Internet, Mixed Reality (MR), News, Software Programs, Virtual Reality (VR), VR World

Supermedium creates a browser for WebVR experiences

Supermedium advertises itself as “the virtual reality browser”, but what does that actually mean? Supermedium launched on January 31st, 2018, and at the time of writing many people aren’t totally aware of it and what it has to offer… yet. So let’s explain it. First, it’s important to clarify: Supermedium is not a web browser. It is not a VR version of Chrome or FireFox. While it is an application for browsing the web, it’s not a browser in the sense that most consumers are used to. Instead, Supermedium is a virtual reality browser that allows people to find VR experiences hosted all over the Internet. These

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Hardware, Opinion, startups, VR World

VR pen project’s developer and development status short on details

A seemingly impressive VR development that came out of “stealth mode” this week remains short on details. Drawboard, which according to its Twitter account is based in San Francisco, appeared rather suddenly on the web last week. Its website is seeking pre-orders for a pen to be used in VR, offering features such as six degree-of-freedom, sub-millimeter tracking; 512 levels of pressure sensitivity; USB charging; and tactile feedback. The pen apparently “works with Windows Mixed Reality headsets or Rift/Vive via Leap Motion,” and will be available in a “limited production run” in early 2018. However, the current state of the product’s development is unclear, as

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Companies, Entertainment, HTC, News, Virtual Reality (VR), VR World, Wearables

Logitech develops tangible solution to VR keyboard input

Logitech yesterday announced the availability of the BRIDGE developers kit, an SDK intended to assist application developers with the challenge of effectively enabling text entry in virtual reality environments. The kit, designed to work with the HTC Vive, includes a Logitech G gaming keyboard, a Vive Tracker to enable proper keyboard positioning, and associated software. The software interfaces with the HTC Vive Tracker to seamlessly integrate a virtual keyboard (complete with key animations) and the user’s hands into any SteamVR app. “The developer’s application does not need to manage anything; the overlay appears automatically as soon as the associated Vive Tracker is turned on,” explained

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Breaking, Event, Gaming, Hardware, HTC, Mobile, News, Virtual Reality (VR), VR World, Wearables

HTC Unveils Vive Standalone VR With Qualcomm Snapdragon 835

The first day of ChinaJoy in Shanghai, China saw the largest number of VR announcements we’ve seen since we started to talk about Virtual Reality. Perhaps the biggest announcement of the first day is HTC, who launched a Vive Standalone headset. The first Vive Standalone VR headset will be available only on the China market, utilizing Viveport as its official content platform, expanding the user case scenario for HTC’s VR strategy. “The new headset is set to deliver an outstanding standalone VR experience, making it the best-in-class premium device for this segment in the China market. Interested VR developers may register at www.viveport.com/standalonevr-cn to apply

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Gaming, Videos, Virtual Reality (VR)

Serious Sam Goes VR as Croteam Picks HTC Vive

Croatian independent video game developer Croteam is best known for its Serious Sam franchise. Recently, they explained why they chose to develop Serious Sam for the HTC Vive platform, rather than other competitors. Earlier in the summer, Croteam caused a storm of comments by disclosing the strategies Oculus uses to secure exclusive titles. One such story included talking about a lifetime exclusivity clause – which means that Oculus-exclusive titles will never stop being exclusive. This was later debunked in an article on PC World: “Oculus did approach us with an offer to help fund the completion of Serious Sam VR: The Last Hope in exchange for launching first on the

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Augmented Reality (AR), Breaking, Entertainment, Gaming, Opinion, , , Virtual Reality (VR)

The World of Mobile VR After Pokemon Go

Virtual Reality Gaming isn’t coming, it’s already here. With the introduction of Google Cardboard and the Daydream VR platform,  Oculus and HTC discrete VR headsets and GearVR headsets for even smartphones like the Samsung’s Galaxy S7, the first tentative steps towards virtual reality gaming are being taken. With Facebook announcing its buy-in of virtual reality technology for a whopping $2 billion, Google has responded with its own VR system, a simple piece of cardboard that can turn your Android phone into a neat virtual reality headset. This all proves that VR gaming is here to stay. Already, the range and quality of available games is encouraging.

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VR World

New Motion Tracking Enables 50×50 Meter VR Spaces

We received word from WorldViz that they are putting the finishing touches on a Virtual Reality expansion for their PPT (Precision Position Tracking) system. Just in time for E3 2016, WorldViz will bring support for Unreal Engine 4 and Unity 5 on most popular devices such as Google Daydream VR, HTC Vive, Oculus Rift, Samsung Gear VR, and Sony PlayStation VR. The new technology from WorldViz enables 50 by 50 meter tracking – that’s 164×164 foot, meaning a $15,000 price tag can cover multiple location inside a shopping mall, factory floor or for example, movie theaters. 2500 sq. meters i.e. 26,910 sq. feet are covered with a

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Entertainment, Gaming, Hardware, Software Programs, Virtual Reality (VR), VR World

Manus VR Glove Dev Kit Pre-Orders to Open for $250

Manus VR gloves

On Thursday, Manus VR said that pre-orders for the first Manus glove developer kit (DK1) will open its doors in Q2 2016. For $250, the kit will contain one pair of VR gloves, two wrist-mounted holders for the HTC Vive controller, various cables, plug-ins for the Unity and Unreal engines, an open-source SDK for five operating systems, and a demo game for each of those platforms. The kit will ship out to customers in Q3 2016. Currently compatible with only the HTC Vive VR headset, the Magus gloves will work on Android, Windows 7 and newer, Linux, Apple’s iOS and Mac OS X platforms. According

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Entertainment, Gaming, Graphics, Hardware, VR World

HTC Working on VR Headset For Smartphones, Tablets

The HTC Vive VR headset is slated to go retail on April 5. Based on Valve Software’s SteamVR platform, the Virtual Reality device packs OLED screens with a resolution of 1080×1200 per eye, and more than seventy sensors. Unlike the upcoming Oculus Rift, the Vive can work in a space of 15 feet by 15 feet, allowing users to move around the virtual world. However, the headset will cost a meaty $799 and require a somewhat beefy PC to support it. So what if you don’t have an extra $799 to spend on VR? There’s always the Samsung Gear VR for $99, but that requires a

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Path of product development is often less-than-glamorous. Engineers spend thousands of working hours to improve the initial prototypes and quite often, path to great design is paved with less-than-stellar prototypes. A good example is AMD’s concept PC for VR Gaming. AMD’s CEO, Lisa Su told VR World: “When I saw the (Project Quantum) prototype system for the first time, I was far from being impressed. It looked so bad with wires and cables that I was wondering why are we spending our time on that project. It was Chris (Hook, AMD / RTG Director of Global Marketing) that convinced me to give engineers time to complete the

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2015, Event, Game Developer Conference (GDC), Gaming, Virtual Reality (VR), VR World

FeelReal Brings Sense of Smell To Virtual Reality

FeelReal has made the virtual reality equivalent of smell-o-vision with a curious mask that simulates the sense of smell and even wind breeze.

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2015, Event, Game Developer Conference (GDC), Gaming, VR World

Valve Won’t Be Holding GDC 2015 Press Conference After All

No Half-Life 3 reveal today, sorry.

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2015, Event, Gaming, Mobile World Congress, Virtual Reality (VR), VR World

Valve Announces Vive VR Headset Powered By Steam VR

Renown games maker Valve partners with mobile phone manufacturer HTC to bring the Vive VR headset into the virtual reality market.

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