Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one
Even though they’re not the only VR headsets on the market, HTC Vive and Oculus Rift attract the most attention and command the mainstream media presence. When announced, Oculus Rift launch price of $599 presented a main advantage over HTC Vive’s $799. In markets such as the European Union, that price went as high as Euro 699 (Rift) vs. 899 (Vive). Translated into USD, $785 vs. 1010. From the very start, explanation for the Vive price was that the package enables “room scale VR,” with the included tracking solution (Lighthouse) and a pair of motion controllers, while the Oculus Rift only comes with a Microsoft Xbox controller.
While VR commands a lot of attention from up and coming experiences and franchises, there is no denying that the first really big shots in VR games are yet to come. On the other hand, impact and workflow of today’s 3D games are all established and known. For some franchises, one might say that they’ve been here from the beginning of gaming. Milestone for many young (not so young) lives. One such game is Valve’s Counter-Strike i.e. CS. Together with League of Legends (LoL) and Dota 2, this holy trinity of eSports reach over 140 million players and attract more viewers globally than numerous mainstream sports.
As a technology, Virtual Reality is gradually influencing the shape of the world. The evolution of education and removal of borders between physical and virtual environments represents a unique opportunity for education and industries alike. If that’s how it is, the next logical step is an industry initiative to channel that energy, providing a starting point in sense of equipment/tools and to some extend standardize and educate foundation for virtual reality development. During the VRLA expo in Los Angeles, VR First released the results of their survey which showed that for the academic year 2016/17, over 15,000 students applied for VR programs, but they were faced with the demoralizing
“I think there are lot of things that can be done around gaming, VR [Virtual Reality] and AR [Augmented Reality].” said Greg Maffei, CEO of Liberty Media. “There’s an enormous amount of video feed and data that we have about the races that we are already capturing that we are not in any way processing incrementally for the dedicated fan, or opportunities around things like gambling.” When such words come from the co-owner of FIA Formula E Championship, and the new owner of Formula One World Championship i.e. F1 it is clear that the way how we consume sports is going to change in the future
While Virtual Reality is an exciting new technology, it didn’t “BOOM” quite as it was expected to, mostly due to lack of innovative content which is expected in the fourth quarter of this year, as well as into the 2017 – look for Hollywood franchise tie-ins as VR experience centers roll out, such as the collaboration between Acer, IMAX and Starbreeze. As a technology, VR is certainly a revolutionary innovation, but it probably won’t become as mass-adopted as smartphones, for example. VR is here, and it has already started its quest to revolutionize entertainment as we know it. And it will have its effects on all
One of key detractors for a complete immersion into virtual reality experience is the presence of cables which hinder your digital movement. Hence, the question for the VR industry is… what is freedom and how one becomes free? If you ask that question to someone from MSI, he or she would just smile and gave you something… backpack alike. You would than realize that suddenly it’s possible to have your cake and eat it too. It is possible to hunt dragons next to your sleeping girlfriend or boyfriend without waking her (or him). Actually, not just one pack but several big, ugly packs of dragons. What