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CCP Invents Cross-Reality, Launches EVE: Valkyrie Warzone

EVE: Valykrie Logo. World's First native VR AAA game.

Since its launch, EVE: Valkyrie is one of most immersive VR experiences, a fast paced space combat sim which might serve as a professional training tool for your neck muscles. Still, the fact that this game was VR only was limiting its reach, and given the multiplayer nature of it, CCP expanded the game from Oculus to Vive, added PlayStation VR and now ultimately, is adding a two-dimensional mode, i.e. computer display (PC) or a TV (PS4).

“If you can play first-person shooters, you can pilot one of EVE: Valkyrie – Warzone’s amazing ships. Not having access to VR hardware will no longer hold gamers back from diving weapons-first into intense and highly competitive space combat with friends. We look forward to seeing the already intense competition between Valkyrie pilots going up a notch, as more players from around the world can join existing pilots for space-dogfighting battles.” said Andrew Willans, Lead Game Designer, CCP Games Newcastle Studio.

The game introduces new game mode – good old capture-the-flag is now “Extraction”, while two new maps – “Fleet” and “Outpost” extend the “it’s new” feeling. Furthermore, the developer plans to launch new challenges via in-game wormholes each and every week, as well as new customization options. Challenges and fights for Spoils of War serve to tweak players ship with new weapons, suits, headsets, and the ship color scheme. And if you got bored with the old ships, there’s a new Covert class “Shadow” coming to the game as well.

If you own EVE: Valkyrie, nothing changes for you, as Warzone will unlock on September 26th. If you haven’t – you need to buy the game for $29.99 and cross-play, cross-reality game is all yours. After the launch, CCP will continue developing its yet unannounced VR projects, some of which will probably receive “cross-play, cross-reality” treatment as well.