Android, Entertainment, iOS, News, Toys, Virtual Reality (VR), VR World

Book publisher launches traditional book-VR combo for kids

Hollywood, California-based book publisher Quantum Storey announced this week that it has launched the world’s first virtual reality book series for children. Aimed at younger kids, their “Operation YOU” series combines traditional printed books with virtual reality. The books include access to a companion Android and iOS app, as well as Google Cardboard goggles. The first title in the series, which is now available exclusively at Walmart, is entitled “Morning Nightmare.” It confronts the challenges children experience boarding school busses. According to the company, the VR app places children in the book’s environment in the first person, virtually transforming them into the book’s main character.

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Apple, Artificial Intelligence, Business, Companies, Entertainment, News

Hitting it Big with Apple: MekaMon, the Robot is in Stores

Bristol-based start-up Reach Robotics will announce today that it’s won a crucial deal with Apple which will see the US technology giant promote its MekaMon robot in its stores and online in the run-up to Christmas. The robots are upgradable and customizable with detachable legs, shields, and weapons. They feature four IR sensors, so the robot can measure distance and location and also accurately track and attack opponents. The robot can also flip on its back and stabilize rather quickly. Each robot weighs around 2.2 pounds, with a dimension of 11.8 x 11.8 x 5.9 inches. The toy connects to the smartphone app through Bluetooth,

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Apple, Augmented Reality (AR), Business, Companies, Entertainment, iOS, News

Vogue and Apple Creating AR Fashion for iPhoneX

American Vogue has partnered with Apple to create an augmented reality-powered iPhone feature, available exclusively on the newly launched iPhone X on December 1. “The Vogue Effect” iMessage extension uses the front-facing camera’s Face ID to create a multi-dimensional filter like those on Snapchat and Instagram. iPhone X users need to download Vogue’s app in order to access the filters, but it can be applied directly via iMessage once installed. Arlie Sisson, vice president of emerging products at Condé Nast said: “This is experimentation, leveraging technology and pushing our creativity in new ways.It’s unexpected, but it makes sense because [leading] is what we do best.” Vogue

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Business, Entertainment, News, startups, Virtual Reality (VR)

Mythbuster Making Moonwalker Shoes for VR Experience

Former Mythbuster Jamie Hyneman is seeking US$50,000 to build a prototype pair of roller skates to wear in virtual reality. Hyneman’s pitch video points out that when one straps on goggles and gloves to enter virtual reality, your eyes are occupied and you therefore run the risk of bumping into stuff if you try to walk in meatspace while simulating walking in a virtual world. And bumping into stuff is dangerous. Previous attempts to sort this out have involved harnesses or slippery surfaces, but Hyneman and his collaborators now think “Vortrex Shoes” are a better answer. The campaign aims to offer a VR walking experience that crucially reduces

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Companies, Entertainment, Gaming, Graphics, News, Nvidia, press releases, Virtual Reality (VR)

NVIDIA aligns with the Force with new video cards

Fans of Star Wars who desire high-end graphics hardware can look forward to NVIDIA’s imminent release of two collector’s edition GPUs: the new Jedi Order™ and Galactic Empire™ editions of their TITAN Xp line. The cards utilize NVIDIA’s Pascal-based GP102 GPU technology, featuring 33,840 CUDA cores running at 1.6GHz and 12GB of GDDR5X memory running at 11.4Gbps. This equates to 12TFLOPs of processing power — more than sufficient for highly-demanding applications at the highest detail settings, and well-suited for VR use cases (such as the Trials on Tatooine VR experience). But, besides high performance is a commitment to style, with the cards mirroring the light

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Companies, Education, Entertainment, Google, News, Virtual Reality (VR), VR World

Discovery and Google collaborate on immersive VR experiences

This past Friday, Discovery Communications and Google launched the first chapter of Discovery TRVLR, a collaboration that they herald as a “groundbreaking new immersive series,” which aims to provide a 360-degree cross-cultural experience. This new content is viewable by using the Discovery VR app. The app supports a range of mobile and VR platforms, including the new Google Daydream View headset and Google Cardboard. To date, the app has been downloaded over four million times. Each new chapter of Discovery TRVLR will explore a different continent, and immerse viewers in the rituals, traditions, quests, and environments of those regions. A total of 38 episodes will

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Breaking, Entertainment, Gaming, Hardware, Sony, VR World

Sony announces Skyrim VR hardware bundle

Those looking for a hotly-anticipated VR experience and a complete VR hardware bundle may be in luck on or after November 17th: according to Sony, not only will that date mark the release of The Elder Scrolls V: Skyrim VR, but the title will also be made available with a hardware bundle. The PlayStation VR Skyrim VR Bundle will include the PS VR system, a PlayStation Camera, two PlayStation Move controllers, and a PS VR Demo Disc containing samples of 13 PS VR titles. US pricing is $449.99, while Canadians will pay $579.99 CAD. Incremental upgrades will also be rolled out with this hardware release.

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Apple, Augmented Reality (AR), Business, Companies, Entertainment, News

Tim Cook: Augmented Reality Will Change Everything

Apple CEO Tim Cook just added himself to the list of Silicon Valley technologists who believe in the transformative power of augmented reality, saying it’s going to “change everything.” “There are already over 1,000 apps with powerful AR features in our App Store today, with developers creating amazing new experiences in virtually every category of apps aimed at consumers, students and business users alike. I see things that consumers will love on the gaming side and the entertainment side. I see business-related AR apps as well. They’re going to be great for productivity and between small and large business.” “In terms of monetization of AR/VR, we focus first and

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Companies, Entertainment, HTC, News, Virtual Reality (VR), VR World, Wearables

Logitech develops tangible solution to VR keyboard input

Logitech yesterday announced the availability of the BRIDGE developers kit, an SDK intended to assist application developers with the challenge of effectively enabling text entry in virtual reality environments. The kit, designed to work with the HTC Vive, includes a Logitech G gaming keyboard, a Vive Tracker to enable proper keyboard positioning, and associated software. The software interfaces with the HTC Vive Tracker to seamlessly integrate a virtual keyboard (complete with key animations) and the user’s hands into any SteamVR app. “The developer’s application does not need to manage anything; the overlay appears automatically as soon as the associated Vive Tracker is turned on,” explained

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Augmented Reality (AR), Companies, Entertainment, Game Reviews, Gaming, Sony, Virtual Reality (VR), VR World

Sony unveils several new Playstation VR titles

As we previously anticipated, Sony announced a number of new titles on Monday for their now one-year-old Playstation VR platform. The announcements push the number of games available for the platform ever closer to the three hundred mark. Following is a brief overview of the titles unveiled Monday: Megalith Produced by Destructive Games, this is billed as “an action-packed hero shooter that transforms you into a titan, letting you use your massive size and firepower to compete with others in a quest to become a god.” Bow to Blood Developed by TribeToy, gamers will use VR to serve as “captain of a powerful airship,” set

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Business, Companies, Entertainment, News

Universal Music and WITHIN partner on musical VR experiences

VR/AR entertainment tech company WITHIN today announced plans to collaborate on virtual reality music experiences with Universal Music Group (UMG). This move builds on two projects already created by WITHIN, in collaboration with UMG artists OneRepublic and The Chemical Brothers. This development is the latest in an apparent trend for UMG to be involved in more expansive projects. Following their entry into the film and TV production industries with their 2014 purchase of Eagle Rock Entertainment, UMG entered an arrangement this May to co-develop feature films with Red Bull GmbH, StudioCanal and Terra Mater Film Studios. Today’s announcement will see WITHIN and UMG collaborate on

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Business, Companies, Entertainment, Gaming, News, Virtual Reality (VR)

CCP Games closing their VR studios and focuses on PC and Mobile Gaming

Developer CCP Games has significantly cut the time and money it is investing in virtual-reality based games. A VR studio in Atlanta is being shut down, while another in Newcastle, UK, is being sold off. The latter spearheaded the development of EVE Valkyrie. About 30 jobs are being lost during the restructure, and staff has been given “severance packages” and a promise that company would help them find other work. A potential buyer had been found for the Newcastle office, said CCP, adding that negotiations over the sale were continuing. “EVE Valkyrie” is played by a loyal fan base around the world and it is hailed as one

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Augmented Reality (AR), Business, Companies, Entertainment, News, Virtual Reality (VR), Wearables

Celebrate Halloween With Brian Mays New AR App

Guitarist Brian May is celebrating this years Halloween with launching the Diableries and The Diabl-O-Scope augmented reality apps, enabling users to explore the underworld whilst listening to Queen. Diableries: Stereoscopic Adventures in Hell is a book published in 2013 with historians Paula Fleming and Denis Pellerin. The book was a tribute to Les Diableries,a series of 3D stereoscopic cards published in Paris in the 1860s. The cards depicted scenes of daily life in Hell, starring a series of devils, satyrs and skeletons. The app was developed by May alongside the London Stereoscopic Society and animation company Unanico. As May explained, the ghoulish images that appear in the book

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Entertainment, Gaming, HTC, News, Oculus, VR World

Indie Darling Five Nights At Freddy’s Now Playable On HTC Vive and Oculus Rift

Love it or hate it, the Five Nights At Freddy’s franchise is a pop culture sensation. Thanks to frequent releases from its single developer, Scott Cawthon, a highly dedicated fanbase, an intricate lore, and gameplay perfect for Let’s Players, FNAF exploded onto the scene a few years ago. Its influence is still felt today by a renewed interest in indie horror titles, and under Cawthon’s own encouragement, fangames for the FNAF series have been popping up for quite a while. The most recent of these, and perhaps the most impressive of them, is a partial remake of the first game in Virtual Reality, called Vive

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Entertainment, Mobile, News, Smartphones, VR World

Stranger Things Season 2 Gets An AR Snapchat Tie-In

Did you hear? Stranger Things Season 2 is out, and Snapchat has apparently implemented a full AR tie-in for its release. Snapchat has offered various filters for some time now, but with the addition of world lenses (made late last year), the application is now capable of light augmented reality experiences. Most world lenses for Snapchat aren’t very interactive and are just a way to line up a cool Snap or two. The new Stranger Things-themed world lenses, however, allow you to interact with the iconic lights from Joyce Byers’ living room. Tapping different items in the AR recreation of this location from Stranger Things,

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Entertainment, News, Oculus, Samsung, VR World

Blade Runner 2049 Receives “Memory Lab”, A New VR Tie-In App

Ah, Blade Runner. Not only is Blade Runner one of the most influential films of the 80s, it’s also one of the greatest fathers of modern sci-fi. The importance of science fiction to the advancement of technology is difficult to understate: not only are almost all of our greatest technical advancements inspired in some way by retro science fiction stories of old, but even modern sci-fi serves to inspire new generations of geeks and nerds the world over. Blade Runner was praised back then for its excellent character exploration and world-building, and because of that an exploration of the world of Blade Runner in VR

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Analysis, Artificial Intelligence, Business, Companies, Entertainment, News

Are people ready for having a sex with robots?

In 2017 most liberal societies accept or tolerate sex in many different forms and varieties. Sex toys and masturbation aids have been used for centuries and can be easily purchased in stores in many countries. Now companies are developing robots for sexual gratification. But a robot designed for sex may have different impacts when compared with other sex aids. Those currently being developed are essentially pornographic representations of the human body – mostly female. Would people have sex with a robot? What kind of relationship can we have with a robot? Will robot sex workers and bordellos be acceptable? Could robots help with sexual healing

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Business, Companies, Entertainment, News, Virtual Reality (VR)

AMC created VR App that helps you turn into zombie

Now you can experience the full terror of turning into a zombie from “The Walking Dead” in AMC’s new virtual-reality app. The 360-degree scene, which will feature Jeffrey Dean Morgan and Seth Gilliam, will debut on the app following the upcoming season-eight premiere. The scene, produced by Moth + Flame, was directed by Greg Nicotero, an executive producer and special effects makeup supervisor on the series, and co-directed by Kevin Cornish. The app, available now for iOS, Android, Gear VR and Google Daydream, will give users the ability to step into the worlds of The Walking Dead and other AMC shows. Viewers will be able to experience virtual

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Companies, Entertainment, News, Sport, Virtual Reality (VR), VR World

Arsenal team left feeling sick after VR practice

Dutch company Beyond Sports is behind the unique method and created the Analysis Suite for the Gunners, decked out with TV’s, VR headsets and a small ‘pitch’. However, it seems that Arsenal’s first team aren’t keen on the technology after regular use at the start of the season often left them feeling sick. The Gunners commissioned Beyond Sports to build them an analysis suite to allow users to recreate any moment of a match in VR in the hope it would boost performance but it seems that after regular use at the start of the campaign, the club is now focusing on using it to help younger players

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Artificial Intelligence, Business, Companies, Entertainment, Google, News

Google AlphaGo Zero AI started to learn by itself

Google’s DeepMind says it has made another big advance in artificial intelligence by getting a machine to master the Chinese game of Go without help from human players. Named AlphaGo Zero, the AI program has been hailed as a major advance because it mastered the ancient Chinese board game from scratch, and with no human help beyond being told the rules. In games against the 2015 version, which famously beat Lee Sedol, the South Korean grandmaster, AlphaGo Zero won 100 to 0. The newest version of its Go-playing algorithm was not only better than the original AlphaGo, but it had taught itself how to play the

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