The consumer version of the Oculus headset is closer to reality than ever before, but it’s still not on the immediate horizon according to Oculus CEO Brendan Iribe.
“It’s months, not years away, but many months,” Iribe said at the Web Summit 2014 in Dublin according to The Next Web. “We’re getting very close. We’re all hungry for it to happen.”
Iribe also said that the Crescent Bay version of the headset is “largely finalized for a consumer product.”
Until now and when the product launches Iribe says that one of the big challenges is creating an input device that as immersive as the headset itself. Traditional game controllers or a keyboard and mouse setup just won’t cut it as it would ruin the immersive experience.
But Oculus has yet to commit to a solid timeline for release. Under the banner of “we have to get it right”, the company refuses to set a definite release date — even year. With Facebook (NASDAQ: FB) now backing Oculus, the company has no shortage of funds to draw upon for research and development. There isn’t an incentive to get the headset out the door prematurely, so it may be late 2015 or early 2016 before it sees a commercial release.