As part of Apple’s recent ARKit 2.0 announcements, Apple also debuted USDZ, a new file format from their partnership with Pixar. We’ll dive into this below. What is USDZ? This file format is described as a “zero compression, unencrypted zip archive” by Pixar. It’s made to work with a USD runtime and doesn’t require unpacking on the user’s end. As a new file format from Apple and Pixar, it’s designed expressly for managing 3D objects in Augmented Reality. There’s a number of more features than that, but that dives into jargon-y territory we’d like to stay out of. For now, we’ll just explain what it
How Ubiquity6 is changing AR apps
A common challenge for VR/AR apps is social features, but Ubiquity6 is changing that in a big way. Progress has been made prior, to be clear. VR has gotten applications like VRChat, while AR games like Pokemon Go benefit from encouraging an outdoors, real-life MMO gaming experience. The big difference is that, until now, neither AR or VR apps have effectively managed to pull off the same kind of social experience as this. What is Ubiquity6? Ubiquity6 is an AR app that maintains consistent AR environments across multiple devices. Most AR experiences are tied to a single device, so nobody will see the same thing
Google to release ARCore during the Mobile World Congress
2017 has been a busy one for VR/AR teams at Google, with company’s continued push into the space with Google Cardboard, AR for Pixel phones and, most recently, ARCore framework. The latter was announced mid-2017, and after all of this time in development, ARCore is finally ready to start shipping to developers and manufacturers. The framework will allow developers to more easily develop augmented reality applications for supported Android phones. While Google seems to want to make ARCore near-universal, there’s a fair chance that it will only launch for a select few devices for the time being, with the Pixel and Galaxy series being a
Pluto wants to be Discord for VR
Is the world of virtual reality missing a Discord equivalent? The boys over at Pluto seem to think so. Discord is popular as a gaming-centric communication application, thanks to features like Rich Presence and in-game overlays. It’s also a free alternative to services like Mumble, while still being more feature-rich than Skype. Discord has quickly become the most prominent communication app for gamers, so how does Pluto hope to do this for VR? Put simply, by providing an in-game overlay. A big downside of virtual reality as it is now is that there aren’t many options for social networking unless you’re in an app strictly
Brain-controlled video game to hit VR arcades this year
Boston-based startup Neurable will bring its brain-controlled VR video game Awakening, which the company claims is the first of its kind, to VR arcades around the world by the end of this year. This brain-computer interface (BCI) is made possible by the attachment of an HTC Vive VR headset to a brain-scanning headband equipped with electrodes that pick up neural activity by recording electroencephalography (EEG) signals. When the gamer focuses his gaze on an object in the game, Neurable’s machine learning software recognizes the resulting changes in the EEG signal and turns this into a game command, selecting that object for use. For this to
Supermedium creates a browser for WebVR experiences
Supermedium advertises itself as “the virtual reality browser”, but what does that actually mean? Supermedium launched on January 31st, 2018, and at the time of writing many people aren’t totally aware of it and what it has to offer… yet. So let’s explain it. First, it’s important to clarify: Supermedium is not a web browser. It is not a VR version of Chrome or FireFox. While it is an application for browsing the web, it’s not a browser in the sense that most consumers are used to. Instead, Supermedium is a virtual reality browser that allows people to find VR experiences hosted all over the Internet. These
Bethesda adds Windows Mixed Reality support to Doom VFR
Gaming studio Bethesda this week released a patch for Doom VFR which adds official support for Windows Mixed Reality headsets. While it has been reported that many gamers were already successfully using MR headsets to play Doom VFR, official support should help solve any challenges in getting the game running and any glitches within its environment. The patch also added several new features, including smooth locomotion control and movement speed options, a weapon pitch option to adjust weapon angles, various features related to controllers, a fix to a discoloring issue seen on some platforms, and various other bug fixes. Deployment of the patch occurred on
VRWorld: Our Most Popular Stories of 2017
While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and
Google’s VR sculpting software adds new features
On Monday, Google announced upgrades and several new beta features to its Google Blocks VR object sculpting software. The improvements build upon the six-month-old platform’s features, making it easier to use and also responding to feature requests from users. New items include three alternatives to the original “desert” theme modelling environment and improved snap-to-object and mesh-snapping functionality. More comprehensive features can also be enabled by users, with the caveat that they are considered in beta, and as such may have some unresolved bugs. These include: a non-coplanar face mode; a loop subdivision feature; edge, face and vertex deletion; worldspace grids; a volume insertion ruler; an
Microsoft reportedly reorganizing mixed reality staff
Microsoft is reorganizing its Windows Mixed Reality team, including combining its Everyday Magic and Evoke Studios into a new organization, with resultant job cuts. The news was first reported earlier this week by industry analyst Brad Sams at Petri.com. According to Sams, the changes will see the team that developed Paint 3D, Remix3D, Mixed Reality Viewer, and other mixed reality apps (Everyday Magic) merged with those responsible for the Photos and Videos app. Reportedly, the new team will be headed by Chris Pratley. Pratley, who has worked for Microsoft since 1994, currently serves as the Corporate Vice President / Studio Manager responsible for Story Remix,
Plex brings big screen social experience to VR
This week, client-server media player maker Plex, Inc. announced the availability of Plex VR, an app that brings the company’s product suite to Google Daydream-enabled VR devices. As explained on the company’s blog, the new app allows users to view Plex Media Server content while immersed in a VR environment. Not only does this equate to a “big screen” viewing experience for video content, including 3D and 360/180 video, but it also brings real-time social features to the platform. Those using Plex VR can join up to three friends in a virtual, “sleek” apartment or drive-in movie theater to watch the same content in real-time,
MIT-hosted tech accelerator opens for second batch of applications
Play Labs, LLC and the MIT Game Lab announced this week that they are open to applications from a new round of startups who wish to participate in their “playful technology” accelerator program. Successful applicants will receive mentoring, facilities, and funding (in cash or Bitcoin) in return for common stock. The incubator hopes to receive applicants from startups developing technologies for use across a broad spectrum of industries, including finance, healthcare and manufacturing. Examples of technologies the incubator hopes to see amongst startups span the realm of digital currency/blockchain, eSports/video games, VR/AR and machine learning/AI. The program will be ran by Rizwan Virk, an MIT
CES: uSens strives to bring augmented reality to billions of users
HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. “ARcore currently only serves about 30 million Android phones, which is just five percent of the entire Android smartphone ecosystem,” said Dr. Yue Fei, uSens CTO and co-founder. The company indicated their platform could expand the reach of AR technologies to an estimated two billion smartphones. “With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those
Bigscreen coming to Windows Mixed Reality
For the uninitiated, Bigscreen is a virtual desktop application for VR headsets. It originally launched for the HTC Vive and Oculus Rift as a desktop environment for those headsets, and as of the turn of the New Year, Bigscreen is now available on Windows Mixed Reality headsets. Bigscreen coming to Windows MR headsets is good news for the platform. While Windows Mixed Reality does have SteamVR support, the platform still has a way to go to become a true competitor to the HTC Vive or the Oculus Rift. Bigscreen porting their application to Mixed Reality is a good sign, though, and with any luck, many other
Augmented Reality FPS WAR of the AI releases on iOS
Trailblazing VR is a startup company focused on pushing forward women in the VR/AR development. Their first game is War of the AI, developed using Apple’s ARKit tools (like the LEGO game we covered a while back) and available for free on iOS. While War of the AI has a somewhat ‘dull’ name, what it does – is quite impressive. War of the AI is a first-person shooter that’s playable in augmented reality, which has been done before (with the help of peripherals, e.g. Father.io), but not quite like this. War of the AI doesn’t require any extra peripherals, and utilizing ARKit’s features, enables a full
Google dances away from Tango
Google has announced that they are moving on from Tango, their augmented reality platform, in favour of their newer ARCore platform. The announcement came via Twitter last Friday. “We’re turning down support for Tango on March 1, 2018,” the Tango team said in a Tweet. “Thank you to our incredible community of developers who made such progress with Tango over the last three years. We look forward to continuing the journey with you on ARCore,” they concluded. Tango’s fate appears to be largely a result of software becoming more capable. While Tango required cameras and IR sensors to locate and orient itself to objects in
Facebook Will Find You Even if You Are Not Tagged on Photos
Did you maybe, but just maybe noticed that you are tagged in some of the photos on Facebook your friend took? Even though you told them not to tag you because you’re drunk as hell and you don’t want your little sister to see it? Well, don’t take on your friend so soon. There is a quite big possibility that Facebook did it – on its own. In Tuesday, Facebook introduced new facial recognition features that will automatically notify users when their photo is posted on the social network. “Now, if you’re in a photo and are part of the audience for that post, we’ll
Most powerful Mac ever could cost you over $13,000
Those in the market for a very expensive, last-minute Christmas gift may be in luck — on December 14, Apple made its new iMac Pro available for purchase. Lauded as the most powerful Mac in the company’s history, the workstation-class iMac Pro features Xeon multi-core processors, a 27” 5K Retina display, and heaps of additional features. That this new machine is being released at the same time as a significant upgrade to Final Cut Pro X is not coincidental. This is decidedly not a computer intended for consumer audiences — it is, rather, a powerful workstation intended to provide the raw computing power needed for
Apple adds VR features to Final Cut Pro
Apple this week announced a significant upgrade to its pro video editing app, Final Cut Pro X. Released contemporaneously with the new, high-performance iMac Pro, the application introduces a variety of new features, including 360-degree VR video editing and support for full-resolution 8K video. Also upgraded are Apple’s Motion and Compression applications. Motion is Apple’s companion app that is used for creating and editing motion graphics, titling, and composting, while Compressor is intended for video and media compression. Among the new VR-specific features in Final cut Pro X are 360-degree 2D or 3D titles; VR-specific blurs, glows and other effects; controls to assist in editing
Lens Studio lets anyone create AR effects for Snapchat
Snap, the company behind prominent messaging app Snapchat, has released Lens Studio, a software for producing augmented reality effects for still photos and videos. What used to be an in-house application is now in the hands of all who want to dabble in creating their own AR experiences for use in Snapchat. Lens Studio is Snap’s second app, and it’s available on Mac OS X and Windows. The release of this design platform is actually the most recent in a series of similar stories: Facebook opened its AR platform earlier this week, as well as Amazon earlier this month. With Lens Studio opening up to advertisers