Augmented Reality (AR), Biotech, Business, Education, Entertainment, Gaming, News, startups, Virtual Reality (VR), Wearables, Wearables

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

A year ago, small Japanese company Xenoma launched its concept dubbed e-skin, clothing fit with wires that enable positional and gesture tracking without the use of external cameras. The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter. “Connected clothing will be the most natural way for people to interact with others and their smart devices in the future,” said Ichiro Amimori, Co-Founder & CEO of Xenoma. “e-skin apparel is completely different from

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Apple, Augmented Reality (AR), Breaking, Business, Education, Entertainment, Hardware, iOS, Mobile, News, Smartphones, startups, VR World, Wearables

Mira Launches Prism AR Headset for Apple, Can it Break into Mainstream?

The race to be the key Augmented Reality company is on. While some companies are promising the world, some are working in secret to address as much population as possible, and make the experience interactive and appealing to the masses. Mira, an AR startup from Los Angeles completed its seed round and announced pre-orders for its Prism AR headset for palatable $99. What could make the difference for the Prism AR headset is its software platform: unlike numerous Android-powered devices, Mira is focusing solely on Apple iOS devices, and interactive element between persons wearing Prism AR headset and users that can see the AR content through

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Business, Entertainment, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables

French Railways SNCF Adopts SkyLights VR Headsets

French railway operator SNCF (Société Nationale des Chemins de fer Français), known worldwide for its TGV bullet trains announced today that it is adding Virtual Reality on its Paris – Milan route. This 877 kilometer, 545 mile route, which takes seven hours to complete is now enabling travelers to spend a part of the journey in an IMAX-sized theater, enjoying dozens of movies. According to the press release, “this all-in-one entertainment solution is developed by Franco-American company SkyLights to transform the on board customer experience. It includes lightweight and comfortable VR headsets, noise cancelling headphones and a Hollywood content catalog to ensure total passenger immersion. Hidden

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Augmented Reality (AR), Breaking, Business, Education, Event, News, press releases, startups, Virtual Reality (VR)

VRX 2017 Conference Brings an All Star Cast

VRX 2017, one of world’s premier conferences on the subject of business and technology needed for Virtual Reality, announced the first speakers for a two day event. The conference takes place on December 7th and 8th in San Francisco Marriott Marquis. There’s no doubt that the announcements made on this conference might be the clearest direction where VR/MR/AR are heading as an industry, as it will happen after Microsoft Windows 10 Mixed Reality launches, as well as seeing the first sales results of next generation Oculus Rift headset. The conference is organized by VR Intelligence, London-based firm whose leaders don’t hide that there’s an inflation of

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Augmented Reality (AR), Breaking, Business, Hardware, News, Oculus, startups, Virtual Reality (VR), Wearables

Could Varjo’s Human Eye Technology be a Breakthrough for VR?

While I am an enthusiast for VR and all associated technologies, one major issue that’s really breaking my immersion into different VR environments is – resolution. More sharp eyed readers of this post can see the pixel grid on both HTC Vive and Oculus Rift headsets, and this is where Varjo hopes to make the difference. Most companies we talk to continuously focus on cables as being the biggest major immersion-breaking problem, but we believe the real problem lies elsewhere – as humans, we’re continuously experiencing restricted motion for different experiences; driving a car requires a seatbelt; flying a plane or being a passenger – seatbelt; roller coaster

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Breaking, Business, Entertainment, Event, Gaming, News, , startups

The Enigma of CS:GO’s eSports Economy

While most video games possess some semblance of an economy, even if that’s just trading bottle caps for heavy artillery (as in Fallout’s perversion of the barter system), online games and competitions under the eSports banner take the concept so much further. Free-to-play MMOs in particular usually finance their servers with nickel and dime payments, letting players buy access to new areas, earn powerful buffs, or gamble on the outcome of loot boxes. Knives and Stickers It’s the same for competitive games and multiplayer online battle arenas (MOBAs), which, while occupying a niche distinct to the MMO, nevertheless given their players the option of using

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ARM, Breaking, Business, Computex Taipei, News, Nvidia, startups, VR World

SoftBank’s Stake in NVIDIA is Just the Beginning

Last week, the news broke that by reaching 4.9% of overall shareholding structure, Japanese tech giant SoftBank had to disclose it silently acquired a $4 billion stake in NVIDIA Corporation, making it the fourth-largest shareholder in the graphics chipmaker. That is not the end of the story, as the news broke that SoftBank plans to further add to their investment in NVIDIA. The 4.9 percent stake in the company triggered the public disclosure as per SEC regulations – any future increase is subject to further regulatory approval. What we are witnessing is just the beginning of investment cycle for SoftBank, which made waves when it acquired ARM

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Breaking, Business, News, Software Programs, startups, VR World

GitHub Launches Marketplace To Help Developers

GitHub, a source code management platform launched its Marketplace, enabling developers to find the right tools to improve and fine-tune existing workflows. “When all the developers knew how to search for projects, or they had time to spend looking for specific capabilities, they weren’t needed. As GitHub expands and becomes the repository for production code of all sorts, productivity becomes a challenge.” said blog post, where the company announced it is launching a new Marketplace to help its members effortlessly discover and purchase apps to use across the overall development process – “from continuous integration to project management and code review.” The freshly introduced platform enables developers to get

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Breaking, Business, Education, Event, GPU Technology Conference, News, Nvidia, startups, VR World

NVIDIA Deep Learning Institute Aims to Train 100,000 Developers this Year

NVIDIA announced the company plans to train as many as 100,000 developers through the Deep Learning institute over the course of this year (2017). According to NVIDIA, the surging demand for deep learning developers will require the company to train ten times as many developers as they did in 2016. IDC estimates that 80% of all applications will feature an AI component by 2020 and NVIDIA aims to be at the head of this push in the industry. The Deep Learning institute has trained developers around the world at sold-out public events, at onsite training with companies such as Adobe, Alibaba and SAP, at government research

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Breaking, Business, Enterprise, Event, GPU Technology Conference, Hardware, News, Nvidia, press releases, startups, VR World

SkyScale Announces the World’s Fastest Cloud Computing Service

At the GPU Technology Conference, SkyScale announced the launch of its world-class, ultra-fast multi-GPU hardware platforms in the cloud, available for lease to customers desiring the fastest performance available as a service anywhere on the globe. But for the beggining, who is SkyScale? Just a week ago, One Stop Systems spun off SkyScale as their wholly-owned subsidiary, with the target being to create a world-class environment for their customers. This way, OSS and SkyScale have a production environment with a functional data center on-site, and when they develop the next generation of GPU compute, or flash storage systems, they can compare it with a production

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Breaking, Entertainment, Gaming, Hardware, HTC, News, Nvidia, startups, Virtual Reality (VR)

HTC VIVE Evolves to a Subscription Model

Since its launch, VR gear makers struggled to gain mainstream acceptance. It is normal to buy or lease a car for a few hundred dollars a month, to own a thousand dollar phone with a monthly pay-off plan, but such clever price-reducing strategies were not the part of HTC or Oculus strategies and we all know what happened afterwards. Both HTC and Oculus were grilled for being too expensive, instead of being an “iPhone” of the VR industry. HTC (finally) understood that its success in the smartphone space relied on the subscription options, and as such started to push. Let’s mention and that since January,

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AMD, Breaking, Business, Entertainment, Event, Gaming, startups, Virtual Reality (VR)

Can Baahubali and its VR Experience Break Bollywood into Mainstream?

There’s no denying that the Indian movie industry is one of world’s leading cinemas, and one of most productive industries in the world. The amount of Bollywood movies that are coming out is just staggering, and easily beats Chinese or the American production capabilities. However, the need to support multiple languages (Hindu, Malayalam, Tamil, Telugu – barely any English) caused strain on the budgets, limiting the directors vision. Enter Baahubali Series, with the second movie breaking all the domestic and global records for an Indian-made movie. Baahubali 2: The Conclusion opened on a record number of theaters in India, numbering more than 7,000 screens. That is

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Augmented Reality (AR), Business, Companies, Exclusive, GPU Technology Conference, News, Nvidia, startups, Virtual Reality (VR)

Finalists Announced for NVIDIA VR Content Showcase 2017

With a record number of applicants, NVIDIA just announced the finalists for its VR Showcase at the upcoming festival of  GTC 2017. From over 120 startups, 10 companies have been chosen to compete for a chance to win up to $30,000.00 in cash and prices. These companies have created new and novel ways to use VR/AR content to better the world. The finalists will have the opportunity to pitch their ideas and concepts on stage for 5 minutes with 3 minutes allotted for questions. All the finalists will have exclusive exposure for marketing, public relations, and venture capital. GTC 2017 will offer multiple sessions on

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Augmented Reality (AR), Breaking, Business, Exclusive, Gaming, Hardware, Internet, Internet of Things (IoT), Mobile Computing, News, Opinion, startups, Virtual Reality (VR), VR World

Magic Leap Could be a Great Strategic Acquisition

Since Magic Leap’s inception in 2011, there has been great innovation in the technology sector focused in the virtual reality (VR)/augmented reality (AR)/mixed reality (MR) space with Magic Leap trying to create a new hardware interface designs. However over the last 6 years, Magic Leap has continually run into issues with its product pipeline causing critics to swarm on the perceived failure of the company. Company culture has been on attack with allegation of misogyny and discrimination towards women. The company is at a crossroads and must pick a new direction to sustain its survival. Magic Leap has pivoted its business model on multiple occasions

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Companies, Entertainment, Gaming, News, , startups, Virtual Reality (VR)

Virtual Reality and a New Breed of Casual Games

When you hear the term “virtual reality”, the first thing that most likely pops into your mind is “video games”. But not just any video games – totally immersive environments built around the player, offering an experience that can only be exceeded by actually performing the same acts in real life. It’s easy to imagine first-person shooters, racing games, flight simulators and their likes to be played in a totally immersive environment… but what about casual games? Will the emergence of virtual reality change the way we play these simple and entertaining titles? Virtual casinos show the way Casino games are the textbook examples of

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Augmented Reality (AR), Breaking, Business, Education, News, startups, Virtual Reality (VR), VR World

VR First Goes Independent, Futuremark Joins the Initiative

VR First launched in January 2016 as a initiative inside troubled Crytek GmbH, with the goal of establishing VR laboratories in universities around the world. Over the past 15 months, VR First helped build 26 labs in North America, Europe, Australia, and Asia. At this point in time, 14 more locations are in various stages of completion. More lab installations will surely follow as the VR First initiative received over 280 applications thus far, out of almost 600 universities that have applied for the program. The initiative is starting to gain traction in the industry, as legendary benchmark maker Futuremark revealed that it teamed forces with

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3D, AMD, Apple, ARM, Business, CPU, Exclusive, Graphics, Hardware, Intel, News, Nvidia, Qualcomm, startups

Two New X86 CPU Vendors coming to Market in 2018, 2020

One of everlasting legacies from former President of The United States (POTUS) Mr. Barrack Obama will be the creation of Chinese semiconductor industry. Following the ban on completion of Tianhe-2 supercomputer in 2014, Chinese government did not double down, but decided to put semiconductor industry as one of top 3 national priorities, and started to infuse over a quarter of trillion U.S. dollars, i.e. 2 trillion RMB (Yuan) into the domestic semiconductor industry, creating not a train, but a “Hyperloop Express” that is changing the semiconductor industry landscape. First, we’re starting to see the power of homegrown computers with ShenWei 260-core CPU processors powering the

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Breaking, Business, Entertainment, Event, Gaming, News, startups, VR World

Luxor transforming LAX club into eSports Arena

Last week, Las Vegas released a report showing a breakdown in visitor profiles. While there’s no doubt that Vegas is going through a renaissance, with numerous international visitors flying in directly (there are even rumors that Singapore Airlines will restart a direct flight to Las Vegas), the biggest growth is coming from 18-35 year olds, also known as “millenials”. It seems that just over a third of Las Vegas’ nearly 43 million tourists last year were millennials, who are drawn into a new form of entertainment. In order to address the need for new generation of content, MGM Resorts revealed plans for a multi-level eSports arena

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Augmented Reality (AR), Breaking, Business, Military, News, startups, Virtual Reality (VR), VR World, Wearables, Wearables

ODG Launches Heavy Duty Mixed Reality, VR AR Combo Glasses

Osterhaut Design Group, or ODG for short is expanding its lineup of combined AR/VR glasses targeting the heavy duty use in industrial markets. After a successful launch of R-7, the company is expanding the product family with R-7HL, short for Hazardous Location. This headset comes with a complete eye protection, shielding its wearers from the most hazardous environments. “ODG built the R-7HL to answer the demands and needs of customers who operate in extreme environments,” said Ralph Osterhout, ODG CEO. “R-7HL brings a durable, hands-free, wearable computing platform to professionals in oil exploration and production, energy, mining, utilities, chemical production and pharmaceuticals and enables heads-up, hands-free checklists, guided

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Business, Event, GPU Technology Conference, News, Nvidia, startups

NVIDIA GPU Technology Conference Officially Announced

With the conference being over a month away, NVIDIA sent out a press release announcing the conference. The conference starts on Monday, May 8th, and lasts until Thursday, May 11th. This year, NVIDIA reshuffled the conference format in a bid to ensure continuous coverage of the conference. What used to be opening keynote with Jensen Huang, co-founder and the CEO is now being shifted to the penultimate day. The expectations for the conference are quite big, with the focus on A.I. and deep learning, virtual reality and self driving vehicles. We will cover the conference extensively. NVIDIA (NASDAQ: NVDA), a world leader in AI computing technology, will

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