Entertainment, News

Carrie Fisher and the Burden of Dreams

Carrie Fisher was an American actress, writer, producer, and humorist. She was born in Beverly hills, California on October 21, 1956. She left this world on December 27, 2016, after a massive heart attack during a flight from London to Los Angeles. She left behind family, friends and fans. Carrie portrayed Princess Leia in the Star Wars series. Earlier in 2016, Carrie gave an interview for Rolling Stone, she said: “I didn’t really mean to be an actress. But if your second movie is Star Wars, you’re done. You’re gonna be pursuing that because otherwise it’ll pursue you.” There are theories about atomic wars dating

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Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Hardware, News, startups, Virtual Reality (VR), VR World

Virtuix Faces Problems and Does the Right Thing

Virtuix Omni pre-production unit at E3

Current situation with clumsy VR hardware and quite unpolished VR content is somewhat improving. Big money is being thrown on the table and the whole movement is being propelled forward. However, the goal of seamless experience is far away and only the strongest will endure until the finishing line. Virtuix is a relatively small company that came into the limelight several years ago, raising over a million dollars on Kickstarter. Virtuix is addressing one of the key obstacles for the immersion into the VR: Freedom of movement inside virtual presence. Motion sickness, room-scale space constraints and unnatural navigation schemes like teleportation that inherently break immersion and spoil the

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Breaking, Business, Companies, CPU, Event, Graphics, Hardware, Microsoft, News, Virtual Reality (VR), Wearables

Microsoft Finalizing Its HoloLens, VR Headset Specifications

In just a few days time, Microsoft will host WinHEC, its annual hardware / platform conference. This time around, the location is Shenzhen, China – also known as the hardware design capital of the world. Intel has 600 people here working on hardware form factors, while the similar story is with Microsoft and a few other known global players. 2017-2018 hardware strategy will evolve around two things: Microsoft HoloLens and “Microsoft VR”. The first device will be built and branded as Microsoft, while the latter will be a specification for the selected partners – Acer, Asus, Dell, HP and Lenovo. Should the VR headsets from the partners take

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Breaking, Gaming, Graphics, Hardware, HTC, News, startups, Virtual Reality (VR)

HTC Enables Wireless Vive VR Design, New Features for 2017

HTC Vive X: TPCast Vive Wireless Transceiver

While the second generation handsets from HTC and Oculus are getting shape hidden from the public eye, there are significant changes being announced or previewed for the upcoming Holiday season. The new controllers were ‘leaked’ a while ago, and should arrive as bundled and separate purchase (for people that have already purchased the Vive). Still, the biggest hurdle for the mass adoption of VR is, or it was, the necessity of a wired connection between the headset and computer. Headset must receive a very high bandwidth picture, so high that a signal from the computer to the headset had to be done by wire, using fastest

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Augmented Reality (AR), Business, CPU, Gaming, Graphics, Hardware, News, Virtual Reality (VR), VR World, Wearables, Wearables

Does MSI Hold a Trump Card in Wireless VR Race?

MSI touts VR One as a platform to enable the new usage models

Several weeks ago, MSI announced the MSI VR One backpack at the Tokyo Game Show. Unlike the competition, MSI also made an announcement about the future sales as well, launching into production during October. Originally intended for launch on October 30th, it took until middle of November to bring the availability of VR One into both North America and Europe. Truth to be told, the concept of a portable VR backpack is getting challenged by innovations such as the HTC/TPCast Wireless Gig (60GHz) concept product. The extent and efficiency of wireless data transfer between headset and PC’s has not yet been confirmed in practice. Nor how it

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aerospace, Breaking, Entertainment, Intel, Internet of Things (IoT), Mobile, Mobile Computing, News, VR World

Intel Drones Fly Around the Campfire

Fire - Photo by Jaksa Kren

There is dark and there is light. Fire. How long is it in human hands? Out there, at night, by the campfire. Magic of this entire, beautiful and sometimes dreadful world around us. Fire can put us in a bubble. Glittering stories that seem like they starting right there behind us, when we step into the darkness. Or perhaps silence by the campfire. Warmth and we with ourselves. How much today we have improved as people, become more noble than, lets say, Chinese people from the 12th century when they invented fireworks? Talk about the fire on the website dealing with the last cries of

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Breaking, Business, CPU, Hardware, Intel, News

Gigabyte: Lock and Load for Intel’s Kaby Lake

Intel Core i5-7600K "Kaby Lake" caught in the wild

On April 19, 1965, in anniversary issue of Electronics magazine, director of research and development at Fairchild Semiconductor, Gordon E. Moore had a short article named “Cramming more components onto integrated circuits”. There he has presented his views on the future of semiconductor components industry. In essence, an observation expressed in this article was later popularized as “Moore’s Law” (Number of transistors on a microprocessor chip will double approximately every two years). Moore’s Law has held the line for many years and only in 2015 Intel stated that the pace of advancement has slowed. Now a second, much less quoted Moore’s law, comes to the

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Asia Pacific (APAC), Breaking, Entertainment, Gaming, News, press releases, Smartphones, startups, Virtual Reality (VR)

NSFW: Miss Nanai Moans in English

Miss Nanai Collage

From the dawn of entertainment, the destiny of standards was often taken in hand by the Adult Entertainment industry. While frowned up in the West, several countries in the Far East have a much more relaxed attitude towards such forms of entertainment. That is probably due to the fact that they’re a highly regulated industry – more so than alcohol and tobacco, for example. Just like VHS, DVD and the online content streaming, adult entertainment is making inroads into Virtual Reality, with one of leading publishers launching their content in English. VRJCC is a Japan based indie group that produced “Let’s Play With Nanai!” claiming to

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Audio/Video, Breaking, Business, Entertainment, Hardware, News, Virtual Reality (VR)

Razer Acquires THX

THX Lucasfilm Logo

“The Force is with you, young Skywalker, but… you are not a Jedi yet!” said Darth Vader in “Star Wars VI: Return of the Jedi,” known as the third and final installment in the original Star Wars trilogy. This was the first film where sound was mastered using the newly-established THX standards. This movie brought new levels of sound and accented the story, a brainchild of producer George Lucas and a gifted audio engineer and film theorist, Tomlinson M. Holman. The duo founded and developed a new sound quality assurance system which shared the name and was officially presented with the brand THX. THX stands

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Breaking, Education, Entertainment, HTC, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Lifeliqe Partners with HTC Vive to Drive VR Education

Lifeliqe VR Space Exploration

Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use

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Analysis, Augmented Reality (AR), Business, News, startups, Virtual Reality (VR), VR World

AR and VR Investments Are Accelerating

Intelligent Systems Overview Marquee

1968 was a year widely known for hippie culture, green smoke, free love etc. That year saw San Francisco hosting not just the hippies and free love, but a very significant presentation was held. The author was Doug Engelbart and his presentation became known as “The Mother of All Demos”. Instead of standing at a podium, Mr. Engelbart sat in a custom designed console, where he drove his presentation through the NLS computer residing 30 miles away in his research lab at the Stanford Research Institute. From the remote location, Mr. Engelbart transported images into a large projection screen overhead, flipping seamlessly between his presentation outline

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Breaking, Entertainment, Event, Gaming, Graphics, Hardware, News, Oculus, Virtual Reality (VR)

Technology Tricks Bring VR to 500 Dollar PC Level

Oculus Logo GDC 2016

Bulky, expensive hardware, technical glitches and questionable content are certainly the key barrier to mass adoption of AR and VR technology. Mass adoption is needed in order for any technology to became pervasive. With VR, that adoption is even more important as digital immersion can be overwhelming. As far as gaming content goes, it takes several years to create a big game, if you are being backed by a large publisher. To close the circle – when compared to the global gaming market, market for premium VR gaming is small. Oculus and HTC are both promising numerous experiences that will push those boundaries, such as Top

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Breaking, Business, Cloud Computing, News, startups, Virtual Reality (VR)

Can Pixvana FOVAS Technology Resolve Resolution Issues in VR?

Pixvana SPIN VR content platform

Virtual Reality. Reality, immersion, virtual space in which you can walk around. On the level of awareness, what does it means to look real? VR is hope of more intense experience. The ‘wow’ sense of presence. The question really is… is VR finally ready to make a big impact on the world? Resolution and data bandwidth requirements represent one of key obstacles that break the illusion of immersion in VR content. With the new generation of immersive content, the industry needs to solve this new and harder engineering challenges. Pixvana is startup company focused on developing a cloud-based video-processing at the speed of delivery over

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Breaking, Business, News

Luxury Fashion Brand Versace Wants You to Code

Karlie Kloss, Versace Autumn/Winter 2016 Campaign. Photo: Bruce Weber / Versace

Feeling of lightness. Sparkles of beauty. Shine. This description describes the luxury fashion company Versace and their aura. Versace promises their wearers a taste of La dolce Vita (Italian: sweet life). Yet, Donatella Versace could not stay away from responsibility to propel STEM education (Science, Technology, Engineering, Math). Versace-backed American fashion model Karlie Kloss developed an idea and drove effort to open a new outlook for young girls and women, bringing them into the world of computer programming, as well as change the perspective towards the women in IT. Through two scholarship opportunities, Camp Scholarship and Career Scholarship, Kode With Klossy organization works to increase access to

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Breaking, Business, Gaming, News, Sony, Virtual Reality (VR)

Is PlayStation VR Launch the Key to Mainstream Adoption of VR?

Sony PlayStation VR

October is gearing as the key month for the future of VR. The number of announcements on every single day is becoming to ramp up – with the key announcements coming soon. In the space of just two weeks, locomotives driving the VR momentum will reveal their trump cards. Google has a press event on October 4 – revealing Pixel and Pixel XL smartphones as well as the Daydream VR mobile platform, Oculus Connect 3 developer conference opens tomorrow – October 5-7 and Sony’s PlayStation VR will hit the market on October 13. Technical details aside, the announced PlayStation VR headset’s price of $399 price tag makes it one of the

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Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Mobile, News, startups, Virtual Reality (VR), Wearables

Perkins Coie Survey Reveals Obstacles to VR and AR World

Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one

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Breaking, Gaming, News, Rumors, Virtual Reality (VR), Wearables

Is Oculus Touch Priced at USD 199?

Oculus Logo GDC 2016

Even though they’re not the only VR headsets on the market, HTC Vive and Oculus Rift attract the most attention and command the mainstream media presence. When announced, Oculus Rift launch price of $599 presented a main advantage over HTC Vive’s $799. In markets such as the European Union, that price went as high as Euro 699 (Rift) vs. 899 (Vive). Translated into USD, $785 vs. 1010. From the very start, explanation for the Vive price was that the package enables “room scale VR,” with the included tracking solution (Lighthouse) and a pair of motion controllers, while the Oculus Rift only comes with a Microsoft Xbox controller.

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Business, Entertainment, Event, Gaming, News, startups, Virtual Reality (VR)

eSports Goes VR: Is Counter-Strike: GO Entering VR?

While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.

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Breaking, Business, News, Software Programs, Virtual Reality (VR)

VR First Expands: New VR labs Opened to Asia, Europe and North America

As a technology, Virtual Reality is gradually influencing the shape of the world. The evolution of education and removal of borders between physical and virtual environments represents a unique opportunity for education and industries alike.  If that’s how it is, the next logical step is an industry initiative to channel that energy, providing a starting point in sense of equipment/tools and to some extend standardize and educate foundation for virtual reality development. During the VRLA expo in Los Angeles, VR First released the results of their survey which showed that for the academic year 2016/17, over 15,000 students applied for VR programs, but they were faced with the demoralizing

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Audio/Video, Augmented Reality (AR), Auto, Breaking, Entertainment, Hardware, Internet, Mobile, News, startups, Virtual Reality (VR), Wearables

360fly and RaceRender Linkup Brings Immersive Racing Videos

360fly RaceRender UI overlay on Track

“I think there are lot of things that can be done around gaming, VR [Virtual Reality] and AR [Augmented Reality].” said Greg Maffei, CEO of Liberty Media. “There’s an enormous amount of video feed and data that we have about the races that we are already capturing that we are not in any way processing incrementally for the dedicated fan, or opportunities around things like gambling.” When such words come from the co-owner of FIA Formula E Championship, and the new owner of Formula One World Championship i.e. F1 it is clear that the way how we consume sports is going to change in the future

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