Artificial Intelligence, Asia Pacific (APAC), Business, Education, Global Politics, News

UAE named world first Minister of Artificial Intelligence

Last year the UAE got a Minister of Happiness, and now, in another world first, the country has a Minister of Artificial Intelligence – an acknowledgement by the Emirates that these are the technologies that are going to change the world around us, and quickly. H.H. Sheikh Mohammed bin Rashid Al Maktoum, Vice President of the UAE and ruler of Dubai, announced a full cabinet reshuffle today, and as part of that 27-year-old Omar Bin Sultan Al Olama has been announced as the Minister of AI. He said that the new Government is a Government for the new Emirati percentage whose goals is to develop knowledge, supporting science and research.

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Artificial Intelligence, Business, Companies, Education, Entertainment, Event, News, , VR World

Branson: Basic Income is crucial for the rise of AI

Richard Branson has backed the introduction of a universal basic income and said it is crucial to tackling the rise of artificial intelligence (AI). The billionaire said it could help protect people whose jobs will be lost as a result of new technology. Another reason the world should look to the Nordics, according to Branson, is its experiments with universal basic income — which can help counter the effects of AI. “In Finland you are experimenting with it in at least one city at the moment,” says Branson, who recently announced his support for the idea. “Basic income is going to be all the more important. If a lot more wealth is created

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Artificial Intelligence, Augmented Reality (AR), Back to School, Education, Google, News, Virtual Reality (VR), VR World

Thanks to VR, Teachers Could (Finally) become Millionares

Robot classroom assistants and virtual reality learning could see “celebrity teachers” make millions, experts claim. Technology is set to play a vital role in helping the 263 million children globally who are not in school, delegates at the annual Headmasters’ and Headmistresses’ Conference (HMC) heard. Mark Steed, the director of Dubai private school Jess, said the format was already being used by some teachers to offer global internet-based seminars, earning millions of pounds in the process. He pointed to a Korean teacher who offers online lessons on “cramming” learning and made $8m (£6m) in one year. Teachers in the Middle East , Egypt and UAE

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Breaking, Education, Google, HTC, News, Virtual Reality (VR), VR World

VR Fighting Racism: Try Walking in My Shoes Experience

An assistant professor of social work at Columbia University, professor Courtney D. Cogburn and her team are hard at work at completing a project named “1000 Cut Journey”. Developed in collaboration with Stanford’s Virtual Human Interaction Lab, which is led by prof. Jeremy Bailenson. According to Engadget, this is the first time the experience is showcasing at the Brown Institute for Media Innovation. With the use of an HTC Vive Virtual Reality headset, users are put in the body of a black man, Michael Sterling, at four different stages of his life. Titled in reference to the gruesome torture method of death by a thousand

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Asia Pacific (APAC), Companies, Education, Entertainment, Global Politics, News, Videos, VR World

First Al Jazeera VR movie Debuts: “I Am Rohingya”

Contrast VR, Al Jazeera Media Network’s immersive studio, has completed its first VR documentary, “I Am Rohingya”. “I Am Rohingya” follows the story of a young woman, Jamalida, as she tells the persecution she faced in Myanmar and shows us her daily life now in a refugee camp in Bangladesh. “I want to talk to you,” she says, “I hope you can tell others my story.” Al Jazeera’s Contrast VR is doing just that with the release of “I Am Rohingya”. Jamalida’s love for dancing, passion for life, and inspiring resilience in the face of unthinkable adversity is the focus of the studio’s first virtual reality documentary. Directed

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Biotech, Breaking, Education, News, Virtual Reality (VR)

Is Virtual Reality A Path To Real-Life Health Treatments?

A key pillar of psychiatric treatment is guided imagery. Guided imagery is the practice of, with guidance, stimulating the senses and inducing mental images for the sake of health therapy or relaxation. You often see things like this in the movies – a person visits a psychologist, is told to lay on a couch, close his or her eyes, breathe and think of something peaceful. That’s a very simplified version of what guided imagery is. Guided imagery, it turns out, doesn’t need to be done with the imagination alone. In fact, with sufficiently-advanced technologies, guided imagery can be done in a way that’s much more

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Augmented Reality (AR), Back to School, Breaking, Education, Hardware, News, Virtual Reality (VR)

Virtual Reality Creeps Into Virginia Commonwealth University

Virginia Commonwealth University, or VCU for short, is the latest educational facility to install a Virtual Reality lab on their premises. This lab is known as the MHRG VR Lab (Modern Heuristics Research Group Virtual Reality Lab), and on Friday they opened their doors for the first tour of the lab by students and other university personnel. In addition to the expected implementations of VR and AR setups at the university, the new lab offered access to a device offering advanced 3-D touch and haptic feedback. Devices like this go far beyond the basic haptics offered by current VR gaming controllers, allowing users more complete

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Education, Entertainment, Gaming, News, Virtual Reality (VR), Wearables

Commodore 64 is getting VR-ed

While VR headsets like HTC Vive or the Oculus Rift require a somewhat expensive ‘VR-ready’ gaming PC, all you really might need to enjoy the pleasures of pure immersion are a battle-worn Commodore 64 and a 10 dollar pair of VR goggles. Yep, that’s right – a true Commodore 64 fan actually created a pair of virtual reality goggles for the classic 8-bit computer, that can be easily found for just a few dollars at thrift shops around the country. Jim_64 added an LCD display to a cheap pair of VR goggles that mirrors what’s seen on an old CRT TV connected to his Commodore 64.

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Breaking, Business, Education, Entertainment, Event, News, Samsung, startups, Virtual Reality (VR), Wearables

Virtual Winery: Meet the VR Tours Cuvee

GearVR Wine

Virtual Reality had, until recently largely been in the gaming and gambling consumer segment, followed by proliferation of 360 degree videos. Today, we can see many positive externalities happening in different spheres. We read how VR is seen as beneficial to health sector, banking industries, tourism, science, schools etc. It is a definite fact that this technology is moving to the mainstream. The likes of Audi, Coca-Cola and even The New York Times are all using VR for visual marketing, but what about matching Virtual Reality and the reality itself? Just as GoPro and YouTube achieved a symbiotic relationship, propelling both companies to the new

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Blockchain, Breaking, Business, Cryptocurrency, Education, Fintech, News, Technology Security

Why is Cryptocurrency under Scrutiny? Hawala Explained

Bitcoin

After the People’s Bank of China (PBoC) imposed a temporary rule that initial coin offerings (ICO) are illegal and that startups must refund all ICO investments to contributors, The Central Bank of Russia also said that it “monitors” the cryptocurrency market and is continuing to develop a regulatory framework for cryptocurrencies. There is a question though – what are central banks over the world exactly scared of? Russia’s central bank is against allowing cryptocurrencies or any related financial instruments within the Russian Federation. In that way, they reiterated statement from January 2014 which explicitly compared bitcoin to a “money surrogate”, rendering it illegal in the

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Biotech, Breaking, Business, Education, Gaming, News, Oculus, Samsung, startups, Technology Security, Virtual Reality (VR), VR World

Can Sea Hero Quest VR Succeed in Fighting Mental Diseases?

Nowadays it’s perfectly normal to have a laptop on your desk, a tablet in your bag and a smart phone in your pocket. When you’re in the mood to play a game, you can – all you have to do is open the select app and start playing. Why wouldn’t we let this opportunities into our lives, not just for fun – but for solving health issues? Video games have been known to have a wide variety of effects on the mind of people. It hasn’t been long since Virtual Reality became a vital part of gaming industry as such. During the years of researching, studies had

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Augmented Reality (AR), Biotech, Business, Education, Entertainment, Gaming, News, startups, Virtual Reality (VR), Wearables, Wearables

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

A year ago, small Japanese company Xenoma launched its concept dubbed e-skin, clothing fit with wires that enable positional and gesture tracking without the use of external cameras. The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter. “Connected clothing will be the most natural way for people to interact with others and their smart devices in the future,” said Ichiro Amimori, Co-Founder & CEO of Xenoma. “e-skin apparel is completely different from

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Breaking, Education, Google, HTC, News, Sony, Virtual Reality (VR), VR World, Wearables

Study shows VR Could Improve Eyesight in Children

China is spearheading the research on health, and one such study caught our attention as estimates show that over a million VR headsets are being shipped each month (in China alone). Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users” (PDF download). This document suggests that extended use of high-end VR headsets might improve or benefit the vision in preteen population, as explored by six researchers and contributors; Bao Yihua, Advanced Innovation Center for Future Visual Entertainment in Beijing Weng Dongdong, Yu Xingyao, Guo Jie from Beijing Institute of

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Apple, Augmented Reality (AR), Breaking, Business, Education, Entertainment, Hardware, iOS, Mobile, News, Smartphones, startups, VR World, Wearables

Mira Launches Prism AR Headset for Apple, Can it Break into Mainstream?

The race to be the key Augmented Reality company is on. While some companies are promising the world, some are working in secret to address as much population as possible, and make the experience interactive and appealing to the masses. Mira, an AR startup from Los Angeles completed its seed round and announced pre-orders for its Prism AR headset for palatable $99. What could make the difference for the Prism AR headset is its software platform: unlike numerous Android-powered devices, Mira is focusing solely on Apple iOS devices, and interactive element between persons wearing Prism AR headset and users that can see the AR content through

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Augmented Reality (AR), Breaking, Business, Education, Event, News, press releases, startups, Virtual Reality (VR)

VRX 2017 Conference Brings an All Star Cast

VRX 2017, one of world’s premier conferences on the subject of business and technology needed for Virtual Reality, announced the first speakers for a two day event. The conference takes place on December 7th and 8th in San Francisco Marriott Marquis. There’s no doubt that the announcements made on this conference might be the clearest direction where VR/MR/AR are heading as an industry, as it will happen after Microsoft Windows 10 Mixed Reality launches, as well as seeing the first sales results of next generation Oculus Rift headset. The conference is organized by VR Intelligence, London-based firm whose leaders don’t hide that there’s an inflation of

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Breaking, Business, Education, Event, GPU Technology Conference, News, Nvidia, startups, VR World

NVIDIA Deep Learning Institute Aims to Train 100,000 Developers this Year

NVIDIA announced the company plans to train as many as 100,000 developers through the Deep Learning institute over the course of this year (2017). According to NVIDIA, the surging demand for deep learning developers will require the company to train ten times as many developers as they did in 2016. IDC estimates that 80% of all applications will feature an AI component by 2020 and NVIDIA aims to be at the head of this push in the industry. The Deep Learning institute has trained developers around the world at sold-out public events, at onsite training with companies such as Adobe, Alibaba and SAP, at government research

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Augmented Reality (AR), Breaking, Education, Event, Hardware, Microsoft, News, Virtual Reality (VR), VR World

Is Microsoft Surface Laptop a Disappointment?

During its newly established EDU event, Microsoft announced Windows 10 S (S for Student, not for Superman), a new Surface laptop and several partner PCs. The goal of new EDU strategy is to win back schools across the country. Years ago, Microsoft dominated schools with affordable Windows PCs, taking a back seat when Apple rebuilt itself with the iMac and then MacBook. Just as Apple started to run out of steam, Google came to the front with its cloud-driven Chromebooks. Now when the things are changed Microsoft wants to take back the throne, and once again have a prime place in the classroom, where it

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Augmented Reality (AR), Breaking, Business, Education, News, startups, Virtual Reality (VR), VR World

VR First Goes Independent, Futuremark Joins the Initiative

VR First launched in January 2016 as a initiative inside troubled Crytek GmbH, with the goal of establishing VR laboratories in universities around the world. Over the past 15 months, VR First helped build 26 labs in North America, Europe, Australia, and Asia. At this point in time, 14 more locations are in various stages of completion. More lab installations will surely follow as the VR First initiative received over 280 applications thus far, out of almost 600 universities that have applied for the program. The initiative is starting to gain traction in the industry, as legendary benchmark maker Futuremark revealed that it teamed forces with

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Analysis, Biotech, Breaking, Education, Entertainment, HTC, News, Oculus, , Samsung, Virtual Reality (VR)

Who is Trying to Make Key App for VR?

It’s hard to avoid the hype around virtual reality (VR) headsets like the HTC Vive, Oculus Rift or its mobile counterpart, Samsung Gear VR; much of that excitement is focused on console, mobile, and PC gaming. However, the technology has applications in most industries. Let’s take a quick look at some of the more significant developments in VR elsewhere in the world, in travel i.e. tourism, medicine, and virtual replacements for smokey casinos. Travel / Tourism Travelling without leaving your seat is one of the big ideas behind VR headsets so it’s perhaps no surprise that Destination BC (British Columbia, Canada) and Visit Australia are

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Breaking, Education, Entertainment, HTC, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Lifeliqe Partners with HTC Vive to Drive VR Education

Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use

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