Business, Event, GPU Technology Conference, News, Nvidia, startups

NVIDIA GPU Technology Conference Officially Announced

NVIDIA Eye

With the conference being over a month away, NVIDIA sent out a press release announcing the conference. The conference starts on Monday, May 8th, and lasts until Thursday, May 11th. This year, NVIDIA reshuffled the conference format in a bid to ensure continuous coverage of the conference. What used to be opening keynote with Jensen Huang, co-founder and the CEO is now being shifted to the penultimate day. The expectations for the conference are quite big, with the focus on A.I. and deep learning, virtual reality and self driving vehicles. We will cover the conference extensively. NVIDIA (NASDAQ: NVDA), a world leader in AI computing technology, will

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Augmented Reality (AR), Breaking, Business, Event, GPU Technology Conference, News, Nvidia, startups, Virtual Reality (VR), VR World

NVIDIA GTC 2017 Opens VR Showcase Contest

nvidiaLogo

2016 will remain known as the year of the GPU. By looking into technology stocks, we can see that the growth of visualization, Virtual and Augmented Reality, Artificial Intelligence and Deep Learning drove GPU to the new heights. Central conference for GPU technologies remains the one organized by NVIDIA, entering its ninth year. From May 8-11, 2017, NVIDIA is getting ready to unveil vast number of news and features coming from the company and its ecosystem. GTC 2017 brings a very interesting opportunity for a few companies or teams that are working on creating new products for Virtual Reality or Augmented Reality. Conference organizers announced a contest where

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Auto, Breaking, Business, GPU Technology Conference, News, startups, Virtual Reality (VR)

How ZeroLight VR Tech Changes Car Buying Experience

Pagani Huayra

Personalized buying experience is something every brand wants to offer to its customers. For example, Italian hypercar manufacturer Pagani Automobili S.p.A. produces approximately 40-50 cars a year, and the manufacturer has about 20 showrooms around the globe with further plans of expansion. Given the manufacturing volume, not all stores can have a car all the time. Procedure of buying a Pagani is something special, an in-depth experience that takes several stages – first, a customer will configure the car using an online configurator, then visit a store and get the feel for marvelous materials used and see the car in 4K resolution, pay a deposit and receive the line number. Once the

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Breaking, Business, GPU Technology Conference, Hardware, News, startups, Virtual Reality (VR)

Camera Maker Lucid VR Receives $2 million Seed Round

Lucid VR LucidCam Side shot.

Raising capital is never easy, even if the idea you have might be a revolutionary one. If your idea is a piece of hardware, raising capital in a software-driven industry is extremely hard, but not impossible. Case in point is Lucid VR, a tiny startup launched by a Berkeley and Stanford graduates. During the GPU Technology Conference, we met with Han Jin and Joe Hill from Lucid VR. Han is a co-founder and CEO of Lucid VR while Joe is a chief hustler, i.e. company evangelist. Described as “world’s only 3D 180-degree Virtual Reality camera”, LucidCam is a combination of innovative hardware design and software that enables instant watching of

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Breaking, Enterprise, GPU Technology Conference, Graphics, Hardware, News, Nvidia

Can Supermicro’s Pascal Beat Nvidia’s Own DGX-1?

Supermicro 1U fits four Pascal-based Tesla P100s

At the GPU Technology Conference, Nvidia introduced its DGX-1 supercomputer. Based on combining the two 20-core Xeon E5 v4 processors with eight Tesla P100 cards, DGX-1 is a 3U server that promises to deliver 85.2 TFLOPS of compute performance (FP32). For a price of $129,000, you can order the DGX-1 system today and get the ultimate performance out of a single rack. Yet during that same event, there might be a product that already upstaged the performance delivered by a single DGX-1 server. On the second day of the show, we encountered Supermicro’s 1U ‘Super GPU’ server. While Supermicro is known as a manufacturer of ultra-dense computers, and is

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Auto, Breaking, GPU Technology Conference, News, Nvidia

NVIDIA Shows Fully Pascal-based DRIVE PX 2

DRIVE PX 2 Front side of the PCB

Back on CES 2016, Jen-Hsun Huang unveiled the Nvidia DRIVE PX 2, a mobile supercomputer which now serves as a base for development of self-driving vehicles from the likes of Volvo, BMW, Mercedes-Benz, General Motors and many others. DRIVE PX 2 comes with an impressive set of specifications, which are delivering no less than 24 TOPS and 8 TFLOPS SP performance. The first DRIVE PX 2 system delivered to the customers actually used Maxwell-based MXM modules, i.e. it used a combination of first generation Pascal-based Tegra silicon with a known value, the GM206 graphics processor. Fast forward to three months later, Jen-Hsun was back on the stage

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Breaking, Cloud Computing, Enterprise, GPU Technology Conference, Graphics, News, Nvidia, VR World

OTOY’s New Model Brings 20,000 GPUs into Cloud

OTOY's OctaneRender of Audi R8. Credit: Jan Kudelasek

From its early days, the main focus for OTOY was disruption of the visual effects industry (FX). Split between quick-but-unreliable rasterizing and slow-but-correct ray-tracing, both computer games and movies suffer from the same fate when it comes to rendering physically and perspective-correct worlds. OTOY is working on changing that through their Octane Renderer and Brigade, mixed RT/ROP engine. However, OTOY did not want to stop at creating a physically correct graphics engine. During our visit at the company’s HQ in 2013, OTOY was working on initial deployment of Kepler-based graphics cards, with an initial target of deploying 3,000 GPUs for their cloud rendering business. Under the

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Auto, Breaking, Entertainment, GPU Technology Conference, News, Nvidia

First Roborace Race Car Detailed

RoboRace Render of the first Concept car

Roborace, organization behind the world’s first autonomous racing championship released the very first specifications for a vehicle that will start racing alongside Formula E championship, either during 2016/2017 or 2017/2018 season. The vehicle will use modified Formula E drive train from Season 1, and weighing in approximately 20% more than a Formula E car (898 kg with the driver): More details about the robocar: Weight: 1000 kg (2200 lbs) Length: 4.8 m (15’9”) Width: 2.0 m (6’7”)#Roboracepic.twitter.com/T6mqKvrJ8u — Roborace (@roboracing) April 8, 2016   Roborace car is 20cm shorter (8″) than an Formula E car, 20cm (8″) narrower, yet should deliver the same power (details are still unannounced) as Spark

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Breaking, Enterprise, GPU Technology Conference, Hardware, News, Nvidia

Nvidia Mezzanine NVLink Connector, Tesla P100 Pictured

Inventec Single POWER8 processor with two Tesla P100

In  a way, the 2016 GPU Technology Conference represented a ‘coming of age’ for Nvidia, where the company finally established their first proprietary standard that gained immediate industry traction with none other than IBM. The NVLink interconnect, and the Mezzanine connector represent the first custom interfaces (outside of BGA packaging for their silicon) Nvidia designed. Given that IBM’s OpenPOWER conference is taking place at the same time as GTC, we searched for more details about the Mezzanine connector and the NVLink itself, and stumbled on quite an interesting amount of details. First and foremost, ever Pascal (Tesla P100) and Volta (Tesla V100) product that utilizes the NVLink

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Breaking, GPU Technology Conference, Nvidia, VR World

Nvidia Launches VR Ready for Professionals

Nvidia VR Ready and VRWorks program for Professonals

Over the last couple of weeks we’ve seen a number of companies pronouncing that their ‘Mobile First’ strategies are dead, and they’re shifting their focus to develop a ‘VR First’ mindset. Good examples are Samsung, and CryTek approaches, which should lead to an ubiquitous adoption of VR experiences such as Six Flags roller-coaster experiences or movie-becomes-a-VR-experience. With the early success of HTC Vive, Oculus Rift and many other 3rd party vendors looking to find their their place under the (virtual) Sun, content creators are turning their focus on producing content for Virtual and Mixed Reality. Almost all of the content creation is done on a PC, most notably high-end (workstation) systems. Both AMD and Nvidia developed their VR middleware geared

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