Analysis, Gaming

Ryse and Fall: How Crytek Went From AAA Games Developer to Self-Publisher

Over the past year, Crytek has undergone many radical changes. Looking at the company now it’d be hard to recognize the developer of one of the most powerful graphics engines in the industry, or the creators of multiple big-name franchises like Far Cry and Crysis. Fractured by financial woes, Crytek was forced to adapt to a brand new business model or risk going kaput. In a few short months they went from renown games developer to in-house self-publisher, crafting smaller-scale free-to-play projects like Warface to stay afloat. But how did it come to this? In many ways Crytek’s story is a telling tale of the industry as a

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