Breaking, Education, Google, HTC, News, Virtual Reality (VR), VR World

VR Fighting Racism: Try Walking in My Shoes Experience

An assistant professor of social work at Columbia University, professor Courtney D. Cogburn and her team are hard at work at completing a project named “1000 Cut Journey”. Developed in collaboration with Stanford’s Virtual Human Interaction Lab, which is led by prof. Jeremy Bailenson. According to Engadget, this is the first time the experience is showcasing at the Brown Institute for Media Innovation. With the use of an HTC Vive Virtual Reality headset, users are put in the body of a black man, Michael Sterling, at four different stages of his life. Titled in reference to the gruesome torture method of death by a thousand

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Apple, Augmented Reality (AR), Business, Companies, , Google, News, startups, VR World

Let’s go to the Theatre – AR Version

Google Glass managed to make AR and it seemed inaccessible with limited applications and maximum privacy concerns. Now, simple AR apps like Pokemon Go and Snapchat have brought down consumer walls and made us see the fun side of the technology. Now that ARKit has launched on iOS 11 and Apple has effectively created a huge platform for AR on the iPhone overnight we can only see it expanding in terms of depth and breadth. Just to remember, ARKit is an augmented reality framework Apple introduced at WWDC ’17 that is compatible with iOS 11 iPhones and iPads. ARKit lets developers place digital objects in the real world by blending the

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Apple, Augmented Reality (AR), Business, Companies, Google, HTC, Microsoft, News, VR World

Digital marketing will grow to more than $162 billion

According to an International Data Corporation report, the digital reality market will grow from $5.2 billion last year to more than $162 billion in 2020. Corporate CEOs in any field would be hard-pressed to find a multibillion-dollar industry with an anticipated compound annual growth rate (CAGR) of 181.3% over the 2015–2020 forecast period in any sector other than digital reality. Also, established by HTC earlier this year, the Virtual Reality Venture Capital Alliance, or VRVCA, is an organisation comprising of VR-invested firms and companies who believe VR is the next big medium. With HTC at the forefront, the VRVCA has set aside US$12 billion to grow VR, with investments

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Analysis, Augmented Reality (AR), Business, Entertainment, , Google, HTC, News, Samsung, Sony, Virtual Reality (VR), VR World, Wearables

IDC: AR/VR Market Rising more than 100%

Worldwide revenues for the augmented reality and virtual reality (AR/VR) market are forecast to increase by 100% or more over each of the next four years, according to the latest update to the Worldwide Semiannual Augmented and Virtual Reality Spending Guide from the International Data Corporation (IDC).  Their forecast calls for the combined AR and VR headset market to reach 13.7 million units by the end of the year, and 81.2 million by 2021 with a compound growth rate of 56.1 percent. The majority of the market will belong to VR, which will account for nine out of 10 headsets until 2019, but AR will pick up

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Business, Entertainment, Google, News, Smartphones, Virtual Reality (VR), VR World, Wearables, Wearables

Google Enables to Browse the Web in VR with Chrome

Virtual reality is something every gamer is talking about. Sure it’s great to win wars, fly in a space or kill a handful of zombies but, what about everyday usage for not-so-gaming population? Google (who else) is working rapidly on transforming the way we experience the everyday stuff – like watching movies or browsing the web. At Google’s I/O developer conference in May, the company announced that it was working on a VR version of Chrome (Chrome 61) that could work in Daydream. Last week, Chrome development team member and “happiness evangelist” François Beaufort announced that the first set of features are now ready for

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Apple, Augmented Reality (AR), Breaking, Business, Event, Google, Hardware, iOS, Mobile, News, Smartphones

Apple iPhone 8, 8 Plus and iPhone X will Boost AR Market

iPhone X

At the very first event in Steve Jobs Theater at its new headquarters, Apple Inc. announced a series of devices, including the new smartwatch “Watch Series 3”, iPhone 8 and 8 Plus (realistically, these are iPhone 7S and 7S Plus) refreshments, and the king of the event – a $1000 iPhone X (pronounced ten), with X marking 10th anniversary since iPhone 2G came to market. All three phones are powered by a powerful A11 Bionic SoC processor, bringing a set of next-generation features to all three phones, with Augmented Reality and FaceID perhaps being the most impressive ones. Augmented Reality, in that way, superimposes digital

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Breaking, Education, Google, HTC, News, Sony, Virtual Reality (VR), VR World, Wearables

Study shows VR Could Improve Eyesight in Children

China is spearheading the research on health, and one such study caught our attention as estimates show that over a million VR headsets are being shipped each month (in China alone). Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users” (PDF download). This document suggests that extended use of high-end VR headsets might improve or benefit the vision in preteen population, as explored by six researchers and contributors; Bao Yihua, Advanced Innovation Center for Future Visual Entertainment in Beijing Weng Dongdong, Yu Xingyao, Guo Jie from Beijing Institute of

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Breaking, Entertainment, Event, Gaming, Google, News, Virtual Reality (VR), VR World

YouTube Realizes VR is The Future

As a part of a broader push, YouTube is now working on making its virtual reality app a more social experience. During Google’s annual I/O developer conference, the video site announced that the VR users will be able to watch VR videos together while in its VR app. Not far away from a movie theater experience, the goal is that a viewer is put together with a small group of friends that can sync up videos to watch together simultaneously and talk to each other about what’s going on. At the bottom of the screen, users see which of their friends is in the “room,”

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Breaking, Event, Google, Hardware, HTC, Mobile, News, Virtual Reality (VR), VR World, Wearables

Google Announced WorldSense, Stand Alone VR Headset

At its annual developer conference called I/O, Google announced standalone VR headsets for the Daydream VR platform, the first of which will be made by HTC and Lenovo. Supporting these new devices is WorldSense, an inside out positional tracking system which supposedly “dramatically improves tracking” when compared to previous Daydream devices. WorldSense is a product name for a positional tracking system that operates on an ‘inside-out’ principle; it doesn’t need any external sensors or beacons to track the movement of your head through 3D space. The new fully self-contained ‘standalone’ Daydream VR headsets will use the new tech to allow for positional tracking which Google

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Breaking, Business, Google, Hardware, Mobile, Mobile Computing, News, Samsung, Smartphones, Virtual Reality (VR), Wearables, Wearables

Samsung Disables Google Daydream VR on Galaxy Phones

While Samsung always had a clear plan that Google and its Android are just some of operating systems the company ships their products with, the company never disabled features that come with Android… until now. When Samsung Galaxy S8 arrives on the market on April 21st, it will probably take the crown of the world’s most powerful Android smartphone on the market… facing a different situation. At the moment, compared to Google’s Daydream, Samsung’s Gear VR is more rounded and polished. However, users that opt for Oculus’s mobile i.e. GearVR platform won’t be able to use Google’s own VR platform, known as Daydream. Just like YouTube platform

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Analysis, Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Google, News, , Virtual Reality (VR)

Pokémon Go Is a Game-Changer, What Can Augmented Reality Do Next?

With Pokémon Go recently breaking a financial milestone – reaching one billion USD in revenue, it may finally be time to say that Augmented Reality (AR) is now reaching mainstream acceptance and acknowledgement. Before the game’s release in July 2016, the words “augmented reality” probably didn’t mean much to the average consumer. Despite being an emerging concept for the last few years, Google’s April Fools-joke-turned-into-reality made the technology a mass hit. According to the numbers, Pokémon Go has a database of more than 500 million, with an average of 20 million players in the US alone powering up the game every day. Although official revenue

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AMD, Breaking, Business, Companies, Google, Intel, News, Nvidia, Oculus, Software Programs, Virtual Reality (VR), VR World

Khronos Announces an Open VR Standard Initiative

The Khronos Group, an open consortium of leading hardware and software companies, have just announced a call for participation in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. “Virtual Reality’s success is dependent on a large thriving market of hardware where casual and professional consumers alike can take their pick without worry of fragmentation and incompatibility,” said Christopher Mitchell, OSVR business lead, Razer. “This has been OSVR’s vision from day one and we are thrilled to be a part of the Khronos Group in order to push standardization of interfaces across the industry.” The standards body

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Breaking, Google, HTC, News, Virtual Reality (VR), VR World

Google Releases Google Earth VR Experience

Google Earth is a virtual globe, map and geographical information program. Originally created by Keyhole under the name EarthViewer 3D, Google played with developing 3D models and similar improvements, ultimately leading to the release of Google Earth VR. This is somewhat a surprise project from Google’s Geo team, both just announced and released today. The group has spent the better part of a decade collecting and cataloging an obscene amount of visual data from all over the planet. Now, all that visual data is used to make Earth in Virtual Reality. When you start exploring, you begin your journey looking at the Earth from space, just like in normal Google Earth. From there

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Breaking, Business, Google, Hardware, Intel, Microsoft, Mobile, Mobile Computing, Reviews, Tablets, VR World

Review: Onda OBook 20 Plus Dual OS Tablet

There are many Windows 10 tablets on the market. Labeled as “transformers”, “2-in-1s” or “convertibles” – they mostly pack a decent specs list. The same can be said for Android tablets. However, it seems the two operating systems mentioned do not satisfy their customers and it isn’t surprising to see dual boot tablets coming out of Far East. Of course, there are some technical issues related to the compatibility, but devices such as Onda OBook 20 seem to solve such problems. The design of the device is slick and thin. Back of the OBook 20 features a clean plastic back-plate in an champagne color. Front

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Android, Business, Cloud Computing, , Google, Internet, iOS, Mobile, Mobile Computing, , Software Programs, startups, Virtual Reality (VR), VR World

Instagram’s Kevin Systrom Talks Virtual Reality

Kevin Systrom, co-founder and CEO of Instagram recently talked about Virtual Reality and working with Mark Zuckerberg and Facebook in Bloomberg’s Studio 1.0. Instagram story started on Stanford University where Systrom was studying, and Facebook gave him an job offer. Kevin didn’t want to drop out of school, so he passed on the opportunity. During the college years, he got his first taste of the startup world after being chosen as one of twelve students to participate in the prestigious Mayfield Fellows Program. The fellowship led to his internship at Odeo, the company that eventually gave rise to Twitter. After graduating Stanford, he joined Google as an ‘Associate

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Augmented Reality (AR), Biotech, Breaking, Business, Google, Hardware, Internet of Things (IoT), Mobile, Mobile Computing, News, Smartphones, startups, Tablets, Technology Security, Virtual Reality (VR), VR World, Wearables, Wearables

Google Acquires Eyefluence Weeks before the Daydream Launch

Eyefluence is company founded by William Torch and Jim Maggraff, with the goals to create eye tracking system that measures the intent of your mind, not just the motions of your eyes in order to control technology. This new system would allow a user to control device through movements of users eyes. This kind of tech may seem unnecessary for present day smartphones and PC-s, but as the world of immersive computing continues to barrel towards us it will become infinitely more relevant. Google certainly thinks so as it has just acquired Eyefluence for itself. According to an official statement on the Eyefluence blog: “Today, we are excited to announce that

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Android, Gaming, Google, News

Google Pixel Launched – Pixel XL is 30% Slower than iPhone 7

As widely expected Google announced the Pixel and Pixel XL, its first purely self-branded smartphones. They represent an attempt to put all of the power of its services in one sleek package, carrying nothing but Pixel branding on them. While perhaps not remarkable by themselves, the phones are part of Google’s big push into consumer hardware today which also includes Google Home, Google Wi-Fi, Daydream View, and more. Pixel phones (should we call them Pixels? Ed.) come with five main points for these phones: Google Assistant, Photography, Google Photos, Communications, and Virtual Reality. They have assistant built in, hardware optimizations for a great camera experience (DXOMark record broken!), they back up your photos

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Android, Augmented Reality (AR), Breaking, Event, Gaming, Google, Mobile, Mobile Computing, News, Operating Systems, Smartphones, Software Programs, Virtual Reality (VR), VR World, Wearables

Google Limits Publishing Daydream Apps and Games

Google Daydream VR platform is set to launch in fall 2016, but only a select group of developers will be able to publish Daydream apps. Google Play store is limiting access until some point in 2017. While any Android developer can submit Cardboard applications to the Google Play store, Google decided to limit Daydream apps releases. Only developers are accepted into the Daydream Access Program (DAP) will be allowed to publish apps starting with October 4th, the day of Daydream launch. Everyone else will be allowed to publish apps “early next year.” Developers can apply now to join the DAP. The application form consists of some basic information gathering,

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Augmented Reality (AR), Breaking, Business, Gaming, Google, Mobile, News, Smartphones, startups, Virtual Reality (VR), Wearables

Unity Rolls Google Daydream VR Support Ahead of Launch

One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for

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Augmented Reality (AR), Breaking, , Google, Hardware, Microsoft, Mobile, News, Samsung, Smartphones, Tablets, Virtual Reality (VR), VR World, Wearables

Graphene Batteries Enable Future; Magic Leap and other AR/VR Players

Third week of July saw a major technology breakthrough that will probably affect the shape of the world we currently live in. While the previous attempts at creating a non-lithium based battery pack did not result in a major volume, the tide is turning. Turnigy Graphene brought the technology to market for DIY and enthusiast markets (battery packs for drones, model planes, RC cars etc.), and now Chinese company Dongxu Optoelectronics launched a consumer version of the graphene battery technology.  Named G-King Battery Pack, Dongxu is launching a battery pack for mobile phones and tablets promising record quick recharges. While the product has somewhat modest capacity of 4,800 mAh (Thermaltake’s

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