Entertainment, Gaming, Graphics, Hardware, Software Programs, Virtual Reality (VR), VR World

Developers Says PlayStation VR is The Best

Sony PlayStation VR

WCCFTech recently spoke with developer Alfonso del Cerro, the founder of Pentadimensional Games, in a short interview about creating the upcoming first-person superhero game, Megaton Rainfall. This will be one of the first titles on Sony’s highly-anticipated PlayStation VR headset and is also slated to arrive on the PC. He said Sony first showed interest in the game when the company played it last year at GDC 2015. “They were looking for projects for PSVR and I was showcasing MR at the Indie Megabooth,” he told the site. “Since then, they have been very friendly, they helped us with the visibility, showing the game in videos,

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Breaking, Entertainment, Gaming, Graphics, Virtual Reality (VR), VR World

Valve Releases Session 1, 2 of SteamVR Dev Roundtable

steamvr_dev_round

Last week, Valve Software published the first session of its SteamVR Developer Roundtable, featuring VR developers Justin Liebregts (Cloudlands Minigolf), Andy Moore (Fantastic Contraption), Dylan Fitterer (Audioshield), Richard Stitselaar (Arizona Sunshine), Dave Walsh (Elite Dangerous), and Joachim Holmér (Budget Cuts). These “pioneers” spent just over 26 minutes talking about their experience developing virtual reality games for the SteamVR platform and the upcoming HTC Vive. The video opens up with Andy Moore talking about Fantastic Contraption, a building game for VR. He says most people don’t know how mind-blowing VR can be because they mostly see screenshots. He makes a valid point: after jumping into a

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Breaking, Gaming, News, press releases, Virtual Reality (VR)

Valve Announces The Lab, New VR Experience

Valve Corporation sent out a short press release citing that SteamVR Benchmark is not the only piece of VR software the company is working on. During the next week’s Game Developer’s Conference, the company plans to introduce a compilation of different VR demos, targeting their SteamVR platform (read: HTC Vive). Without further adue, this is the press release in its entirety: “VALVE ANNOUNCES THE LAB March 7, 2016 — Valve has announced plans to debut “The Lab,” a compilation of new VR experiments, at next week’s Game Developers Conference in San Francisco, CA. Set in a pocket universe of Aperture Science, “The Lab” offers multiple ways

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3D, Gaming, Graphics, News, Nvidia, Software Programs

NVIDIA Releases First WHQL-Certified Vulkan Driver

NVIDIA Corporation Logo

UPDATE March 8, 02:32AM GMT – We learned from NVIDIA that customers might experience issues when installing the drivers. Use ‘clean’ install option, rather than ‘Express’ one. Just a few weeks ago, The Khronos Group released Vulkan API. When the API (Application Program Interface) launched, leading hardware vendors released their beta versions of drivers which support Vulkan API. NVIDIA is first out the door with the WHQL-certified driver. We received word from Brian Burke (Senior PR Manager, NVIDIA) that new GeForce driver v364.47 passed Microsoft validation and is available for download. The driver brings the following features: Game Ready – built in game profiles for ideal performance on

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Analysis, Breaking, Business, Gaming, Microsoft, Windows

Tim Sweeney Rightfully Attacks Microsoft over Windows Store

microsoft-windows10

‘Poor’ Microsoft. The company simply doesn’t know how to do a right move without offending, or simply infringing the rights of its consumers. First Microsoft shoveled Windows 10 Upgrade down everyone’s throats (Windows 7, 8, 8.1 all push Windows 10 upgrade as almost-mandatory), and then started doing potentially anti-trust acts. Windows 10 Store lacks any serious AAA titles – be that gaming or an applications, and it is not getting better with titles that are being released now. The list of AAA gaming titles that experienced severe user-friendly failure test over the past couple of weeks is astounding: Gears of War 10th Anniversary – performance on AMD is

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Gaming, Videos

Video: 5 Reasons Valve Should Make Half-Life 3

Half-Life-3

Half Life 2 is still holding its own in terms of play-ability and graphics. The game may be a bit dated, that is true, but it is still looking good in many different areas. On the other hand, we are all eagerly awaiting the sequel for the past few years – with nothing but rumors floating around for the past few years. Half Life 3 is on the top of gaming discussions for a few years now, yielding plenty of possible outcomes, ideas and different scenarios on its story, graphics and release date – above all other. This fan made video showcases five reasons why Valve should make

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Breaking, Gaming, Microsoft, News, VR World

Free Forza Motorsport 6 to arrive in Windows 10 Store

Forza Motorsport 6: Apex

Windows 10 Store was recently exposed to a healthy dose of criticism showing the issues customers face if they purchase games inside Microsoft’s e-tail platform. Titles such as ‘Rise of the Tomb Raider’ and ‘Quantum Break’ come with a list of incredible limitations that software developers will really have to remove if Windows Store is to become anything else but “Games for Windows 2”. In order to bring the platform to the level of experience delivered by Valve’s Steam or EA’s Origin, Microsoft prepared a flagship title. This game will utilize all the latest technologies offered by Windows 10. We’re talking about DirectX 12 API, high-resolution textures and support

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AMD, Breaking, Gaming, Graphics, Nvidia

DOOM Alpha Benchmark: AMD Dominates over NVIDIA

DOOM Multiplayer Alpha Map

When AMD introduced its Fiji GPU family, the company said that the innovations put into the GPU will give solid performance in applications of today, but that they will ‘kick ass’ as soon as future applications begin to appear. Precisely, two high ranked AMD executives we talked to openly discussed their focus on DirectX 12 and Virtual Reality. As Fiji approached the launch date, NVIDIA countered by launching GeForce GTX 980 Ti, i.e. a $1000 Titan X card with half the memory – for 35% less. Overall winners were gamers, who got an incredible choice, high performing parts for (more) affordable prices. Depending on who you like, you could build

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Breaking, Gaming, Hardware, News

Killer Networking Gains Traction

Killer Networking DoubleShot technology

Couple of weeks ago we interviewed Michael “Mike” Cubbage, who is working hard on getting that ‘second act’ for the Killer networking technology. This small, but growing company is finding itself in the thick of action, where a often neglected part of our ‘always connected’ life is becoming more important than ever. We’re talking about networking, of course. Since becoming independent of Qualcomm, Killer networking tech really began to take off, and they’re now present in more systems than they were during their time as Bigfoot Networks, and later inside Atheros / Qualcomm Atheros. You can now experience Killer networking technology inside numerous motherboards from ASRock, GigaByte and MSI, both

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Game Developer Conference (GDC), Gaming, News, , Virtual Reality (VR)

The Three Games I Want to Play in VR This Year

Virtual Reality Content around Female Head. Credit: Amelia Rose

Virtual Reality (VR) has undergone an amazing evolution in the last two decades. Can anyone recall the bulky headsets I’ve seen in the 1990s, which offered a less than ideal experience. I’ve tried Fortix VFX-1, which was a capable device, released well ahead of its time, which could have started a VR revolution back then – but failed to become a mainstream technology. But today VR is living its renaissance, with headsets like Oculus Rift and its likes, and can bring on a new revolution. Especially in gaming. The problem with the headset above was the fact that it asked a very steep price, but those were

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Breaking, Gaming, News

King Activision Blizzard is World’s Ninth Country

Blizz Activision

Activision Blizzard completed the acquisition of King Digital Entertainment PLC, a game developer mostly known for a viral game hit Candy Crush Saga. The deal is worth $5.9 billion, and the bean counters at Activision Blizzard stated that they expect cumulative effect of $6.25 billion in annual revenue, and approximately $2 billion in operating income. Given that the company achieved $4.65 billion in revenue and $892 million in post-tax profit, this acquisition could pay off in a few years. Overall, the company is hoping to break into the $25+ billion market cap, which should not be too difficult. What makes this deal important is the fact that the number of

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AMD, Breaking, Gaming, Graphics, Nvidia, Reviews, Virtual Reality (VR)

Valve VR Test: AMD Wins Against NVIDIA?

Valve Steam VR

Update March 17th, 2016 16:52 GMT – The AMD R9 Nano x2 was the performance achieved by Radeon Pro Duo. We have discussed the SteamVR benchmark with Valve and they are working on expanding the benchmark score to incorporate more frames. The Fidelity test will stay just that (“Crank it up to 11”), but the benchmark will be enhanced to factor in the developments of graphics hardware. We will follow up as more developments around SteamVR happen. Original Article: Over the past three weeks, we saw two VR vendors releasing their tests to check can your machine deliver an optimal VR experience or not. As it goes, one vendor (Oculus) did

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Amazon, Breaking, Cloud Computing, Game Developer Conference (GDC), Gaming, News, VR World

Amazon Enters Game Engine Industry with a Bang

Amazon Lumberyard Game Engine

In a move that might push gaming industry to new boundaries, Amazon just launched free game engine. A game engine that will enable game developers to create a AAA gaming experience through a Internet browser such as Google Chrome, Mozilla Firefox etc. The story of Lumberyard started when Gunfire Games showcased their skill to a number of Amazon executives. They used CryTek’s game engine to create a workable prototype of a multiplayer shooter in mere three months, using limited resources. This got Amazon interested and the company created Lumberyard business division (to work alongside Amazon Games), teaming up with CryTek on creating a game engine which would integrate all the services that Amazon

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Breaking, Game Developer Conference (GDC), Gaming, News, Virtual Reality (VR)

Epic Games Shows Unreal Creation in Virtual Reality

Powered by Unreal Engine from Epic Games, Inc.

In 1998, a company then known as Epic MegaGames introduced Unreal Engine editor which enabled their customers and enthusiasts to build world levels in three dimensions, causing a revolution in how the games were made. Their approach to building digital worlds was nothing short of revolutionary, and have set the trend for others to follow. Fast forward to 2016, and we’re starting to see middleware and product design tool vendors to discuss how can VR be used for more efficient product development. For example, PTC acquired Vuforia while Dassault launched a Life Sciences (medial) tool using Virtual Reality. But what we’ve seen so far, Epic Games takes the cake. In their ‘come to the GDC’

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Entertainment, Gaming, News, Virtual Reality (VR)

See All 12 Games from Valve Steam VR Showcase

Valve Steam VR

While HTC is putting finishing touches on the Vive Pre hardware which will power Steam VR gaming platform, Valve Software is launching ‘Steam VR Showcase’, their in-house content distribution platform which is expected to feature VR games, movies and more. However, their first priority is to support game producers, regardless of how small or big they are. With Steam Greenlight program, which opened a new channel to small indie game developers – Valve almost created a new economy reality for those developers whose ideas almost always fell on deaf ears of large publishers. With the advent of crowdfunding and afore mentioned Greenlight, indie game developers got resources

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Entertainment, Gaming, Mobile, Mobile Computing, Mobile World Congress, News, , VR World

Smartphone Gaming in 2016

Zynga produces gaming and gambling titles.

In the first few months of any new year, consumers excitedly begin to anticipate the year’s incoming smartphones which are, not coincidentally – usually given their first introduction, during the February/March festival and trade show season (Lunar New Year and Mobile World Congress). This year is no different as smartphone manufacturers begin to leak whispers of what we can expect with their latest releases. In many ways, everything we look for in a smartphone; screen, processor, memory, battery life, can all be summed up by what smartphone gamers look for too. Gamers are reliant on every aspect of a smartphone’s features and, while some fans

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Gaming, Hardware, Memory & Storage Space, News

OCZ Gaming Unveils Streamer Sponsorship Program

OCZ Gaming Team

Gaming is one of largest, if not becoming the largest form of entertainment, and last several years witnessed the rebirth of PC gaming, as gaming consoles cannot keep up with the system demands of new games. As such, the way to advertise to new audiences is shifting, with a barrier of entry becoming so attractive that anyone with the right mindset and dedication can do it. Over a decade ago, I met Jonathan Wendel, who went on to become a first pro-gamer to earn over a million dollars, and creating a successful collaboration with different hardware vendors with his ‘Fatal1ty’ brand (Abit, ASRock, Creative Labs, OCZ etc.). Now,

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Analysis, Companies, Gaming, VR World

Marc Laidlaw Retires, Half Life 3 Nowhere to be Seen?

Half-Life-3

Yes, Marc Laidlaw retired. That’s not the sad part. The guy provided us with the storyline on both the Half-Life and Half-Life 2, plus all those ‘Episode’ releases. the official reason for his departure is ‘retiring.’ Something that happens when you’ve done a job for far too long and can’t really stand the surroundings, colleagues or the work at hand. A redditor named TeddyWolf first revealed the news of Laidlaw’s retirement from Valve: “My nickname when I first started at Valve in 1997 was “Old Man Laidlaw.” The little baby level designer who gave me that nickname is now older than I was then. Imagine how

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Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, News, Virtual Reality (VR), Wearables

Preview: HTC’s Vive Pre VR is a New Design

HTC Vive is now a reality.

Several weeks ago, HTC came out with a statement that their Vive VR system, which is being developed together with Valve Corporation and their SteamVR platform – is being pushed back from December 2015 to April 2016. While the company kept mum on the reasons for the delay, they insisted it wasn’t related to manufacturing issues, but rather because of ‘technological breakthrough’. On CES 2016, HTC and Valve finally released the images of completed products, and we have to admit they look quite different compared to the Vive VR setup we tested in November. Under the retail product name HTC Vive Pre, the company introduced what is a third generation of

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Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, Military, News, Virtual Reality (VR), Wearables

Vuzix Launches New AR and VR Products

Vuzix iWear Virtual Reality Glasses run Android 5.0

While there is a lot of focus on companies that are announcing their VR and AR products, the realities are that those ‘loud’ announcements serve to hide the fact that those companies are not shipping. On the other hand, there are companies such as Vuzix Corporation, which ship AR/VR products for years now – just not in the limelight. “Augmented and Virtual Reality are no longer concepts from science fiction movies, and we are at the forefront of bringing that technology to the world,” says Paul Travers, President and Chief Executive Officer at Vuzix. “Our award-winning lineup of AR/VR solutions and patented technologies reflect our extensive experience

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