Boston-based startup Neurable will bring its brain-controlled VR video game Awakening, which the company claims is the first of its kind, to VR arcades around the world by the end of this year. This brain-computer interface (BCI) is made possible by the attachment of an HTC Vive VR headset to a brain-scanning headband equipped with electrodes that pick up neural activity by recording electroencephalography (EEG) signals. When the gamer focuses his gaze on an object in the game, Neurable’s machine learning software recognizes the resulting changes in the EEG signal and turns this into a game command, selecting that object for use. For this to
Logtown Studios is an indie VR gaming developer that is entering the scene with Cloudborn, a first-person VR climbing title for HTC Vive and Oculus Rift. Those who have been following the VR gaming scene for a while will notice immediate similarities to The Climb, a game from Crytek (the developers of Crysis) utilizing the CRYENGINE to offer a realistic, Oculus-exclusive climbing title. Cloudborn takes the basic gameplay aspects of The Climb and tries to take it in a new direction by offering a larger-scaled world with stylized cel-shaded graphics reminiscent of titles like The Legend of Zelda: Breath of the Wild or Wind Waker.