Augmented Reality (AR), Breaking, Business, Hardware, News, startups, Virtual Reality (VR)

Can Mystical Magic Leap Lure Singapore’s Temasek into its Net?

Magic Leap Inc., a Florida-based startup that’s raised more than $1.3 billion to build a wearable computing device, is trying to raise even more cash as it readies a long-awaited debut product. According to Bloomberg, one of the organizations that are most interested in investing is no other than Temasek Holdings Pte. Ltd., investment arm of Singapore’s government. As stated, they are thinking of taking part in a new financing round of more than $500 million, bringing Magic Leap valuation close to $6 billion. Magic Leap is a US startup that is working on a head-mounted virtual retinal display which superimposes computer-generated imagery over real world objects. Revolutionary approach calls

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Breaking, Entertainment, Event, Gaming, News, , startups

What Are Virtual Reality Casinos Really Like?

Oculus Virtual Reality DK2

In recent years, virtual reality has been thrown into the limelight as an evolved technology that offers a very realistic experience for its users. VR has been embraced by developers within the gambling industry to help create a new generation of VR casinos for online gamblers to visit. Casinos currently utilizing the amazing VR technology include Slots Million and Casino VR. But is VR really a good thing? Offering VR is all well and good but to actually grab the opportunity with both own hands and maximize its potential is another thing. Can online casinos offer a futuristic product or is it all an aesthetic

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Breaking, Business, Education, Entertainment, Event, News, Samsung, startups, Virtual Reality (VR), Wearables

Virtual Winery: Meet the VR Tours Cuvee

GearVR Wine

Virtual Reality had, until recently largely been in the gaming and gambling consumer segment, followed by proliferation of 360 degree videos. Today, we can see many positive externalities happening in different spheres. We read how VR is seen as beneficial to health sector, banking industries, tourism, science, schools etc. It is a definite fact that this technology is moving to the mainstream. The likes of Audi, Coca-Cola and even The New York Times are all using VR for visual marketing, but what about matching Virtual Reality and the reality itself? Just as GoPro and YouTube achieved a symbiotic relationship, propelling both companies to the new

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Asia Pacific (APAC), Breaking, Business, Global Politics, News, startups, Technology Security

Cryptocurrencies and ICO Under Increasing Scrutiny While Stars Move In

Just a day after China raised the  ban for  ICOs all together,  Hong Kong – the country that is a special administrative region of China – has voiced concern at the growth of ICO fundraising. “Those involved in an ICO need to be aware that some ICO structures may be subject to Hong Kong securities laws,” said Julia Leung of Hong Kong’s Securities and Futures Commission (SFC) . She also clarified that the regulations don’t simply apply to Hong Kong-based companies holding ICOs, but any entity worldwide that sells tokens to individuals based in Hong Kong. Just for a reminder, this week China’s central bank,  issued a statement criticizing ICOs

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Analysis, Breaking, Entertainment, Exclusive, Gaming, Guides, Hardware, startups

Top 10 YouTube Channels for Hardware

Today, we are introducing a new section with our top picks for hardware-focused YouTube channels. These will generally lean toward PC gaming, but the ways that they approach PC gaming and hardware will differs depending on the channel. We’re hoping to provide enough variety and quality content to get you started on tech YouTubers. Before we jump right into the list, let’s take a moment to discuss how everyone got here. As this article is an ambitious, multi-act tale, we’d probably call this “The Exposition”. How did the channels made it to this list, and what we will be looking for in our upcoming lists?

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Biotech, Breaking, Business, Education, Gaming, News, Oculus, Samsung, startups, Technology Security, Virtual Reality (VR), VR World

Can Sea Hero Quest VR Succeed in Fighting Mental Diseases?

Nowadays it’s perfectly normal to have a laptop on your desk, a tablet in your bag and a smart phone in your pocket. When you’re in the mood to play a game, you can – all you have to do is open the select app and start playing. Why wouldn’t we let this opportunities into our lives, not just for fun – but for solving health issues? Video games have been known to have a wide variety of effects on the mind of people. It hasn’t been long since Virtual Reality became a vital part of gaming industry as such. During the years of researching, studies had

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Audio/Video, Breaking, Business, Entertainment, Gaming, Graphics, News, startups, Virtual Reality (VR)

SLIVER.TV Raises $9.8 Million to Transport eSports into VR

There’s no shortage of funding for new and exciting companies which are focusing on providing a new experience for the consumers. One such examples is the “mainstreamization” of eSports, with tournaments receiving as much visitors as many mainstream sport events. That’s not all, as eSport streamers drove YouTube and Twitch to new heights in terms of videos being generated and followed. Building on its launch in 2016, SLIVER.tv signed numerous partnerships to bring their technology into eSports. The company signed agreements and started streaming numerous events, bringing brands such as DreamHack, ESL One and Intel Extreme Masters. Their focus on Counter-Strike: Global Offensive (CS:GO) and

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Business, Entertainment, Gaming, News, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Disneyland Goes VR with Star Wars Experience

During the “great entertainment war,” The Walt Disney Company faced a challenge from the Dalian Wanda Group and decided to go all out on its properties and super-charge the connection between its franchises and entertainment parks. Disney figured that all that it needs to ride the storm is accelerate the production of new content, as well as enhance interactivity between visitors and its content. We already reported on Guardians of the Galaxy in VR, now the time has come for Star Wars and the new VR multiplayer experience called Secrets of the Empire. Star Wars: Secrets of the Empire puts a number of players inside

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Augmented Reality (AR), Business, Entertainment, News, press releases, startups, Virtual Reality (VR)

Nurulize Launches Creation Engine for Hollywood VR Experiences

While Nurulize isn’t a household name like Crytek, Epic Games, Unity. Atom View and Nu Design aren’t  as recognizable as Cryengine, Unity or Unreal Engine. Yet, this rising software developer believes it created a content creation engine which will improve the way content creators port their creations into conventional and new mediums. At the opening day of Siggraph, Nurulize launched Atom View and Nu Design, tools designed to accelerate the workflow and usage of the same digital assets in off-line post-production and real-time rendering. While it sounds like search for the holy grail of content creation, Hollywood experienced quite the revolution over the past couple

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Augmented Reality (AR), Biotech, Business, Education, Entertainment, Gaming, News, startups, Virtual Reality (VR), Wearables, Wearables

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

A year ago, small Japanese company Xenoma launched its concept dubbed e-skin, clothing fit with wires that enable positional and gesture tracking without the use of external cameras. The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter. “Connected clothing will be the most natural way for people to interact with others and their smart devices in the future,” said Ichiro Amimori, Co-Founder & CEO of Xenoma. “e-skin apparel is completely different from

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Apple, Augmented Reality (AR), Breaking, Business, Education, Entertainment, Hardware, iOS, Mobile, News, Smartphones, startups, VR World, Wearables

Mira Launches Prism AR Headset for Apple, Can it Break into Mainstream?

The race to be the key Augmented Reality company is on. While some companies are promising the world, some are working in secret to address as much population as possible, and make the experience interactive and appealing to the masses. Mira, an AR startup from Los Angeles completed its seed round and announced pre-orders for its Prism AR headset for palatable $99. What could make the difference for the Prism AR headset is its software platform: unlike numerous Android-powered devices, Mira is focusing solely on Apple iOS devices, and interactive element between persons wearing Prism AR headset and users that can see the AR content through

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Business, Entertainment, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables

French Railways SNCF Adopts SkyLights VR Headsets

French railway operator SNCF (Société Nationale des Chemins de fer Français), known worldwide for its TGV bullet trains announced today that it is adding Virtual Reality on its Paris – Milan route. This 877 kilometer, 545 mile route, which takes seven hours to complete is now enabling travelers to spend a part of the journey in an IMAX-sized theater, enjoying dozens of movies. According to the press release, “this all-in-one entertainment solution is developed by Franco-American company SkyLights to transform the on board customer experience. It includes lightweight and comfortable VR headsets, noise cancelling headphones and a Hollywood content catalog to ensure total passenger immersion. Hidden

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Augmented Reality (AR), Breaking, Business, Education, Event, News, press releases, startups, Virtual Reality (VR)

VRX 2017 Conference Brings an All Star Cast

VRX 2017, one of world’s premier conferences on the subject of business and technology needed for Virtual Reality, announced the first speakers for a two day event. The conference takes place on December 7th and 8th in San Francisco Marriott Marquis. There’s no doubt that the announcements made on this conference might be the clearest direction where VR/MR/AR are heading as an industry, as it will happen after Microsoft Windows 10 Mixed Reality launches, as well as seeing the first sales results of next generation Oculus Rift headset. The conference is organized by VR Intelligence, London-based firm whose leaders don’t hide that there’s an inflation of

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Augmented Reality (AR), Breaking, Business, Hardware, News, Oculus, startups, Virtual Reality (VR), Wearables

Could Varjo’s Human Eye Technology be a Breakthrough for VR?

While I am an enthusiast for VR and all associated technologies, one major issue that’s really breaking my immersion into different VR environments is – resolution. More sharp eyed readers of this post can see the pixel grid on both HTC Vive and Oculus Rift headsets, and this is where Varjo hopes to make the difference. Most companies we talk to continuously focus on cables as being the biggest major immersion-breaking problem, but we believe the real problem lies elsewhere – as humans, we’re continuously experiencing restricted motion for different experiences; driving a car requires a seatbelt; flying a plane or being a passenger – seatbelt; roller coaster

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Breaking, Business, Entertainment, Event, Gaming, News, , startups

The Enigma of CS:GO’s eSports Economy

While most video games possess some semblance of an economy, even if that’s just trading bottle caps for heavy artillery (as in Fallout’s perversion of the barter system), online games and competitions under the eSports banner take the concept so much further. Free-to-play MMOs in particular usually finance their servers with nickel and dime payments, letting players buy access to new areas, earn powerful buffs, or gamble on the outcome of loot boxes. Knives and Stickers It’s the same for competitive games and multiplayer online battle arenas (MOBAs), which, while occupying a niche distinct to the MMO, nevertheless given their players the option of using

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ARM, Breaking, Business, Computex Taipei, News, Nvidia, startups, VR World

SoftBank’s Stake in NVIDIA is Just the Beginning

Last week, the news broke that by reaching 4.9% of overall shareholding structure, Japanese tech giant SoftBank had to disclose it silently acquired a $4 billion stake in NVIDIA Corporation, making it the fourth-largest shareholder in the graphics chipmaker. That is not the end of the story, as the news broke that SoftBank plans to further add to their investment in NVIDIA. The 4.9 percent stake in the company triggered the public disclosure as per SEC regulations – any future increase is subject to further regulatory approval. What we are witnessing is just the beginning of investment cycle for SoftBank, which made waves when it acquired ARM

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Breaking, Business, News, Software Programs, startups, VR World

GitHub Launches Marketplace To Help Developers

GitHub, a source code management platform launched its Marketplace, enabling developers to find the right tools to improve and fine-tune existing workflows. “When all the developers knew how to search for projects, or they had time to spend looking for specific capabilities, they weren’t needed. As GitHub expands and becomes the repository for production code of all sorts, productivity becomes a challenge.” said blog post, where the company announced it is launching a new Marketplace to help its members effortlessly discover and purchase apps to use across the overall development process – “from continuous integration to project management and code review.” The freshly introduced platform enables developers to get

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Breaking, Business, Education, Event, GPU Technology Conference, News, Nvidia, startups, VR World

NVIDIA Deep Learning Institute Aims to Train 100,000 Developers this Year

NVIDIA announced the company plans to train as many as 100,000 developers through the Deep Learning institute over the course of this year (2017). According to NVIDIA, the surging demand for deep learning developers will require the company to train ten times as many developers as they did in 2016. IDC estimates that 80% of all applications will feature an AI component by 2020 and NVIDIA aims to be at the head of this push in the industry. The Deep Learning institute has trained developers around the world at sold-out public events, at onsite training with companies such as Adobe, Alibaba and SAP, at government research

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Breaking, Business, Enterprise, Event, GPU Technology Conference, Hardware, News, Nvidia, press releases, startups, VR World

SkyScale Announces the World’s Fastest Cloud Computing Service

At the GPU Technology Conference, SkyScale announced the launch of its world-class, ultra-fast multi-GPU hardware platforms in the cloud, available for lease to customers desiring the fastest performance available as a service anywhere on the globe. But for the beggining, who is SkyScale? Just a week ago, One Stop Systems spun off SkyScale as their wholly-owned subsidiary, with the target being to create a world-class environment for their customers. This way, OSS and SkyScale have a production environment with a functional data center on-site, and when they develop the next generation of GPU compute, or flash storage systems, they can compare it with a production

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Breaking, Entertainment, Gaming, Hardware, HTC, News, Nvidia, startups, Virtual Reality (VR)

HTC VIVE Evolves to a Subscription Model

Since its launch, VR gear makers struggled to gain mainstream acceptance. It is normal to buy or lease a car for a few hundred dollars a month, to own a thousand dollar phone with a monthly pay-off plan, but such clever price-reducing strategies were not the part of HTC or Oculus strategies and we all know what happened afterwards. Both HTC and Oculus were grilled for being too expensive, instead of being an “iPhone” of the VR industry. HTC (finally) understood that its success in the smartphone space relied on the subscription options, and as such started to push. Let’s mention and that since January,

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