Poker tournaments returned to Las Vegas – over the August weekend (12 – 15) were held four games: two 10.000 dollars buy-ins and two 25.000 dollars buy-ins. These were the enormous events held in the Venetian resort in Las Vegas, and even PokerGO News had live reporting. In the end, Andrew Lichtenberger won two events while Ali Imsirovic and Sean Perry won the other two. Andrew Lichtenberger is a 33 years old professional poker player from the USA, and he ended 10.000 dollars buy-in event with 120.000 dollars, while the 25.000 dollars buy-in got him another 125.350 dollars. With all these earnings, this young poker
Metroid Dread Announced
One of the most significant announcements on the E3 Nintendo Direct presentation was the upcoming action-adventure Metroid Dread, the first 2D side-scrolling Metroid game after 19 years. Although plans for the Dread were ready 15 years ago, the developers couldn’t overcome some technical limitations. However, after the successful Samus Returns 2017 game by Nintendo EPD, Metroid’s Yoshio Sakamoto was impressed with how good the game looks, runs without technical difficulties, and decided it was time to make a sequel for the storied franchise finally. Here’s Some 2D Metroid Gameplay In Metroid Dread, you will play a female bounty hunter Samus Aran exploring the planet ZDR.
Killer Networking Wireless xtend debuts at Computex 2018
At Computex 2018, Killer Networking is debuting Wireless xTend to improve the home networking experience. Here’s what you need to know. What is Killer Networking, and what do they offer? For the uninitiated, Killer Networking is a subsidiary of Rivet Networks, focused on manufacturing gaming-centric networking hardware included in high-end motherboards, gaming PCs and gaming laptops. The main feature that attracts people to Killer hardware is in its network prioritization features. Killer hardware will prioritize gaming and other low-latency traffic over, say, large file downloads or streaming video, which don’t need nearly as much prioritization as real-time gaming does. How does Wireless xTend change things?
Cutting-edge Varjo Mixed Reality coming to Augmented World Expo
At the Augmented World Expo, Varjo will be showing off their latest VR headset, set to release by the end of the year. Boasting two displays per eye, foveated rendering and high-end display technology, the new headset should impress. More important than the new VR headset, however, is their Mixed Reality add-on, planned for release in early 2019 to their Early Access Partners. We’ll cover this below. What makes the Mixed Reality add-on special? According to Varjo, the most important advantage that their Mixed Reality solution boasts over its contemporaries is video-centric technology. The Mixed Reality add-on to their headset captures real-time video with 2
Facebook F8 Day 1: Oculus Venues makes VR theater a reality
After launching their Oculus Go headset, it was the perfect timing for Oculus to show off their VR theater concept and TV service. There have been whispers abound for a while now about Oculus revolutionizing the VR format by creating a VR theater, and now we know how they’re going to do it. Meet Oculus Venues, which allows users in to view live-streamed events with a large number of other users – all done in VR, and powered by NextVR, a company known for providing sporting events in virtual reality. Venues are also partnered with various musicians, artists, and even Lionsgate, which makes a true VR
Facebook F8 Day 1: AI being used to create VR Memories and 3D Photos
Have you ever wanted to revisit your childhood home, or have 3D photos? Using the power of artificial intelligence, AR and other technologies, Facebook is making both of those things possible soon. 3D Photos is a new feature announced at Facebook F8 Keynote. These aren’t 360-degree videos or photos: rather, they are photographs that shift objects in the foreground and background as you scroll to provide the illusion of depth. It’s not an extremely-advanced feature, but it does make good use of the technology. Huh, Facebook is also working on “3D Photos” for News Feed, kind of hard to tell from the keynote screen but
Facebook F8 Day 1: Oculus Go announced for surprise release
Oculus Go is the first standalone VR headset from those at Oculus, and at the first day of Facebook’s F8 2018 conference, its surprise release date was announced. As of today, May 1st, 2018, the Oculus Go is being shipped. At a relatively low price of $199, it’s likely to be many people’s first VR device, and if it’s able to provide a good enough experience, it’ll get many more people hooked on VR. Entry-level virtual reality has always been a concern in the industry, due to the prohibitive cost of high-end VR experiences, but a $199 standalone headset from Oculus may just change the
Facebook F8 Day 1: Instagram AR is here, VR roadmap revealed
Today at Facebook’s F8 conference, the company announced new AR camera features for Instagram. Users can use augmented reality lenses and effects while sharing photos, videos and stories. These include AR face filters, which can do such things as project shades onto your face. In addition to basic AR functionalities, the Camera Effects Platform is coming to Instagram, in a closed beta for now. Camera Effects are user-developed filters and augmented reality effects that people can easily share with others. You can even use these new AR effects just by viewing an Instagram post utilizing them. Naturally, Facebook Messenger is also receiving new augmented reality
Star Wars Ray-Tracing Demo and Google’s Maps API at GDC
In this Stories You Might’ve Missed segment, we’ll be covering the final week of March, from the 25th to 31st. Quite a few interesting stories broke in this time, so buckle up while we run you through them. (Also, Skyrim VR launched for PC yesterday if you’re interested in checking it out.) Unreal Engine shows off a stunning Star Wars real-time ray-tracing demo If the video above looks visually-pleasing, get this: it’s rendered in real-time. Visuals like this used to take hours, if not days, to render. So how is this possible? Through a technology called real-time ray-tracing. Nvidia is pushing real-time ray-tracing for its
Google to release ARCore during the Mobile World Congress
2017 has been a busy one for VR/AR teams at Google, with company’s continued push into the space with Google Cardboard, AR for Pixel phones and, most recently, ARCore framework. The latter was announced mid-2017, and after all of this time in development, ARCore is finally ready to start shipping to developers and manufacturers. The framework will allow developers to more easily develop augmented reality applications for supported Android phones. While Google seems to want to make ARCore near-universal, there’s a fair chance that it will only launch for a select few devices for the time being, with the Pixel and Galaxy series being a
Winter Olympics and WWE available in VR and MR
Virtual reality has changed the world of entertainment, and that isn’t limited to video games. Thanks to things like 360-degree cameras, virtual reality has found a home at live sporting events, and this year at the Winter Olympics, people will be able to watch the world’s leading athletes compete in VR. Eurosport will be capturing the entire event in VR, with apps available for Android, iOS, Gear VR, Daydream and Windows Mixed Reality. Interestingly, that isn’t the only sports-related VR announcement to come out recently. NextVR, an Oculus/Samsung-partnered service for spectating sports, has teamed up with WWE to bring your favourite wrestling matches into virtual
VRWorld: Our Most Popular Stories of 2017
While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and
VR and AR at the Sundance Film Festival
The bastion of cinema — the Sundance Film Festival — is bravely exploring the VR medium and trying to engage its audience into the new immersive experience this week in Park City, Utah. While gaming and simulations are the most common applications for virtual and augmented reality, some creators want to take these experiences in a more cinematic direction, using Sundance as the fitting platform to showcase their tech inspired entertainment. Prominent VR attractions include Awavena, a VR experience following the Yawanawa, an indigenous people based in the Amazon. There’s also BattleScar, an impressive CG animated film following a homeless teen based in a fictionalized 70’s New York,
CES: Lenovo introduces quartet of new AR and VR technologies
Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and
CES: Pico Interactive and uSens join hands
Headset manufacturer Pico Interactive, Inc. and HCI system developer uSens., Inc. have established a partnership that will see the Pico Goblin all-in-one VR headset incorporate uSens’ hand-tracking technology. The announcement came at this week’s CES 2018 in Las Vegas. “uSens and Pico already have a long-standing relationship, originating from developing custom business solutions together,” said uSens CTO and co-founder Dr. Yue Fei. “We are excited to formally work together into 2018 to bring our HCI solutions to their user base, as we see all-in-one and mobile headsets as the driving force behind growth in the VR market,” he continued. The partnership will see uSens’ 26DOF
CES: HiScene demos communication-focused AR glasses
HiScene, a Chinese provider of AR products and services is demoing it’s recently-launched HiAR augmented reality glasses at this year’s CES in Las Vegas. The product, which is intended for fields including aerospace, power, automotive manufacturing and education, previously won an Innovation Award at CES Asia and the Red Dot Design Award 2017. Notably, the company says their product is the first mass-produced binocular AR smart glasses in China. According to HiScene, the glasses improve brightness and heat dissipation compared to earlier models, while also featuring a minimalist user interface that is particularly well-suited to augmented reality. Of further interest is that the glasses integrate
CES: uSens strives to bring augmented reality to billions of users
HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. “ARcore currently only serves about 30 million Android phones, which is just five percent of the entire Android smartphone ecosystem,” said Dr. Yue Fei, uSens CTO and co-founder. The company indicated their platform could expand the reach of AR technologies to an estimated two billion smartphones. “With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those
CES: LUCI shows off immersion-on-demand wearable and VR headset
Entertainment experience company LUCI has unveiled their immersion-on-demand wearable and VR headset products at this week’s CES 2018 in Las Vegas. Dubbed “LUCI immers” and “LUCI alyx,” respectively, the company appears to be looking to be a transformative player in the burgeoning wearable and VR sectors. “LUCI wants to fundamentally change how people consume content by giving users the most visually stunning experience possible through wearable technology,” said Josh Littlefield, vice president of global sales and marketing for LUCI. “We want users to be amazed by the nuances of every frame, every scene and every minute detail through an uncompromised viewing experience,” he continued. The
CES: LooxidVR headset will track your eyes and brain
Tech startup Looxid Labs announced this week that it was awarded a Best of Innovation Award in CES 2018’s Virtual Reality category for its LooxidVR headset. Previous winners in the category have included Samsung, for their Gear VR headset, and Google, for their Tilt Brush 3D/VR painting system. LooxidVR is a mobile-based VR headset, similar in design to Samsung’s Gear VR and Google Daydream View, with the added features of having embedded EEG sensors and eye-tracking cameras. The result is that the headset can empower tracking its wearer’s brain activity, eye movement and pupil dilation. “It is really encouraging to see our technology and potential
CES: Meet the HTC Vive Pro
Thanks to their critically-acclaimed Vive headset, HTC became one of the biggest names in virtual reality two years ago. The Vive Focus, a standalone headset, was announced in 2017 but didn’t quite satiate people’s hunger for a Vive successor. Fortunately for the world of VR, HTC is pulling out the big guns at CES 2018 with the new Vive Pro. The biggest improvement from the Vive to the Vive Pro is in the display. The original HTC Vive boasted a 2160 x 1200 resolution with 1080 x 1440 per-eye. The Vive Pro’s display comes in at a whopping 2880 x 1600 resolution, with 1440 x 1600