools. In order to stimulate content developers, and explain how VR is developing, AMD supported the
Several companies are working hard in the Virtual Reality field, producing some rather tantalizing previews of whats to come in the future. One of the companies making the VR look bright for the future is Iceland’s CCP Games. Their currently under-development EVE Valkyrie is considered a standard-bearer for VR games. Made for Oculus Rift and Sony’s Project Morpheus, this interesting and appealing space dogfighting game is definitely a sign of things to come as it attracts VR users everywhere. They also have a game called Gunjack, as a similar gaming experience albeit with less impressive graphics, being made for Samsung Gear VR device. In a
If you were wondering what Birdly VR really is, it is a virtual reality platform that employs Oculus Rift, creating an opportunity for you to see how would flying like a bird feel like, is what you want. It’s basically a virtual reality simulator of a bird flight, or yet another showcase of where exactly is virtual reality taking us and where we’ll be headed developing this technology. Flying always is an aspect many human beings would love to experience, but the physical limitations of any possible solution impeded such a quest overall. With Virtual Reality, it’s now fully possible! “Birdly is an installation which explores
When it comes to emerging technologies, which are the ones that stand out in 2015? While there are a number to choose from, it is undoubtedly virtual reality (VR) that is capturing the imaginations of developers, brands and consumers alike. Even Mark Zuckerberg is stating that “VR is the next step for Facebook.” Not only does this have the potential to be lucrative, for example, but it can also change the lives of customers and the world around us forever. Although the technology behind VR has been in development for more than a decade and remains one of the industries worst kept secrets, during the
Once upon a time, Virtual Reality meant clunky hardware, patchy software, dodgy films starring Pierce Brosnan, and a seemingly permanent membership of the ‘Next Big Thing’ club. In 2015, however, falling prices and endorsements from the major companies mean that VR is back on the agenda. Film-makers are using VR to make documentaries, Smithsonian is replicating first flight, gaming manufacturers are eyeing up the possibilities, while Mark Zuckerberg has been busy splashing the cash with a $2 billion Facebook acquisition of the Oculus VR start-up firm – which will come out with a retail product in the first quarter of 2016. With Virtual Reality back
As we enter the second half of 2015, we are presented with a virtual reality market that is saturated with high-end and entry level products. From the low-cost Merge VR headset to Microsoft’s HoloLens, the VR market has exploded and offers an incredibly diverse array of products for consumers to consider. With this in mind, several of the frontiers opposing virtual reality have been overcome already. Take the suggestion that VR hardware would be prohibitively priced, for example, as while some headsets are relatively costly there are others that have targeted the lower end of the market (think of Google’s simplistic Cardboard invention). There are
In the past five years, virtual reality has left the realm of pipeline dream and established itself as something that will soon become a must have gaming apparatus. However, VR headsets offer much more than just an immersive gaming experience, they may be of benefit in the everyday world, especially for those who are involved in sport. This piece will look at how virtual reality can relate to the sport of football as well as football video games. In regards to football games, we will use EA Sports’ FIFA franchise over Konami’s Pro Evolution Soccer, simply because FIFA is the far more popular and the 2014
It is widely regarded that the first 3D games were Wolfenstein 3D, Formula One Grand Prix (or World Circuit) and Descent. Each in its own genre, they introduced first person view into the world of gaming, and in case of Descent, brought six degrees of freedom and caused a lot of sleepless nights. Immersion of these titles brought forward Doom, Gran Turismo, Freespace and many other titles which now make for an industry larger than movie and music industry combined. Fast forward some 21 years (legal drinking age in the U.S.), and we have a new pioneer in the world of immersive gaming. There is little doubt that
You’ll need higher-end hardware to run the Oculus Rift, which isn’t so surprising since it runs at 2160×1200 at 90Hz split over dual displays.
Consumers will get their hands on the Rift anywhere from January to March of next year, with pre-orders to open up in 2015.
Virtual reality is now the next big hype in consumer tech, and it is definitely proved by Samsung’s big announcement. Samsung unveiled a new flagship phone at the IFA 2014, which is the long awaited Galaxy Note 4. Aside from the new phone however, an even more interesting announcement came in the form of a new VR headset, the Samsung Gear VR, which the company also promptly presented at the event. The Gear VR is a VR headset that basically uses the Galaxy Note 4 as it base. It is very reminiscent of the Google Cardboard, where the unit is strapped in front of 3D
The Oculus Rift has undeniably spawned so many new ideas and innovations in the way we explore virtual 3D environments. Japan also has its fair share of ideas for this VR headset, and here are a few of the notable ones that might just have the potential to take those current ideas even further. Sidonia Knights Launcher Simulator Coming first on this short list is the realization of the space launch sequence from the Japanese comic series Sidonia Knights (Shidonia no Kishi). The presentation of the concept is part of the Anime Festa event that is currently held in Tokorozawa, Saitama. As for the look and feel