Auto, Companies, Gaming, Hardware, Nvidia, Space and Science, VR World

The NVIDIA DRIVE PX Gets ATTT Award of Excellence

Nvidia-Wallaper-widescreen-2

The NVIDIA PX autonomous car development platform recently received the Award of Excellence in the Autonomous Driving/AI division. The accolades were handed earlier this week at the 7th Automotive Telecommunication Technology Tokyo exhibition, marking another achievement. It also showcases how the car industry is taking bigger and bigger steps towards autonomous driving. The award is the latest recognition of the key role GPUs – and the AI renaissance sparked by GPU-powered deep learning techniques – are playing as automakers race to offer more sophisticated capabilities. “With NVIDIA’s chips coming into the car industry, autonomous driving has suddenly become a reality,” said Takeshi Natsuno, head of the awards committee

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3D, AMD, Companies, Gaming, Hardware, VR World

Radeon Graphics: The Intersection of Speed and Sophistication in the DirectX 12 Era

AMD Radeon Pro Duo in MAINGEAR System

AMD announced their impressive roster of state-of-the-art DirectX 12 games and engines, each with extensive tuning for the Graphics Core Next (GCN) architecture at the heart of modern Radeon GPUs. This marks another milestone in the quest to adhere to newer game/application requests, creating a great showcase of performance and visual appeal. This also provides owners of the newest AMD Radeon graphic cards a chance to fully utilize all the advancements of DirectX 12 games, engines and design. This news comes in mid of recent talk and rumors about potential developments by AMD in the field of processors and graphics, giving the fans of the brand

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AMD, Breaking, Business, Exclusive, Game Developer Conference (GDC), Gaming, Graphics, Hardware, News, Nvidia

AMD VR Ready Premium Program Collides with Nvidia VR Ready

Sulon Q VR Headset Inside

It looks like we are heading for a return to brick and mortar stores. After years of online shopping, Virtual Reality and Augmented Reality demand to be experienced in the real world, and that’s where the battle will be lead. Who will buy what computer will strongly depend on level of fidelity and immersion. This is inevitably leading to a situation where AMD / RTG will square off versus an old ‘nemesis’, Nvidia. Strong competition between these two vendors led to better performance, better experience and most importantly, price wars. Back on E3 of 2015, AMD announced the R9 Fury X at $650 price point. AMD’s “Launch

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AMD, Breaking, Game Developer Conference (GDC), Gaming, Hardware, Intel, News, VR World

Intel’s Skull Canyon Micro Gaming PC Supports AMD XConnect

Intel Skull Canyon

Intel hosted its GDC media conference at The Box meeting venue in San Francisco, and the company demonstrated its commitment to the gaming community. Intel sees gaming market as a leading entertainment revenue driver by 2019-2021 (in alignment with predictions by Jon Peddie Research, Gartner, Gaming Business Review, DBI Intelligence etc.), and is making steps to make gaming pervasive entertainment experience. The company reorganized its desktop division last year and instituted new executive team that focuses on improving the gaming experience. One of results of those moves were focusing on human resources and bringing talented engineers back from mobile and other business divisions. We discussed this newly found focus with key

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Gaming, VR World

Star Wars Battlefront Outer Rim DLC To Launch Next Week

ogimage.img

Star Wars Battlefront Outer Rim DLC is coming next week! Gamers worldwide will be happy to know it’s been confirmed that the additional content will be released on PC, PlayStation 4 and Xbox One on March 22nd for all Season Pass owners. Everyone else, you’ll have to wait until 5th of April to purchase the DLC and play additional maps, play as new heroes, use new weapons and enjoy plenty of new features that are coming with this update. Electronic Arts is definitely making a great case for themselves and the Seasons Pass showcase. This was all revealed in an Outer Rim DLC stream made

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Breaking, Game Developer Conference (GDC), Gaming, Graphics, Hardware, News, Nvidia, press releases, Virtual Reality (VR), VR World

10 Ways NVIDIA is Making VR a Reality

NVIDIA Virtual Reality Track

We received a news release from NVIDIA which explains the company efforts on driving the Virtual Reality. On Game Developers Conference, NVIDIA unleased VRWorks – its Software Development Kit (SDK) for developing VR experiences on GeForce and Tegra hardware. In a way, the battle will heat up between different software development packages, especially between AMD’s LiquidVR, a continuation of Mantle API development, and NVIDIA’s GameWorks / VRWorks. VRWorks is a successor to GameWorks VR, which the company debuted last year – and presents a shift in thinking from gaming titles only into wholesome experiences (VR gaming, VR education, VR experiences, VR videos). We are providing you with

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Breaking, Business, Game Developer Conference (GDC), Gaming, News, Software Programs, Virtual Reality (VR), VR World

CryTek’s New Business Model: VR First, Pay What You Want

CryTek launches CryEngine V

A trip that every entrepreneur takes is a risky one. Some 15 years ago, a small company from Germany came up with a 3D engine that drove incredible experiences in the form of Far Cry franchise. 12 years later, CryTek has evolved from being a game developer into an engine company with the latest CryEngine release presents the next step in evolution. First and foremost, CRYENGINE V is now free. The company is adopting the “Pay What You Want” model, and shifting from today’s business model into a model that will see the company grow beyond being a game engine technology company. The new strategy started with collaboration with Amazon on

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AMD, Gaming, VR World

AMD Gaming Evolved Gets Updated

amd_gaming_evolved_wallpaper_by_jonathanaslan-d631t5f

It seems that streaming is ‘all the rage’ right now. Showcasing your skills, giving fans across the world access to your gaming and showing your neat tricks. This is basically what’s it all about. Thanks to AMD’s Gaming Evolved this is now even simpler and even more easy to use. We’ve talked a lot about the future of streaming/showcases of gameplay in recent months. For certain games, giving the individuals a first eye witness into the world of pro’s and other popular players is the way to go. Simply put, it increases the popularity and allows gamers, specially with certain titles, to earn more money than ever

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Entertainment, Gaming, Graphics, Hardware, Software Programs, VR World

New Unity Beta Released with Enhanced VR

Unity Engine

Unity Technology’s Alex Lian announced during GDC 2016 that the latest public beta of the Unity engine is now available to download. Listed as version 5.4, the updated platform is now available to all developers, even those who are using Unity Personal Edition. The beta promises updated graphics, better performance, a tighter Unity IAP integration, and a “major” upgrade to VR rendering. “We listened to what you had to say about the quality of final releases, so in order to get more feedback on real life use before we push anything to final, we’ve decided to release Unity 5.4 as a beta,” Lian said in

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Breaking, Business, Gaming, News

JPR: No more Nintendo Consoles?

On a morning brief about the state of gaming industry, analyst firm Jon Peddie Research gave out details on the size of overall gaming market, focusing on the hardware aspect. In the slide detailing the console wars, we saw that SONY shipped 36 million PlayStation 4 consoles, taking 55% of the overall console market. Microsoft is stuck firm in the second spot with 39%, while Nintendo is dead last with 6%. Which prompted Jon Peddie to say “I don’t believe we will see the next generation console from Nintendo.” The story is different when it comes to the handheld gaming market, where Nintendo occupies 83% of the market, with Sony

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Entertainment, Gaming, Hardware, Software Programs, Virtual Reality (VR), VR World

Manus VR Glove Dev Kit Pre-Orders to Open for $250

Manus VR gloves

On Thursday, Manus VR said that pre-orders for the first Manus glove developer kit (DK1) will open its doors in Q2 2016. For $250, the kit will contain one pair of VR gloves, two wrist-mounted holders for the HTC Vive controller, various cables, plug-ins for the Unity and Unreal engines, an open-source SDK for five operating systems, and a demo game for each of those platforms. The kit will ship out to customers in Q3 2016. Currently compatible with only the HTC Vive VR headset, the Magus gloves will work on Android, Windows 7 and newer, Linux, Apple’s iOS and Mac OS X platforms. According

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Entertainment, Gaming, Graphics, Hardware, VR World

HTC Working on VR Headset For Smartphones, Tablets

HTC Vive

The HTC Vive VR headset is slated to go retail on April 5. Based on Valve Software’s SteamVR platform, the Virtual Reality device packs OLED screens with a resolution of 1080×1200 per eye, and more than seventy sensors. Unlike the upcoming Oculus Rift, the Vive can work in a space of 15 feet by 15 feet, allowing users to move around the virtual world. However, the headset will cost a meaty $799 and require a somewhat beefy PC to support it. So what if you don’t have an extra $799 to spend on VR? There’s always the Samsung Gear VR for $99, but that requires a

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Entertainment, Gaming, Graphics, Hardware, VR World

Zotac Uses GeForce GPU for VR-Ready Mini-PC

Zotac Zbox CI320 Nano 01

Looking for a PC ready for virtual reality? If you’re not looking to build a Virtual Reality Computer, Zotac may have what you’re looking for with the upcoming launch of its MAGNUS EN980. It’s actually a ZBOX mini-PC that not only packs a VR punch, but presumably saves space on your desktop or living room tabletop. It also sports a NVIDIA GeForce GTX 980 GPU (mobile version?) and a sixth-generation Intel Skylake processor, making this unit a possible candidate for the upcoming Oculus Rift or HTC Vive VR headset. The company says the MAGNUS EN980 is its most powerful ZBOX unit to date that “goes beyond

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Breaking, Entertainment, Gaming, Graphics, Hardware, Software Programs, VR World

OTOY Ported CUDA to Non-NVIDIA Hardware

OTOY Render CUDA code running on AMD FirePro

VentureBeat reports that Los Angeles-based OTOY managed to reverse engineer Nvidia’s CUDA language to run on chips other than Nvidia’s own GPUs. That means programs written in the CUDA language can now run on GPUs provided by Intel, AMD, and ARM. Thus, software built for NVIDIA GPUs will work on a multitude of devices ranging from an AMD-based console (PlayStaton 4, Xbox One) to an Apple iPad or iPhone. The cloud rendering company launched in January 2009, and has developed a technology that uses “clusters of GPUs” in the cloud to render cinema-quality graphics that’s streamed to a client within a web browser. The company also provides

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Entertainment, Gaming, Graphics, Hardware, VR World

Apple iPhone VR Headsets Arriving This Fall?

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Last month, Mark Zuckerberg said that since the launch of Samsung’s Gear VR back in November 2015, more than a million hours of video have been consumed using the device. He said the response to Gear VR has been “incredibly strong,” and creates the best mainstream VR experience by combining Facebook’s Oculus-based technology and Samsung hardware. The drawback to Gear VR is that it’s compatible with only a few select Samsung phones. Google Cardboard VR, on the other hand, is a cheaper alternative that has the same basic principle: slide the phone in and load up a special app. The good thing with Cardboard is that

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Breaking, Business, Entertainment, Gaming, News, VR World

Fantasy Sports Games are Gambling & Legal in Virginia

HBO dedicated a Last Week Tonight with John Oliver show to the problem of online gambling.

Ever since the ‘fantasy sports’ entertainment genre appeared on sites like Yahoo!, it was clear that sooner or later, the monetization craze will start. Today, we have two fantasy gambling websites, Draft Kings and FanDuel – fighting to become a legal form of spending your real money on betting. Perhaps the best explanation about ‘fantasy betting’ was done by John Oliver from HBO. If you’re unaware of what’s going on with fantasy gaming / gambling, please check the video below: In Virginia, they got just that. While the Fantasy Sports Act doesn’t exactly qualify Fantasy Sports as gambling per se (and would face scrutiny of Federal agencies), the

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Entertainment, Gaming, Graphics, Hardware, Software Programs, Virtual Reality (VR), VR World

Developers Says PlayStation VR is The Best

Sony PlayStation VR

WCCFTech recently spoke with developer Alfonso del Cerro, the founder of Pentadimensional Games, in a short interview about creating the upcoming first-person superhero game, Megaton Rainfall. This will be one of the first titles on Sony’s highly-anticipated PlayStation VR headset and is also slated to arrive on the PC. He said Sony first showed interest in the game when the company played it last year at GDC 2015. “They were looking for projects for PSVR and I was showcasing MR at the Indie Megabooth,” he told the site. “Since then, they have been very friendly, they helped us with the visibility, showing the game in videos,

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Breaking, Entertainment, Gaming, Graphics, Virtual Reality (VR), VR World

Valve Releases Session 1, 2 of SteamVR Dev Roundtable

steamvr_dev_round

Last week, Valve Software published the first session of its SteamVR Developer Roundtable, featuring VR developers Justin Liebregts (Cloudlands Minigolf), Andy Moore (Fantastic Contraption), Dylan Fitterer (Audioshield), Richard Stitselaar (Arizona Sunshine), Dave Walsh (Elite Dangerous), and Joachim Holmér (Budget Cuts). These “pioneers” spent just over 26 minutes talking about their experience developing virtual reality games for the SteamVR platform and the upcoming HTC Vive. The video opens up with Andy Moore talking about Fantastic Contraption, a building game for VR. He says most people don’t know how mind-blowing VR can be because they mostly see screenshots. He makes a valid point: after jumping into a

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Breaking, Gaming, News, press releases, Virtual Reality (VR)

Valve Announces The Lab, New VR Experience

Valve Corporation sent out a short press release citing that SteamVR Benchmark is not the only piece of VR software the company is working on. During the next week’s Game Developer’s Conference, the company plans to introduce a compilation of different VR demos, targeting their SteamVR platform (read: HTC Vive). Without further adue, this is the press release in its entirety: “VALVE ANNOUNCES THE LAB March 7, 2016 — Valve has announced plans to debut “The Lab,” a compilation of new VR experiments, at next week’s Game Developers Conference in San Francisco, CA. Set in a pocket universe of Aperture Science, “The Lab” offers multiple ways

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3D, Gaming, Graphics, News, Nvidia, Software Programs

NVIDIA Releases First WHQL-Certified Vulkan Driver

NVIDIA Corporation Logo

UPDATE March 8, 02:32AM GMT – We learned from NVIDIA that customers might experience issues when installing the drivers. Use ‘clean’ install option, rather than ‘Express’ one. Just a few weeks ago, The Khronos Group released Vulkan API. When the API (Application Program Interface) launched, leading hardware vendors released their beta versions of drivers which support Vulkan API. NVIDIA is first out the door with the WHQL-certified driver. We received word from Brian Burke (Senior PR Manager, NVIDIA) that new GeForce driver v364.47 passed Microsoft validation and is available for download. The driver brings the following features: Game Ready – built in game profiles for ideal performance on

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