Analysis, Hardware, News, Virtual Reality (VR), VR World

BodyNav tackles movement in VR without motion sickness

Movement in VR is a hotly-contested subject. Those lucky enough to get their hands on the latest and greatest virtual reality hardware are split into multiple camps on this debate, but the biggest two of them are: Pro-analog — those who prefer traditional in-game movement methods (like analog sticks) to simulate walking, running, etc. Pro-teleport — those who prefer more VR-centric movement methods, like teleportation. If you’re interested in learning more about VR motion sickness, check out this video from Super Bunnyhop. The reason for the difference in opinions is motion sickness, which occurs when your perceived movements don’t match up with signals from your

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Analysis, Gaming, News, , VR World

VRChat, seizures and the long-term implications of VR in daily life

With the rising prominence of VR headsets, VRChat has become a very popular option for socializing among virtual reality users. It can also be used by non-VR users, which helps expand the audience of potential players (even if their experience is more limited). VRChat is a virtual reality application, akin to Second Life, where users can create their own avatars and interact with each other in VR Which makes the incident like those depicted above very interesting. If you don’t have time to sit through a 17-minute video, don’t worry: we’ll give you the short version. Basically, VRChat user DrunkenUnicyclist suddenly had a seizure. He

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Education, News, VR World

VR blindness simulator accurately represents vision loss

Let’s face it: chances are if you’re reading this that you aren’t blind. If you are blind, you may be reading this via a screen reader or another application. In 2015, 2.3% of American adults were reported to have a visual disability. While this ranges from outright blindness to other issues, this translates to a not-insignificant amount of the population suffering from visual impairment. If you have perfectly-good eyesight and have ever wanted to place yourself in their shoes, now you can. Davis Vision has put out a Vision Loss Simulator which can be operated on a desktop web browser, a mobile 360-degree experience or

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Breaking, Education, Google, HTC, News, Sony, Virtual Reality (VR), VR World, Wearables

Study shows VR Could Improve Eyesight in Children

China is spearheading the research on health, and one such study caught our attention as estimates show that over a million VR headsets are being shipped each month (in China alone). Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users” (PDF download). This document suggests that extended use of high-end VR headsets might improve or benefit the vision in preteen population, as explored by six researchers and contributors; Bao Yihua, Advanced Innovation Center for Future Visual Entertainment in Beijing Weng Dongdong, Yu Xingyao, Guo Jie from Beijing Institute of

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