Analysis, Biotech, Breaking, Education, Entertainment, HTC, News, Oculus, , Samsung, Virtual Reality (VR)

Who is Trying to Make Key App for VR?

It’s hard to avoid the hype around virtual reality (VR) headsets like the HTC Vive, Oculus Rift or its mobile counterpart, Samsung Gear VR; much of that excitement is focused on console, mobile, and PC gaming. However, the technology has applications in most industries. Let’s take a quick look at some of the more significant developments in VR elsewhere in the world, in travel i.e. tourism, medicine, and virtual replacements for smokey casinos. Travel / Tourism Travelling without leaving your seat is one of the big ideas behind VR headsets so it’s perhaps no surprise that Destination BC (British Columbia, Canada) and Visit Australia are

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Analysis, Breaking, Business, Exclusive, , HTC, Oculus, Opinion, , , Sony, Technology Security

What Virtual Reality Could Mean for Privacy

During the 2017 edition of CES in Las Vegas, we’re starting to see an appearance of new Virtual Reality applications, as businesses see VR as a new medium. While the push for VR started in retail model, we’re now seeing that business-to-consumer model is the path forward. Many technologies are vying to be the next big thing, and Virtual Reality is one of the new mediums that can deliver that message. With HTC Vive, Oculus Rift, and PlayStation VR being the big three headsets in competition, there are also numerous other companies that are making the move into the virtual world – especially coming out

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AMD, Breaking, Business, Companies, Google, Intel, News, Nvidia, Oculus, Software Programs, Virtual Reality (VR), VR World

Khronos Announces an Open VR Standard Initiative

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The Khronos Group, an open consortium of leading hardware and software companies, have just announced a call for participation in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. “Virtual Reality’s success is dependent on a large thriving market of hardware where casual and professional consumers alike can take their pick without worry of fragmentation and incompatibility,” said Christopher Mitchell, OSVR business lead, Razer. “This has been OSVR’s vision from day one and we are thrilled to be a part of the Khronos Group in order to push standardization of interfaces across the industry.” The standards body

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Breaking, Entertainment, Game Reviews, Gaming, News, Oculus, startups, Virtual Reality (VR), VR World

Overkill VR Adds Oculus Touch Support

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Overkill keeps its name in the news. We’ve tested the game extensively through our first look, and reviewed the early access version of the game created by GameTroopers. Word has reached us that the game developers brought several new updates to the game which brings the title to more platforms. Yes, the biggest update is the expiry of HTC Vive “exclusiveness”, as Overkill VR now fully supports Oculus Rift and its Touch controllers. Given the “dead race” both manufacturers have battled over, it is good to see the titles being available across the range of platforms. Besides Oculus Rift and Touch, this is one of first

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Breaking, Entertainment, Gaming, News, Oculus, Virtual Reality (VR), VR World

Do Humans Dream of Electric Sheep? Blade Runner Enters VR

Blade Runner 2049. Picture: Alcon Entertainment

Art has the ability to provide emotional stimulation changing the perception of reality in a relationship. An idea, that new energy, can be born and ultimately change our consciousness, how the world may be happening. Technology is also beloved in part for this reason and VR is the next step. I was in a strange and distant places and met a strange and distant people and then at one point, between piles of incomprehensible words. Few short sentences, quote of movie and what was distant, became close. What’s left is just here: “Do Androids Dream of Electric Sheep” is a 1968 science fiction novel by Philip

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Breaking, Entertainment, Event, Gaming, Graphics, Hardware, News, Oculus, Virtual Reality (VR)

Technology Tricks Bring VR to 500 Dollar PC Level

Oculus Logo GDC 2016

Bulky, expensive hardware, technical glitches and questionable content are certainly the key barrier to mass adoption of AR and VR technology. Mass adoption is needed in order for any technology to became pervasive. With VR, that adoption is even more important as digital immersion can be overwhelming. As far as gaming content goes, it takes several years to create a big game, if you are being backed by a large publisher. To close the circle – when compared to the global gaming market, market for premium VR gaming is small. Oculus and HTC are both promising numerous experiences that will push those boundaries, such as Top

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