Augmented Reality (AR), Biotech, Business, Education, Entertainment, Gaming, News, startups, Virtual Reality (VR), Wearables, Wearables

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

A year ago, small Japanese company Xenoma launched its concept dubbed e-skin, clothing fit with wires that enable positional and gesture tracking without the use of external cameras. The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter. “Connected clothing will be the most natural way for people to interact with others and their smart devices in the future,” said Ichiro Amimori, Co-Founder & CEO of Xenoma. “e-skin apparel is completely different from

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Breaking, Education, Google, HTC, News, Sony, Virtual Reality (VR), VR World, Wearables

Study shows VR Could Improve Eyesight in Children

China is spearheading the research on health, and one such study caught our attention as estimates show that over a million VR headsets are being shipped each month (in China alone). Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users” (PDF download). This document suggests that extended use of high-end VR headsets might improve or benefit the vision in preteen population, as explored by six researchers and contributors; Bao Yihua, Advanced Innovation Center for Future Visual Entertainment in Beijing Weng Dongdong, Yu Xingyao, Guo Jie from Beijing Institute of

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Apple, Augmented Reality (AR), Breaking, Business, Education, Entertainment, Hardware, iOS, Mobile, News, Smartphones, startups, VR World, Wearables

Mira Launches Prism AR Headset for Apple, Can it Break into Mainstream?

The race to be the key Augmented Reality company is on. While some companies are promising the world, some are working in secret to address as much population as possible, and make the experience interactive and appealing to the masses. Mira, an AR startup from Los Angeles completed its seed round and announced pre-orders for its Prism AR headset for palatable $99. What could make the difference for the Prism AR headset is its software platform: unlike numerous Android-powered devices, Mira is focusing solely on Apple iOS devices, and interactive element between persons wearing Prism AR headset and users that can see the AR content through

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Augmented Reality (AR), Breaking, Business, Education, Event, News, press releases, startups, Virtual Reality (VR)

VRX 2017 Conference Brings an All Star Cast

VRX 2017, one of world’s premier conferences on the subject of business and technology needed for Virtual Reality, announced the first speakers for a two day event. The conference takes place on December 7th and 8th in San Francisco Marriott Marquis. There’s no doubt that the announcements made on this conference might be the clearest direction where VR/MR/AR are heading as an industry, as it will happen after Microsoft Windows 10 Mixed Reality launches, as well as seeing the first sales results of next generation Oculus Rift headset. The conference is organized by VR Intelligence, London-based firm whose leaders don’t hide that there’s an inflation of

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Breaking, Business, Education, Event, GPU Technology Conference, News, Nvidia, startups, VR World

NVIDIA Deep Learning Institute Aims to Train 100,000 Developers this Year

NVIDIA announced the company plans to train as many as 100,000 developers through the Deep Learning institute over the course of this year (2017). According to NVIDIA, the surging demand for deep learning developers will require the company to train ten times as many developers as they did in 2016. IDC estimates that 80% of all applications will feature an AI component by 2020 and NVIDIA aims to be at the head of this push in the industry. The Deep Learning institute has trained developers around the world at sold-out public events, at onsite training with companies such as Adobe, Alibaba and SAP, at government research

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Augmented Reality (AR), Breaking, Education, Event, Hardware, Microsoft, News, Virtual Reality (VR), VR World

Is Microsoft Surface Laptop a Disappointment?

During its newly established EDU event, Microsoft announced Windows 10 S (S for Student, not for Superman), a new Surface laptop and several partner PCs. The goal of new EDU strategy is to win back schools across the country. Years ago, Microsoft dominated schools with affordable Windows PCs, taking a back seat when Apple rebuilt itself with the iMac and then MacBook. Just as Apple started to run out of steam, Google came to the front with its cloud-driven Chromebooks. Now when the things are changed Microsoft wants to take back the throne, and once again have a prime place in the classroom, where it

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Augmented Reality (AR), Breaking, Business, Education, News, startups, Virtual Reality (VR), VR World

VR First Goes Independent, Futuremark Joins the Initiative

VR First launched in January 2016 as a initiative inside troubled Crytek GmbH, with the goal of establishing VR laboratories in universities around the world. Over the past 15 months, VR First helped build 26 labs in North America, Europe, Australia, and Asia. At this point in time, 14 more locations are in various stages of completion. More lab installations will surely follow as the VR First initiative received over 280 applications thus far, out of almost 600 universities that have applied for the program. The initiative is starting to gain traction in the industry, as legendary benchmark maker Futuremark revealed that it teamed forces with

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Analysis, Biotech, Breaking, Education, Entertainment, HTC, News, Oculus, , Samsung, Virtual Reality (VR)

Who is Trying to Make Key App for VR?

It’s hard to avoid the hype around virtual reality (VR) headsets like the HTC Vive, Oculus Rift or its mobile counterpart, Samsung Gear VR; much of that excitement is focused on console, mobile, and PC gaming. However, the technology has applications in most industries. Let’s take a quick look at some of the more significant developments in VR elsewhere in the world, in travel i.e. tourism, medicine, and virtual replacements for smokey casinos. Travel / Tourism Travelling without leaving your seat is one of the big ideas behind VR headsets so it’s perhaps no surprise that Destination BC (British Columbia, Canada) and Visit Australia are

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Breaking, Education, Entertainment, HTC, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Lifeliqe Partners with HTC Vive to Drive VR Education

Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use

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