Back to School, Business, Cloud Computing, Exclusive, Hardware, HP, HTC, News, Oculus, , Technology Security, Virtual Reality (VR), VR World

What does VR mean for VoIP Communications?

Technologies are increasingly advancing and as such, all manners of technological innovations are sharing mutual beneficial relationships and Virtual Reality and Voice Over Internet Protocol, or rather VR and VoIP are no different. In simple terms, VoIP is a technology that allows you to make telephone calls over a broadband internet connection. It relates to the terms IP telephony and internet telephony, both set to be huge business in the foreseeable future. Much like VR, VoIP has had a lot of hype in previous years, which seems to cool before heating up again. The main advantage of VoIP is that it uses the internet as

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Breaking, Graphics, Hardware, News, Nvidia, Virtual Reality (VR)

Not all GeForce GTX 1070 and 1080 are VR Ready

When Nvidia launched the Pascal-based GeForce GTX 1070 and 1080, the company touted Virtual Reality as one of key pillars of the “Power of 10” line-up. As the time moves on, we’re starting to see more custom models that offer its potential buyers more bang for buck. Sadly, according to reports from Nvidia’s official forums, Reddit and our colleagues at Tom’s Hardware – it looks like prospective owners of GeForce GTX 1070/1080 might experience issues when connecting the card to HTC Vive. The GeForce GTX 1070 and GTX 1080 both come with identical display configuration – three DisplayPort 1.4, single HDMI 2.0b and DVI ports. If you use

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Breaking, Gaming, Graphics, Hardware, News, Nvidia, Rumors

Battlefield 5 and GeForce GTX 1080 Reveal on the Same Date

EA today launched a landing page for the World Premiere of next generation of Battlefield. On May 6th, 2016 at 1 PM Pacific, 4PM Eastern and 9PM British Summer Time, Electronic Arts will hold a live stream announcing the Battlefield 5. This will be the 11th title since this franchise launched in 2002, and probably the most expected one. Star Wars: Battlefront was quite a disappointment and not a single Battlefield title managed to beat Call of Duty from the throne of annual-to-bi-annual franchises that storm the bestselling charts. At the same time, Nvidia is hosting its secretive meeting where the selected invitees will be introduced to GP104 and GP106,

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Breaking, GPU Technology Conference, Nvidia, VR World

Nvidia Launches VR Ready for Professionals

Over the last couple of weeks we’ve seen a number of companies pronouncing that their ‘Mobile First’ strategies are dead, and they’re shifting their focus to develop a ‘VR First’ mindset. Good examples are Samsung, and CryTek approaches, which should lead to an ubiquitous adoption of VR experiences such as Six Flags roller-coaster experiences or movie-becomes-a-VR-experience. With the early success of HTC Vive, Oculus Rift and many other 3rd party vendors looking to find their their place under the (virtual) Sun, content creators are turning their focus on producing content for Virtual and Mixed Reality. Almost all of the content creation is done on a PC, most notably high-end (workstation) systems. Both AMD and Nvidia developed their VR middleware geared

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Consumer Electronics Show (CES), Graphics, Hardware, News, Nvidia, Virtual Reality (VR), VR World

EVGA Launches ‘VR Edition’ Graphics Cards

Regardless of how fast the adoption of Virtual Reality happens, 2016 could be remembered as the ‘year of VR’, where a lot of companies will have to change their own design in order to create a VR experience. Adoption of VR requires significant changes to the product lineup, and the approaches could not be more different. Oculus Rift is based around stationary position, HTC Vive Pre bases itself around a living room experience (with unfortunate wires), Microsoft HoloLens concept has a whole on-your-head computer (but also requires a hook up to a very powerful multi-GPU server), etc. Regardless of what you may think about VR, the fact is that this

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