AMD, Breaking, Business, Enterprise, Hardware, News, Virtual Reality (VR)

AMD’s CEO Lisa Su: Virtual Reality Could Grow to 100 million Users in 5 Years

AMD is focused. Those three words best describe AMD’s quarterly results, growing in revenue from $1.03 to 1.22 billion (YoY). Biggest gain was recorded in the Radeon and Ryzen business, i.e. Computing and Graphics. That business segment grew 51%, recording full quarter of RYZEN revenue, and of course, growth in eSports and surprisingly to Wall Street, cryptocurrency demand. In an recorded interview with Sushie Gharib from Fortune, AMD CEO Lisa Su stated that “there is no one thing in magic, when it comes to turning around large corporations, but it is all about focus.” Gong back to the drawing board with CPU and GPU roadmaps

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Breaking, Comic-Con, Entertainment, Event, Gaming, News, Virtual Reality (VR)

Steven Spielberg Pushes into VR with Ready Player One

During the Cannes Film Festival, Steven Spielberg expressed word of caution when it came to movie industry adopting the Virtual Reality as a medium. Just a few months later on Comic-Con conference, the famous producer is more open on the subject, and is focused on creating a world that can serve both the interactive medium as VR, as well as the “conventional” movie going experience. Steven is directing “Ready Player One”, famous dystopian book which inspired many Sci-Fi movies, including The Matrix. In a world destroyed by global warming, people survive by using Virtual Reality to play The Oasis, a re-imagined 1980s world. This 2011

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Augmented Reality (AR), Breaking, Business, CPU, Exclusive, Hardware, Intel, Mobile Computing, News, Wearables

Intel Dismisses IoT for Augmented and Virtual Reality

The IoT community recently looked in disbelief as Intel started to dismantle its IoT efforts – the amount of emails we received is quite surprising, as we’re not exactly a logical place to go for IoT information. However, Intel terminated the business division that was developing wearable devices such as fitness trackers, digital clothing, baby monitors, etc. It also EOL-ed (End-of-Life) numerous IoT products with the notable exception of Curie, which is¬†quite popular. There’s a clear reason why, and it can be found in recent ‘resurrection’ of Google Glass in ‘Enterprise Edition’, as well as wanting to react to¬†popular products from Vuzix and ODG (Osterhaut

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