Hardware, HTC, News, Virtual Reality (VR), VR World

Meet The HTC Vive Focus

HTCs latest announcement is a new headset, but it’s not the Vive 2 or anything. Not exactly. The new headset is called the HTC Vive Focus, and for the time being it seems to be aimed squarely at the Chinese, so how relevant it is for Western consumers is a valid question to ask. Even without Western availability, though, the Vive Focus is still worth talking about, for multiple reasons. First and foremost is that it’s a completely standalone headset, meaning that it functions separately from any smartphone or PC. Its internal hardware boasts, among other things, a high-res AMOLED display and a Snapdragon 835

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Gaming, Holiday Shopping Guides, HTC, News, Oculus, Sony, Virtual Reality (VR), VR World

HTC Vive, Oculus Rift and PSVR All Getting Black Friday Discounts

Holiday bells are jingling and everyone’s getting excited about celebrating the Winter holidays with their loved ones. A part of those festivities, at least in the United States, is to spend the day immediately after Thanksgiving engaging in free-for-all brawls in markets all over the country for Black Friday sales. Virtual reality and virtual reality gaming is not an exception from this craze. While Black Friday is still a few weeks out, many businesses are already announcing VR-centric bundles and Black Friday discounts for those who want to jump into VR gaming while saving a little bit of cash. This, in addition to the recent

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Business, Companies, HTC, News, Virtual Reality (VR)

HTC announces arts funding initiative

Yesterday, HTC VIVE announced a new initiative to advance arts and cultural initiatives using VR technology. Called VIVE Arts, this new program will inject millions of dollars into the development of VR installations in collaboration with organizations worldwide. The new program will build upon HTC’s existing arts and cultural institution partnerships, which currently include London’s Royal Academy of Arts, Taipei’s National Palace Museum, Muséum national d’Histoire naturelle (French National Museum of Natural History) in Paris, Washington D.C.’s Newseum, and St. Petersburg’s Hermitage Museum. In addition to being used in on-site VR installations, content developed under the program will be made available in the VIVEPORT app

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Companies, Entertainment, HTC, News, Virtual Reality (VR), VR World, Wearables

Logitech develops tangible solution to VR keyboard input

Logitech yesterday announced the availability of the BRIDGE developers kit, an SDK intended to assist application developers with the challenge of effectively enabling text entry in virtual reality environments. The kit, designed to work with the HTC Vive, includes a Logitech G gaming keyboard, a Vive Tracker to enable proper keyboard positioning, and associated software. The software interfaces with the HTC Vive Tracker to seamlessly integrate a virtual keyboard (complete with key animations) and the user’s hands into any SteamVR app. “The developer’s application does not need to manage anything; the overlay appears automatically as soon as the associated Vive Tracker is turned on,” explained

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Entertainment, Gaming, HTC, News, Oculus, VR World

Indie Darling Five Nights At Freddy’s Now Playable On HTC Vive and Oculus Rift

Love it or hate it, the Five Nights At Freddy’s franchise is a pop culture sensation. Thanks to frequent releases from its single developer, Scott Cawthon, a highly dedicated fanbase, an intricate lore, and gameplay perfect for Let’s Players, FNAF exploded onto the scene a few years ago. Its influence is still felt today by a renewed interest in indie horror titles, and under Cawthon’s own encouragement, fangames for the FNAF series have been popping up for quite a while. The most recent of these, and perhaps the most impressive of them, is a partial remake of the first game in Virtual Reality, called Vive

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Hardware, HTC, News, VR World

HTC Vive Pulls Out All Stops For Halloween

HTC is one of the biggest names in virtual reality, thanks mainly to their excellent HTC Vive headset. The HTC Vive has remained a favorite among enthusiasts for quite a while and even experienced steady price dropping since its release. As some may know, the Vive was produced in collaboration with Valve, the company behind Steam. As a part of Steam’s annual Halloween sale, HTC is pitching into the action by offering a free copy of Star Trek: Bridge Crew for those who purchase a Vive through its Steam page. But it doesn’t stop there: that wouldn’t be enough to justify its own article. In

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Exclusive, Gaming, HTC, Interviews, Oculus, VR World

Interview With Joseph Johnson, Owner of a Colorado Springs VR Arcade

After looking into local VR arcades in my area, I found one- Epic VR– based in the nearby Citadel Mall of Colorado Springs. After a brief email exchange with the owner of the place, I scheduled an interview with him in the middle of October. VR arcades offer quite a lot for people who can’t afford to buy full-fledged gaming setups and VR headsets, but still want to dip their toes into the next level of immersion in gaming. For this reason, I decided that an interview with the local owner of a VR arcade could prove educational, both for myself and for you, our

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Breaking, Education, Google, HTC, News, Virtual Reality (VR), VR World

VR Fighting Racism: Try Walking in My Shoes Experience

An assistant professor of social work at Columbia University, professor Courtney D. Cogburn and her team are hard at work at completing a project named “1000 Cut Journey”. Developed in collaboration with Stanford’s Virtual Human Interaction Lab, which is led by prof. Jeremy Bailenson. According to Engadget, this is the first time the experience is showcasing at the Brown Institute for Media Innovation. With the use of an HTC Vive Virtual Reality headset, users are put in the body of a black man, Michael Sterling, at four different stages of his life. Titled in reference to the gruesome torture method of death by a thousand

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Apple, Augmented Reality (AR), Business, Companies, Google, HTC, Microsoft, News, VR World

Digital marketing will grow to more than $162 billion

According to an International Data Corporation report, the digital reality market will grow from $5.2 billion last year to more than $162 billion in 2020. Corporate CEOs in any field would be hard-pressed to find a multibillion-dollar industry with an anticipated compound annual growth rate (CAGR) of 181.3% over the 2015–2020 forecast period in any sector other than digital reality. Also, established by HTC earlier this year, the Virtual Reality Venture Capital Alliance, or VRVCA, is an organisation comprising of VR-invested firms and companies who believe VR is the next big medium. With HTC at the forefront, the VRVCA has set aside US$12 billion to grow VR, with investments

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Analysis, Augmented Reality (AR), Business, Entertainment, , Google, HTC, News, Samsung, Sony, Virtual Reality (VR), VR World, Wearables

IDC: AR/VR Market Rising more than 100%

Worldwide revenues for the augmented reality and virtual reality (AR/VR) market are forecast to increase by 100% or more over each of the next four years, according to the latest update to the Worldwide Semiannual Augmented and Virtual Reality Spending Guide from the International Data Corporation (IDC).  Their forecast calls for the combined AR and VR headset market to reach 13.7 million units by the end of the year, and 81.2 million by 2021 with a compound growth rate of 56.1 percent. The majority of the market will belong to VR, which will account for nine out of 10 headsets until 2019, but AR will pick up

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3D, Audio/Video, Breaking, Business, Entertainment, Event, Exclusive, Gaming, Graphics, Hardware, HTC, Microsoft, News, Oculus, Operating Systems, Software Programs, Virtual Reality (VR), VR World, Windows

Microsoft Prepares VR Partnerships for Windows 10 Holographic Edition

Last winter Microsoft announced that the company started working together with its PC hardware partners to develop headsets that support a mixed mode, between virtual and augmented reality. These headsets run a new version of Microsoft’s software called Windows Mixed Reality, a version of Windows that natively supports both augmented (AR) and virtual reality (VR) experiences. At the Internationale Funkausstellung Berlin, or IFA, the biggest annual consumer electronics trade fair in Europe which started last week, this software giant took the center stage. They said that they will include their “Windows Mixed Reality” in the upcoming Windows 10 Fall Creators Update (available from Oct 17).

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Breaking, Hardware, HTC, News, Oculus, Virtual Reality (VR), Wearables

HTC Responds to Oculus, Slashes Vive Price by 25% to $599

Just as Oculus and their “time limited” summer discount for Oculus Rift + Touch at mere $399 turned into a full time pricing, HTC could not sleep in peace after seeing the tide shifting in favor of its rival, owned by Faceb00k. HTC could not afford to continue selling Vive VR headset for $799 at the time when $458.99 gets you a roomscale Oculus Rift + Touch + Sensor. Ever since its debut, HTC received many accolades and support in the gaming industry. Keeping the open approach to content and not going for exclusives proved to be a winning bet for the company which got

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Breaking, Gaming, HTC, News, Oculus, Sony, Virtual Reality (VR)

CCP Invents Cross-Reality, Launches EVE: Valkyrie Warzone

Since its launch, EVE: Valkyrie is one of most immersive VR experiences, a fast paced space combat sim which might serve as a professional training tool for your neck muscles. Still, the fact that this game was VR only was limiting its reach, and given the multiplayer nature of it, CCP expanded the game from Oculus to Vive, added PlayStation VR and now ultimately, is adding a two-dimensional mode, i.e. computer display (PC) or a TV (PS4). “If you can play first-person shooters, you can pilot one of EVE: Valkyrie – Warzone’s amazing ships. Not having access to VR hardware will no longer hold gamers

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Back to School, Business, Cloud Computing, Exclusive, Hardware, HP, HTC, News, Oculus, , Technology Security, Virtual Reality (VR), VR World

What does VR mean for VoIP Communications?

Technologies are increasingly advancing and as such, all manners of technological innovations are sharing mutual beneficial relationships and Virtual Reality and Voice Over Internet Protocol, or rather VR and VoIP are no different. In simple terms, VoIP is a technology that allows you to make telephone calls over a broadband internet connection. It relates to the terms IP telephony and internet telephony, both set to be huge business in the foreseeable future. Much like VR, VoIP has had a lot of hype in previous years, which seems to cool before heating up again. The main advantage of VoIP is that it uses the internet as

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Breaking, Event, Gaming, Hardware, HTC, Mobile, News, Virtual Reality (VR), VR World, Wearables

HTC Unveils Vive Standalone VR With Qualcomm Snapdragon 835

The first day of ChinaJoy in Shanghai, China saw the largest number of VR announcements we’ve seen since we started to talk about Virtual Reality. Perhaps the biggest announcement of the first day is HTC, who launched a Vive Standalone headset. The first Vive Standalone VR headset will be available only on the China market, utilizing Viveport as its official content platform, expanding the user case scenario for HTC’s VR strategy. “The new headset is set to deliver an outstanding standalone VR experience, making it the best-in-class premium device for this segment in the China market. Interested VR developers may register at www.viveport.com/standalonevr-cn to apply

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Breaking, Education, Google, HTC, News, Sony, Virtual Reality (VR), VR World, Wearables

Study shows VR Could Improve Eyesight in Children

China is spearheading the research on health, and one such study caught our attention as estimates show that over a million VR headsets are being shipped each month (in China alone). Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users” (PDF download). This document suggests that extended use of high-end VR headsets might improve or benefit the vision in preteen population, as explored by six researchers and contributors; Bao Yihua, Advanced Innovation Center for Future Visual Entertainment in Beijing Weng Dongdong, Yu Xingyao, Guo Jie from Beijing Institute of

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Breaking, Gaming, Hardware, HTC, News, Oculus, Virtual Reality (VR)

Oculus Rift VR and Touch Drops in Price by 33% to $399

Oculus announced probably the biggesr announcement of its “The Summer of Rift” event today, bringing the price of the Rift VR headset and Touch controllers to mere $399. To bring this into perspective, for the price of single HTC Vive VR package you can buy no less than two Oculus Rifts. There’s no doubt in our mind that Oculus is reacting to sales results, which sees both platforms lagging behind PlayStation VR, but also seeing that HTC Vive significantly outsells Rift – the difference was 2-to-1 in January 2017, and there’s no doubt the chasm increased. “Summer of Rift is all about celebrating the VR community and encouraging

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Breaking, E3, Entertainment, Event, Gaming, HTC, News, Oculus, Sony, Virtual Reality (VR)

Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR

Bethesda is one of rare AAA-publishers that announced its full support for the VR technology, and invested heavily in creating VR-versions of its popular franchises. At the 2017 edition of E3 conference, Bethesda announced several titles which are coming for Steam VR / HTC Vive (visible from the moment the VR trailer starts). Given the legal situation between Bethesda and Oculus, we were not surprised to see icy relations and no mention of supporting the Oculus Rift VR headset. While the game development teams are working behind the scenes on new IP which wasn’t ready to be shown, the B-teams are working on re-working the

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Breaking, Event, Google, Hardware, HTC, Mobile, News, Virtual Reality (VR), VR World, Wearables

Google Announced WorldSense, Stand Alone VR Headset

At its annual developer conference called I/O, Google announced standalone VR headsets for the Daydream VR platform, the first of which will be made by HTC and Lenovo. Supporting these new devices is WorldSense, an inside out positional tracking system which supposedly “dramatically improves tracking” when compared to previous Daydream devices. WorldSense is a product name for a positional tracking system that operates on an ‘inside-out’ principle; it doesn’t need any external sensors or beacons to track the movement of your head through 3D space. The new fully self-contained ‘standalone’ Daydream VR headsets will use the new tech to allow for positional tracking which Google

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Breaking, Entertainment, Gaming, Hardware, HTC, News, Nvidia, startups, Virtual Reality (VR)

HTC VIVE Evolves to a Subscription Model

Since its launch, VR gear makers struggled to gain mainstream acceptance. It is normal to buy or lease a car for a few hundred dollars a month, to own a thousand dollar phone with a monthly pay-off plan, but such clever price-reducing strategies were not the part of HTC or Oculus strategies and we all know what happened afterwards. Both HTC and Oculus were grilled for being too expensive, instead of being an “iPhone” of the VR industry. HTC (finally) understood that its success in the smartphone space relied on the subscription options, and as such started to push. Let’s mention and that since January,

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