In today’s roundup, we look at the most interesting news around the world.
AMD’s Financial Analyst Day PDFs Available for Download
AMD’s Financial Analyst Day was marked with the stock shooting for the stars one day, and then crashing down the other, as investors didn’t got the expected Intel announcement. Intel is currently operating in dangerous territory with a month-to-month agreement with NVIDIA, after the original contract expired on March 31st, 2017. Intel has to sign either with AMD or NVIDIA, or face the (legal) music again. But forgetting about the legal wranglings, if you’re an enthusiast or want to see what AMD is cooking for the next three years, don’t miss this. If you want the skinny on the new graphics, this is what Raja Koduri wrote about Radeon Vega Frontier Edition:
Take a Deep dive into NVIDIA Volta
NVIDIA’s Jason Paul opens about the required resolution for photo realistic VR worlds
“I actually sat down and did the math one time,” Jason Paul, General Manager for VR recalled. “Based off how many pixels we would need to be able to push and mapping that out alongside our upcoming new GPU releases, it would take us about 20 years to achieve resolutions that can match the human eye.”
Five Billion Dollar Building of Dreams Unveiled: A Look at Apple’s new Campus
Intel’s perspective on VR eSports
George Woo is Intel’s eSports Marketing Manager and his views on eSports are open and honest. This is the reason why eSports are the new superstar for businesses:
“First of all it’s the viewership – last year we had 256 million viewers watching this stuff. That’s supposed to grow to 345 million by 2019. So there’s a huge growth opportunity there. You’ve got the communities, the competitions are getting better, more digital platforms like Facebook Live and Twitter – this is all spurring the growth of eSports. And then tech companies like ourselves – we’re learning too. We’re learning how to address those audiences and create those amazing experiences, pushing the boundaries of innovation. And this year is all about VR.
We are going to continue to be that leader in VR. Are we going to say we’re going to have eSports in VR next year? No. But what we want to do is get this top of mind, get people experienced with the head units, start with the experience showcases, and the next iteration is broadcast – in which we did League of Legends and CS:GO with Sliver.TV. If people didn’t have the head sets, they can still see in 360. It’s just getting that option rate higher and faster. The more that happens you get AAA titles, titles that might be more conducive towards eSports that the community gets behind, and so on. And we want to be at the forefront of that. Because we believe that IEM delivers the best VR Gaming streaming content in the world, and you need that with the whole suite of Intel products. It’s a natural fit. That’s why we want to continue to do this.”