Analysis, Breaking, Exclusive, Hardware, Nvidia, Virtual Reality (VR), VR World

NVIDIA Light Field Stereoscopy VR Explained

At the recently held VRLA Expo, NVIDIA grabbed a lot of attention by demonstrating a research prototype of its ‘Light Field Display’ project. Originally demonstrated at the last year’s Siggraph, the project explores another angle at tackling the problem of motion sickness and depth perception. We contacted NVIDIA’s PR representative, Mr. Brian Burke who followed up with the following statement: “What we showed at VRLA is a research prototype built in collaboration with Stanford University to explore how future lightfield technologies can improve the VR experience.  NVIDIA regularly conducts research on future technologies to help the industry find solutions to tough visual computing challenges.  The prototype was first

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AMD, Augmented Reality (AR), Business, Companies, Entertainment, Event, News, Virtual Reality (VR)

Watch AMD’s Roy Taylor Keynote on VR Content Strategy

There’s no doubt that Virtual Reality is starting to gather steam ahead of 2016, which should marked as the year when VR ‘broke in’ – with launches and general availability of consumer versions of numerous VR headsets, such as Oculus Rift, Sony Morpheus, HTC Vive (made in collaboration with Valve), Starbreeze StarVR and many others. Developing VR content is requiring a lot of hardware horsepower, and appropriate middleware. According to key content producers such as Crytek, CCP, EA and others, AMD has a leadership on VR with its Liqid VR set of tools. In order to stimulate content developers, and explain how VR is developing, AMD supported the

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