Augmented Reality (AR), Breaking, Event, Exclusive, Hardware, Mixed Reality (MR), News, Virtual Reality (VR)

Cutting-edge Varjo Mixed Reality coming to Augmented World Expo

At the Augmented World Expo, Varjo will be showing off their latest VR headset, set to release by the end of the year. Boasting two displays per eye, foveated rendering and high-end display technology, the new headset should impress. More important than the new VR headset, however, is their Mixed Reality add-on, planned for release in early 2019 to their Early Access Partners. We’ll cover this below. What makes the Mixed Reality add-on special? According to Varjo, the most important advantage that their Mixed Reality solution boasts over its contemporaries is video-centric technology. The Mixed Reality add-on to their headset captures real-time video with 2

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Companies, Entertainment, News, Virtual Reality (VR)

Publicly Traded Companies Jumping Aboard The VR Bandwagon

You probably don’t need us to tell you that VR is the bandwagon worth jumping on for those publicly traded companies wanting to make a tidy profit. Firstly, because you already know that, but secondly because you’ve already likely seen a number of businesses making their move into the VR arena. VR is certainly the next big thing when it comes to entertainment and, while not strictly mainstream yet, it is well worth keeping an eye on a number of firms in the stocks and shares as they tunnel deeper into the market. The likes of Facebook, Alphabet and Sony are all investing billions in

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Google, News, Virtual Reality (VR), VR World

The first VR Google Doodle, Back to the Moon, is here

Google Doodles have existed for a long time now, but just a few days ago, the very first VR Google Doodle is finally here. The Doodles serve to spice up Google’s main page every day, and in the past they’ve been quite innovative. As of May 3rd, virtual reality has come to Google Doodles. The first VR Google Doodle: Back to the Moon You can view the first Google Doodle with compatible devices. If you have a proper VR headset and want an even better experience, head here to download it for Android, iOS or HTC Vive. Back to the Moon, in addition to being

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Augmented Reality (AR), Business, China, Mobile, News, US, Virtual Reality (VR), VR World

China might beat the US in AR adoption, according to forecast

According to a report from Digi-Capital, China is likely to beat the United States in AR adoption. The company posits quite a few things relating to AR/VR in its study, so let’s break them down below. About Digi-Capital’s study Digi-Capital focuses on releasing detailed reports and statistics concerning the AR/VR markets and many related tech segments. Their most recent report, for Q2 2018, provides insights, interviews, and even a database on all kinds of market information. A considerable part of this report focused on VR and AR adoption, which we’ll detail below. How China could win in AR adoption, and our thoughts According to the

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Android, Augmented Reality (AR), iOS, Mobile, News, Software Programs, VR World

How Ubiquity6 is changing AR apps

A common challenge for VR/AR apps is social features, but Ubiquity6 is changing that in a big way. Progress has been made prior, to be clear. VR has gotten applications like VRChat, while AR games like Pokemon Go benefit from encouraging an outdoors, real-life MMO gaming experience. The big difference is that, until now, neither AR or VR apps have effectively managed to pull off the same kind of social experience as this. What is Ubiquity6? Ubiquity6 is an AR app that maintains consistent AR environments across multiple devices. Most AR experiences are tied to a single device, so nobody will see the same thing

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Google, Mobile, News, Virtual Reality (VR), VR World

Stories You Might’ve Missed: JPEG XS, VR180 and more

During the first half of April, JPEG introduced the JPEG XS format and a good few other stories broke. We weren’t able to cover these at the time, but we can now: this is Stories You Might’ve Missed. Google opens their proprietary VR180 format, JPEG introduces JPEG XS First up is Google, with their VR180 format. This is a photo/video format made for use with VR headsets, allowing easy capture of photo and video at 180 degrees. With hardware supporting VR180 launching soon, it’s important that developers and manufacturers are able to utilize the technology to its fullest extent. If you want more details on

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, Hardware, News, Oculus, Virtual Reality (VR), VR World

Oculus debuts varifocal VR headset, the Half Dome, at F8

During the second day of the Facebook F8 Conference, Oculus debuted an in-development varifocal VR headset, called the Half Dome. While this headset hasn’t yet been announced as a consumer product, one would be safe in assuming that the features on display may emerge in the successor to the Oculus Rift. The Half Dome is a prototype boasting a 140 degree FOV (wider than industry-standard 100 degree FOV), eye-tracking capabilities and varifocal displays. In most VR headsets with the feature, eye-tracking is used for a technique called foveated rendering. Foveated rendering renders what the eye is looking at native resolution, while other regions of the

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Augmented Reality (AR), Companies, Hardware, News, VR World

North Star from Leap Motion is the next level of AR interface

Years ago, Leap Motion made headlines when they released footage of their intuitive Leap Motion device. For those not familiar with their namesake, this peripheral allowed users to control everything on their PCs with intuitive motion controls and gestures, as seen in the video below. In the years since that video’s release, Leap has successfully released that product and used it to supplement VR controls and development. While they haven’t released anything else since, they’ve been working hard in the background on AR and VR, and through Project North Star, they’re hoping to take AR interfaces to the next level. When most people think augmented

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Breaking, Event, , News, Oculus, Virtual Reality (VR)

Facebook F8 Day 1: Oculus Venues makes VR theater a reality

After launching their Oculus Go headset, it was the perfect timing for Oculus to show off their VR theater concept and TV service. There have been whispers abound for a while now about Oculus revolutionizing the VR format by creating a VR theater, and now we know how they’re going to do it. Meet Oculus Venues, which allows users in to view live-streamed events with a large number of other users – all done in VR, and powered by NextVR, a company known for providing sporting events in virtual reality. Venues are also partnered with various musicians, artists, and even Lionsgate, which makes a true VR

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Artificial Intelligence, Augmented Reality (AR), Breaking, Event, , News, , Virtual Reality (VR), VR World

Facebook F8 Day 1: AI being used to create VR Memories and 3D Photos

Have you ever wanted to revisit your childhood home, or have 3D photos? Using the power of artificial intelligence, AR and other technologies, Facebook is making both of those things possible soon. 3D Photos is a new feature announced at Facebook F8 Keynote. These aren’t 360-degree videos or photos: rather, they are photographs that shift objects in the foreground and background as you scroll to provide the illusion of depth. It’s not an extremely-advanced feature, but it does make good use of the technology. Huh, Facebook is also working on “3D Photos” for News Feed, kind of hard to tell from the keynote screen but

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Augmented Reality (AR), HTC, News, Virtual Reality (VR), VR World

HTC releasing Vive Pro AR Dev Kit and Vive Pro 2.0 Kit

After releasing with just the headset, the HTC Vive Pro is now launching with a more complete 2.0 Kit and a Vive Pro AR Kit. The first of the new HTC Vive Pro kits is the Vive Pro 2.0 Kit, which includes the headset itself, two new base stations, and two of its motion controllers. Altogether, the package retails for $1399, a $600 increase from the price of the Vive Pro headset alone. The New Vive Pro 2.0 Kit is targeted at business users who want everything they’ll need in a single package, as well as enthusiasts who don’t already own an HTC Vive. More

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Augmented Reality (AR), News, Space and Science, VR World

AR being used to project medical images on the body with ProjectDR

Augmented reality has been staying in the news lately, and today ProjectDR is the reason why. As consumers grow more accustomed to the technology, more innovations in AR are being found and being pushed on the cutting-edge of science and hardware development. Apple’s huge announcement aside, this week also gave us a smaller but just-as-interesting story. Meet ProjectDR. ProjectDR is a system from the University of Alberta, which projects medical images (X-rays, CT scans, MRIs, etc) onto the body of a patient. In the demonstration video above, this is being shown on a realistic mannequin, and these images move in real-time with the rotation of

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Breaking, Event, , News, Oculus, , Virtual Reality (VR), VR World

Facebook F8 Day 1: Oculus Go announced for surprise release

Oculus Go is the first standalone VR headset from those at Oculus, and at the first day of Facebook’s F8 2018 conference, its surprise release date was announced. As of today, May 1st, 2018, the Oculus Go is being shipped. At a relatively low price of $199, it’s likely to be many people’s first VR device, and if it’s able to provide a good enough experience, it’ll get many more people hooked on VR. Entry-level virtual reality has always been a concern in the industry, due to the prohibitive cost of high-end VR experiences, but a $199 standalone headset from Oculus may just change the

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Google, Hardware, HTC, News, Qualcomm, Virtual Reality (VR), VR World

Research shows that standalone VR headsets are on the rise

Most headsets on the market today aren’t standalone VR headsets – they’re reliant on other devices in order to function. PSVR relies on a connection to a PlayStation 4 to operate, for instance, while the Vive requires a PC and the Gear VR requires a Samsung smartphone. A VR headset that can operate without being tethered to some other device is a standalone VR headset, and it turns out those are on the rise. According to a report from Business Insider Intelligence, the sales of VR headsets, in general, are expected to grow by 69% year-over-year. 30% of these headsets are expected to be standalone,

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Augmented Reality (AR), Breaking, Event, , News, , Virtual Reality (VR), VR World

Facebook F8 Day 1: Instagram AR is here, VR roadmap revealed

Today at Facebook’s F8 conference, the company announced new AR camera features for Instagram. Users can use augmented reality lenses and effects while sharing photos, videos and stories. These include AR face filters, which can do such things as project shades onto your face. In addition to basic AR functionalities, the Camera Effects Platform is coming to Instagram, in a closed beta for now. Camera Effects are user-developed filters and augmented reality effects that people can easily share with others. You can even use these new AR effects just by viewing an Instagram post utilizing them. Naturally, Facebook Messenger is also receiving new augmented reality

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Buying Guides, Google, Guides, Hardware, Mobile, Mobile Computing, Oculus, Samsung, Smartphones, Virtual Reality (VR), VR World

The best smartphones for a great VR experience

Looking for a mobile VR experience but aren’t sure which phones support it and which do a better job? Below is VRWorld’s list of the best smartphones for the greatest VR experience. What limits the selections? But before we dive too deep into it, it’s important to know what limits the selections here. There are 3 main VR platforms for mobile users and they are: Google Cardboard – Supports most modern Android devices, but has limited capabilities (no motion controls), compared to competitors. Largest overall app ecosystem. Google Daydream – Supports many high-end flagship Android devices and offers motion controls. Good app ecosystem, but smaller than

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Apple, Augmented Reality (AR), News, Virtual Reality (VR), VR World

Details of Project T288, Apple’s hybrid VR/AR headset, emerge

Recently, Shara Tibken of CNET came out with an exclusive scoop on Apple’s next revolutionary hardware release called Project T288. Project T288 looks to create what may be the ultimate VR/AR headset, then release it to the public in 2020. If what we get in two years looks anything like what these leaks entail, it’ll change everything. That Apple has a vested interest in AR is no secret. Through initiatives like ARKit, which we’ve covered before, Apple has been pushing for augmented reality development for a while now. ARKit has enabled a number of AR applications on iOS devices and has served as a natural

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Analysis, Fintech, News, VR World

China banks introduce VR and other cutting-edge technologies

A new branch from the state-owned China Construction Bank is making a plunge into the world of cutting-edge technology. VR World is taking a look at what’s in play to see how this technology may one day spread to banks closer to home. First and foremost is the face-and-voice recognition. At the entrance to the bank, customers interact with a greeting robot that can speak back using voice recognition. Using their ID or facial recognition, clients can then enter the bank and start using the machines inside to do their bidding. Some functions, like buying gold, exchanging currency or withdrawing money are all done on

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Analysis, News, Opinion, VR World

What are the implications of police training in VR?

In Scranton, Pennsylvania, the police force may soon be trained with virtual reality. When you think of the police, chances are you think of the recent controversies surrounding their use of force, at least if you live in the United States. We aren’t going to dive too deep into the political wormhole here, but there are a few things we should get out of the way before continuing: A lot of people are killed by police every year There are many cases where these people are unarmed or do not pose a reasonable danger The reason we are bringing this up on the pages of VR

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Analysis, Augmented Reality (AR), Business, Companies, Mobile, News, VR World

Snapchat’s big bet on augmented marketing

Snapchat may have debuted as a platform for impermanent messaging, but in recent years they’ve also emerged as a leader in augmented reality. Speaking to people in public about AR may raise some eyebrows, but explaining that things like their favourite Snapchat Lenses or Pokemon Go are the result of AR will instantly familiarize them. Having long embraced the new technology in its application, Snapchat is now embracing an AR marketing initiative on multiple fronts. The most prominent of these stories to come out recently is in Shoppable AR, a platform through which advertisers can use augmented reality to advertise their products within the Snapchat

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