AMD, Breaking, Business, Enterprise, Hardware, News, Virtual Reality (VR)

AMD’s CEO Lisa Su: Virtual Reality Could Grow to 100 million Users in 5 Years

AMD is focused. Those three words best describe AMD’s quarterly results, growing in revenue from $1.03 to 1.22 billion (YoY). Biggest gain was recorded in the Radeon and Ryzen business, i.e. Computing and Graphics. That business segment grew 51%, recording full quarter of RYZEN revenue, and of course, growth in eSports and surprisingly to Wall Street, cryptocurrency demand. In an recorded interview with Sushie Gharib from Fortune, AMD CEO Lisa Su stated that “there is no one thing in magic, when it comes to turning around large corporations, but it is all about focus.” Gong back to the drawing board with CPU and GPU roadmaps

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Breaking, Comic-Con, Entertainment, Event, Gaming, News, Virtual Reality (VR)

Steven Spielberg Pushes into VR with Ready Player One

During the Cannes Film Festival, Steven Spielberg expressed word of caution when it came to movie industry adopting the Virtual Reality as a medium. Just a few months later on Comic-Con conference, the famous producer is more open on the subject, and is focused on creating a world that can serve both the interactive medium as VR, as well as the “conventional” movie going experience. Steven is directing “Ready Player One”, famous dystopian book which inspired many Sci-Fi movies, including The Matrix. In a world destroyed by global warming, people survive by using Virtual Reality to play The Oasis, a re-imagined 1980s world. This 2011

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Augmented Reality (AR), Breaking, Business, CPU, Exclusive, Hardware, Intel, Mobile Computing, News, Wearables

Intel Dismisses IoT for Augmented and Virtual Reality

The IoT community recently looked in disbelief as Intel started to dismantle its IoT efforts – the amount of emails we received is quite surprising, as we’re not exactly a logical place to go for IoT information. However, Intel terminated the business division that was developing wearable devices such as fitness trackers, digital clothing, baby monitors, etc. It also EOL-ed (End-of-Life) numerous IoT products with the notable exception of Curie, which is quite popular. There’s a clear reason why, and it can be found in recent ‘resurrection’ of Google Glass in ‘Enterprise Edition’, as well as wanting to react to popular products from Vuzix and ODG (Osterhaut

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Augmented Reality (AR), Biotech, Business, Education, Entertainment, Gaming, News, startups, Virtual Reality (VR), Wearables, Wearables

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

A year ago, small Japanese company Xenoma launched its concept dubbed e-skin, clothing fit with wires that enable positional and gesture tracking without the use of external cameras. The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter. “Connected clothing will be the most natural way for people to interact with others and their smart devices in the future,” said Ichiro Amimori, Co-Founder & CEO of Xenoma. “e-skin apparel is completely different from

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Breaking, Education, Google, HTC, News, Sony, Virtual Reality (VR), VR World, Wearables

Study shows VR Could Improve Eyesight in Children

China is spearheading the research on health, and one such study caught our attention as estimates show that over a million VR headsets are being shipped each month (in China alone). Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users” (PDF download). This document suggests that extended use of high-end VR headsets might improve or benefit the vision in preteen population, as explored by six researchers and contributors; Bao Yihua, Advanced Innovation Center for Future Visual Entertainment in Beijing Weng Dongdong, Yu Xingyao, Guo Jie from Beijing Institute of

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Apple, Augmented Reality (AR), Breaking, Business, Education, Entertainment, Hardware, iOS, Mobile, News, Smartphones, startups, VR World, Wearables

Mira Launches Prism AR Headset for Apple, Can it Break into Mainstream?

The race to be the key Augmented Reality company is on. While some companies are promising the world, some are working in secret to address as much population as possible, and make the experience interactive and appealing to the masses. Mira, an AR startup from Los Angeles completed its seed round and announced pre-orders for its Prism AR headset for palatable $99. What could make the difference for the Prism AR headset is its software platform: unlike numerous Android-powered devices, Mira is focusing solely on Apple iOS devices, and interactive element between persons wearing Prism AR headset and users that can see the AR content through

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Breaking, Entertainment, Event, Gaming, News, Oculus, Virtual Reality (VR)

Powers United VR: Marvel’s Universe to Arrive on Oculus Rift

In 2008, Marvel Cinematic Universe (MCU) debuted with Robert Downy Jr. playing the role of Tony Star / Iron Man. This action movie started a juggernaut series of movies which took home $11.76 billion after 16 movies. As 2018 will mark full decade of the movie, Oculus joined forces with Walt Disney Pictures and announced their first collaborative title, Powers United VR. This cooperative game puts players in the role of one of dozen heroes or anti-heroes, who must work together to defeat all the opponents in Arena-style levels. In their announcement, Oculus Studios stated the following: “Step inside the Marvel Universe and rage through epic

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Business, Entertainment, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables

French Railways SNCF Adopts SkyLights VR Headsets

French railway operator SNCF (Société Nationale des Chemins de fer Français), known worldwide for its TGV bullet trains announced today that it is adding Virtual Reality on its Paris – Milan route. This 877 kilometer, 545 mile route, which takes seven hours to complete is now enabling travelers to spend a part of the journey in an IMAX-sized theater, enjoying dozens of movies. According to the press release, “this all-in-one entertainment solution is developed by Franco-American company SkyLights to transform the on board customer experience. It includes lightweight and comfortable VR headsets, noise cancelling headphones and a Hollywood content catalog to ensure total passenger immersion. Hidden

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Augmented Reality (AR), Breaking, Business, Education, Event, News, press releases, startups, Virtual Reality (VR)

VRX 2017 Conference Brings an All Star Cast

VRX 2017, one of world’s premier conferences on the subject of business and technology needed for Virtual Reality, announced the first speakers for a two day event. The conference takes place on December 7th and 8th in San Francisco Marriott Marquis. There’s no doubt that the announcements made on this conference might be the clearest direction where VR/MR/AR are heading as an industry, as it will happen after Microsoft Windows 10 Mixed Reality launches, as well as seeing the first sales results of next generation Oculus Rift headset. The conference is organized by VR Intelligence, London-based firm whose leaders don’t hide that there’s an inflation of

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Breaking, Gaming, Hardware, HTC, News, Oculus, Virtual Reality (VR)

Oculus Rift VR and Touch Drops in Price by 33% to $399

Oculus announced probably the biggesr announcement of its “The Summer of Rift” event today, bringing the price of the Rift VR headset and Touch controllers to mere $399. To bring this into perspective, for the price of single HTC Vive VR package you can buy no less than two Oculus Rifts. There’s no doubt in our mind that Oculus is reacting to sales results, which sees both platforms lagging behind PlayStation VR, but also seeing that HTC Vive significantly outsells Rift – the difference was 2-to-1 in January 2017, and there’s no doubt the chasm increased. “Summer of Rift is all about celebrating the VR community and encouraging

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Augmented Reality (AR), Breaking, Business, Hardware, News, Oculus, startups, Virtual Reality (VR), Wearables

Could Varjo’s Human Eye Technology be a Breakthrough for VR?

While I am an enthusiast for VR and all associated technologies, one major issue that’s really breaking my immersion into different VR environments is – resolution. More sharp eyed readers of this post can see the pixel grid on both HTC Vive and Oculus Rift headsets, and this is where Varjo hopes to make the difference. Most companies we talk to continuously focus on cables as being the biggest major immersion-breaking problem, but we believe the real problem lies elsewhere – as humans, we’re continuously experiencing restricted motion for different experiences; driving a car requires a seatbelt; flying a plane or being a passenger – seatbelt; roller coaster

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Breaking, E3, Entertainment, Event, Gaming, HTC, News, Oculus, Sony, Virtual Reality (VR)

Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR

Bethesda is one of rare AAA-publishers that announced its full support for the VR technology, and invested heavily in creating VR-versions of its popular franchises. At the 2017 edition of E3 conference, Bethesda announced several titles which are coming for Steam VR / HTC Vive (visible from the moment the VR trailer starts). Given the legal situation between Bethesda and Oculus, we were not surprised to see icy relations and no mention of supporting the Oculus Rift VR headset. While the game development teams are working behind the scenes on new IP which wasn’t ready to be shown, the B-teams are working on re-working the

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Breaking, Business, News, VR World

Key News Around the Globe

Two key breakthroughs are enabling next-generation semiconductor future https://www.wired.com/2017/06/ibm-silicon-nanosheets-transistors/ “IBM, its Research Alliance partners GLOBALFOUNDRIES and Samsung, and equipment suppliers have developed an industry-first process to build silicon nanosheet transistors that will enable 5 nanometer (nm) chips. The details of the process will be presented at the 2017 Symposia on VLSI Technology and Circuits conference in Kyoto, Japan. In less than two years since developing a 7 nm test node chip with 20 billion transistors, scientists have paved the way for 30 billion switches on a fingernail-sized chip.” http://www.sciencealert.com/physicists-have-found-a-metal-that-conducts-electricity-but-not-heat “a team in the US has shown that this isn’t the case for metallic vanadium dioxide(VO2) –

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AMD, Apple, Breaking, Business, Entertainment, Intel, News, Nvidia

News Roundup

In today’s roundup, we look at the most interesting news around the world. AMD’s Financial Analyst Day PDFs Available for Download http://ir.amd.com/phoenix.zhtml?c=74093&p=irol-analystday AMD’s Financial Analyst Day was marked with the stock shooting for the stars one day, and then crashing down the other, as investors didn’t got the expected Intel announcement. Intel is currently operating in dangerous territory with a month-to-month agreement with NVIDIA, after the original contract expired on March 31st, 2017. Intel has to sign either with AMD or NVIDIA, or face the (legal) music again. But forgetting about the legal wranglings, if you’re an enthusiast or want to see what AMD is cooking for

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Analysis, Breaking, Entertainment, Gaming, Opinion, , Virtual Reality (VR)

Learning to Run Again: Why VR Isn’t a Natural Companion to eSports

Much like social media, virtual reality (VR) is a trend term that is suddenly appearing everywhere. There’s applications for the technology in fields as disparate as healthcare (training surgeons, distracting people in pain), motoring (Ford lets prospective buyers test drive in VR, you can now configure an Audi or even a Pagani hypercar in VR), and tourism, in which holidaymakers can view their destination in its full glory before they even get there. Perhaps inevitably, the debate around what VR can do next has also touched on eSports, a new, highly popular breed of competitive video gaming. The International First, there’s an obvious rebuttal to

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Breaking, Entertainment, Gaming, Hardware, HTC, News, Nvidia, startups, Virtual Reality (VR)

HTC VIVE Evolves to a Subscription Model

Since its launch, VR gear makers struggled to gain mainstream acceptance. It is normal to buy or lease a car for a few hundred dollars a month, to own a thousand dollar phone with a monthly pay-off plan, but such clever price-reducing strategies were not the part of HTC or Oculus strategies and we all know what happened afterwards. Both HTC and Oculus were grilled for being too expensive, instead of being an “iPhone” of the VR industry. HTC (finally) understood that its success in the smartphone space relied on the subscription options, and as such started to push. Let’s mention and that since January,

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AMD, Breaking, Business, Entertainment, Event, Gaming, startups, Virtual Reality (VR)

Can Baahubali and its VR Experience Break Bollywood into Mainstream?

There’s no denying that the Indian movie industry is one of world’s leading cinemas, and one of most productive industries in the world. The amount of Bollywood movies that are coming out is just staggering, and easily beats Chinese or the American production capabilities. However, the need to support multiple languages (Hindu, Malayalam, Tamil, Telugu – barely any English) caused strain on the budgets, limiting the directors vision. Enter Baahubali Series, with the second movie breaking all the domestic and global records for an Indian-made movie. Baahubali 2: The Conclusion opened on a record number of theaters in India, numbering more than 7,000 screens. That is

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AMD, Breaking, Gaming, Graphics, Hardware, News, VR World

AMD Launches Polaris Refresh, Wants to Make World VR Ready

After a series of leaks, AMD finally launched a refresh – or a rebrand – or their Polaris GPU product family. Some minor tweaks enabled Polaris 10 became Polaris 20, and so on, and so forth. The products launching today are Radeon RX 550, 560, 570 and 580. As AMD states, the new line-up is designed to further reduce the barrier of entry to VR capable i.e. “VR Ready” hardware, enable performance at higher resolutions such as 2560×1440 or 3440×1440 etc. Gamers should be able to stream their titles, and achieve great frame rate in the most played titles of today and hopefully tomorrow. According to AMD,

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Audio/Video, Breaking, Entertainment, News, Software Programs, Virtual Reality (VR)

CyberLink Enters VR with the New PowerDVD 17

CyberLink is one of first software companies coming out of Taiwan that succeeded in becoming a major international player. From the dawn of multi-media and first DVD-ROM drives, PowerDVD software was there to play the content (and yes, we’ll never forget the ability to change the regional lock through software). Just like everything changes with time, PowerDVD gained tens of millions of users. With PowerDVD 17, their flagship movie and media player  is bringing native support for 360 and 3D-360 video for VR headsets, Ultra HD Blu-ray video, as well as HDR10 format support. PowerDVD 17 adds support for Oculus Rift and HTC Vive VR headsets to bring

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Augmented Reality (AR), Breaking, Business, Military, News, startups, Virtual Reality (VR), VR World, Wearables, Wearables

ODG Launches Heavy Duty Mixed Reality, VR AR Combo Glasses

Osterhaut Design Group, or ODG for short is expanding its lineup of combined AR/VR glasses targeting the heavy duty use in industrial markets. After a successful launch of R-7, the company is expanding the product family with R-7HL, short for Hazardous Location. This headset comes with a complete eye protection, shielding its wearers from the most hazardous environments. “ODG built the R-7HL to answer the demands and needs of customers who operate in extreme environments,” said Ralph Osterhout, ODG CEO. “R-7HL brings a durable, hands-free, wearable computing platform to professionals in oil exploration and production, energy, mining, utilities, chemical production and pharmaceuticals and enables heads-up, hands-free checklists, guided

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