Analysis, Augmented Reality (AR), Auto, Education, Gaming, Hardware, Virtual Reality (VR), Wearables

Improving the feel of virtual and augmented reality

Although VR headset technologies continue to improve, with a number of new technologies slated for release this year, and with a long-rumoured Apple AR device potentially in the works, it’s easy to lose sight of the fact that there are several more senses beyond sight and sound. And, because virtual taste technology appears to be nowhere near commercialization, and the only commercialized virtual smell technology remains in pre-order phase, sniffing virtual roses or eating a virtual slice of cheesecake are likely a long way off. Those looking for a bit more sensory engagement in virtual and augmented reality can take heart, however, because a number

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Analysis, Gaming, Hardware, News, Sony, Virtual Reality (VR), VR World

Sony patents next-gen VR motion controllers

As reported by VRFocus, Sony has released two new patents that may indicate next-generation motion controllers. The first of these patents show off a controller with an analog stick (as opposed to a touchpad common on other VR controllers or the buttons on the PS Move wands), and a number of face-mounted buttons. The second offers finger placement tracking and refers to the controller being tracked by a head-mounted display, which could imply a new revision of the PlayStation VR headset for use with these controllers. For those who aren’t familiar with the current PSVR setup, here’s a little background information. None of the hardware

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Hardware, HTC, News, Virtual Reality (VR), VR World

HTC Vive Pro adds hand-tracking and more through new cameras

The HTC Vive Pro boasts numerous improvements over its predecessor, the HTC Vive, but its new dual cameras are particularly interesting. HTC was intentionally vague about them at CES, so it left many enthusiasts speculating. According to Vive VP Raymon Pao, the cameras are stereoscopic and only have a VGA resolution. As originally developed, they were just there as a safety feature to help people stop themselves from bumping into things. Where things changed was when developers got their hands on it. Speaking to Engadget, Pao says the cameras are able to capture depth data within two meters. An unnamed Japanese developer used the dual

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, Hardware, Mobile, News, Oculus, Virtual Reality (VR), Wearables, Wearables

First look at Oculus Go via Twitter and Reddit

Photos of what is perhaps the most hotly-anticipated VR headset of 2018 appeared today on Twitter, only to quickly be removed — but not before at least one image ended up on Reddit. According to multiple sources, at least two developers tweeted snapshots of Oculus Go devkits that they received today, with one of those photos making it to Reddit. The Oculus Go is intended to be an ultra-affordable, all-in-one VR solution, with units pricing in at a $199 US MSRP. Distribution of devkits also suggests that Oculus is on track to deliver the headset according to their “Early 2018” timeline. Moreover, if product photos

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AMD, Companies, Cryptocurrency, Graphics, Hardware, News

AMD: We are ramping our GPU production

Because of the increasing market demand, AMD said that they are planning to increase production of graphics cards which are currently in short supply. Recently they launched RX Vega GPU that you simply can not buy anymore because of the raising popularity inside of the crypto mining community. AMD admitted that their Radeon cards were also in short supply and said that the “guilty ones” were exactly the mining applications. Therefore, the company promised to increase production and said that they are hoping to satisfy the growing demand without disappointing any of its customers. “The graphics channel is very low, and we are certainly working

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Buying Guides, Exclusive, Gaming, Guides, Hardware, Intel, Nvidia, VR World

VR WORLD’s 2018 VRPC Guide

While it isn’t difficult to get excited about virtual reality, many people have not jumped onboard yet by setting themselves up with VR-capable hardware. Whether it is pricing (top of the line PC can cost thousands), availability or a knowledge gap (or a combination of either) that stands in the way, we can certainly help alleviate part of the challenge by providing you with a PC spec sheet build for a killer VR experience, all on a budget of around $1,000. Here is everything you need to know about it. The Build Case: Thermaltake Core G21 Tempered Glass Edition The start of every PC build

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AMD, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, iOS, Microsoft, Mixed Reality (MR), Mobile, Mobile Computing, Nvidia, Operating Systems, Reviews, Smart Home, Smartphones, Virtual Reality (VR), VR World, Windows

VRWorld: Our Most Popular Stories of 2017

While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and

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Google, Hardware, News, Oculus, Software Programs, Virtual Reality (VR)

Google’s VR sculpting software adds new features

On Monday, Google announced upgrades and several new beta features to its Google Blocks VR object sculpting software. The improvements build upon the six-month-old platform’s features, making it easier to use and also responding to feature requests from users. New items include three alternatives to the original “desert” theme modelling environment and improved snap-to-object and mesh-snapping functionality. More comprehensive features can also be enabled by users, with the caveat that they are considered in beta, and as such may have some unresolved bugs. These include: a non-coplanar face mode; a loop subdivision feature; edge, face and vertex deletion; worldspace grids; a volume insertion ruler; an

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Education, Google, Hardware, News, Virtual Reality (VR)

Lenovo makes major push into education market

Lenovo this week announced that it is launching Lenovo Virtual Reality Classroom, a comprehensive VR educational system that leverages the company’s upcoming Mirage Solo headset. The move appears to mark a significant attempt by the company to make transformative inroads into educational markets. Available in the U.S. starting this April, with a fall launch slated for Canada, the Virtual Reality Classroom package includes: Lenovo Mirage Solo VR headsets; high-performance, pre-configured routing hardware; specialized content; a Lenovo tablet with specialized software for teacher use; a commercial warranty; top-tier product support; and either a custom cart or case with integrated charging (based on bundle size). The platform

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Education, Hardware, News, Virtual Reality (VR)

PIXO VR releases gas meter inspection training system

VR safety training company PIXO VR today announced the release of its Gas Meter Safety Inspection VR Training system, marking the first time their VR training module has been made commercially available for utility companies. The system addresses the challenge of providing reliable, efficient training to natural gas company employees responsible for discovering problems in gas meters — something normally difficult given the many possible configurations and defects workers may need to tackle. PIXO VR says that their system can help this by more rapidly closing the experience gap between new and long-tenure workers, by putting trainees into a highly-realistic 3D simulated environment that simulates

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Analysis, , Google, Hardware, Oculus, Qualcomm, Virtual Reality (VR)

The most anticipated VR headsets of 2018

Although we are likely to see incremental improvements to many popular VR headsets over the next twelve months, it appears some of the biggest VR news in 2018 may be focused on entirely new headsets from popular and less prominent manufacturers alike. Following is a summary of four pending devices that we feel are the most anticipated new headsets that will be released this year. Pimax 8K Having set a new funding record on Kickstarter for a VR project, the Pimax 8K appears ever-closer to winding up on the heads of its backers. The headset — the first to provide 8K resolution — is scheduled

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Google, Hardware, News, Software Programs, Virtual Reality (VR)

Plex brings big screen social experience to VR

This week, client-server media player maker Plex, Inc. announced the availability of Plex VR, an app that brings the company’s product suite to Google Daydream-enabled VR devices. As explained on the company’s blog, the new app allows users to view Plex Media Server content while immersed in a VR environment. Not only does this equate to a “big screen” viewing experience for video content, including 3D and 360/180 video, but it also brings real-time social features to the platform. Those using Plex VR can join up to three friends in a virtual, “sleek” apartment or drive-in movie theater to watch the same content in real-time,

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Artificial Intelligence, Augmented Reality (AR), Cryptocurrency, Gaming, Hardware, News, Software Programs, Virtual Reality (VR)

MIT-hosted tech accelerator opens for second batch of applications

Play Labs, LLC and the MIT Game Lab announced this week that they are open to applications from a new round of startups who wish to participate in their “playful technology” accelerator program. Successful applicants will receive mentoring, facilities, and funding (in cash or Bitcoin) in return for common stock. The incubator hopes to receive applicants from startups developing technologies for use across a broad spectrum of industries, including finance, healthcare and manufacturing. Examples of technologies the incubator hopes to see amongst startups span the realm of digital currency/blockchain, eSports/video games, VR/AR and machine learning/AI. The program will be ran by Rizwan Virk, an MIT

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Analysis, Gaming, Hardware, News, Toys, Wearables

Nintendo Labo, or how Google Cardboard changed everything

Nintendo Labo is the newest cool weird project from Nintendo. Labo is difficult to define, but perhaps the best way to describe it is an assortment of cardboard-based games and applications for the Nintendo Switch. Labo comes in kits, and there are two kits at the time of the announcement. The Variety Kit offers an RC Car, Fishing Rod, House, Motorbike and Piano. Each of these peripherals are built with a combination of Joy-cons, cardboard and the Switch itself. There’s also a Robot Kit, which creates a wearable robot suit reminiscent of the previously-canceled Project Giant Robot for Wii U. If the idea of cardboard-based

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Analysis, Augmented Reality (AR), , Hardware, HTC, Microsoft, Mixed Reality (MR), News, Oculus, Opinion, Sony, Virtual Reality (VR), VR World

Top 10 AR/VR Stories of 2017

Although 2017 has come and gone, its impact on the augmented/virtual reality industry will undoubtedly be felt for decades to come. While it remains to be seen if 2017 will be recognized as the year AR/VR finally made its first real push into the mainstream, there were a veritable plethora of events that occurred last year that will continue to influence the industry. After substantial contemplation, we have picked what we at VRWorld believe to be the Top Ten VR/AR Stories of 2017. Here they are, counting down from #10: #10 – Pimax 8k First discussed by VRWorld last January, the Pimax 8k would go

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Augmented Reality (AR), Companies, Dell, Hardware, HTC, Microsoft, Mixed Reality (MR), News, Samsung, Sony, Virtual Reality (VR), Wearables, Wearables

VR Headset Price Cuts Lead to Quarterly Sales of More Than 1 Million Units

Virtual reality has taken the world by storm in the last couple of years – except it has not. Although the excitement about its potential to become nothing short of awesome has been discussed in great detail in the press, this hasn’t translated into sales. While people will gladly pay amounts close to $1,000 for smartphones that allow them to play real money online video casino games and others as fluidly as possible, they seem to be reluctant to invest a smaller amount into VR gear that has a similar – or often smaller – price. And while it would be a bit harsh to

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2018, Artificial Intelligence, Augmented Reality (AR), Cloud Computing, Companies, Consumer Electronics Show (CES), Google, Hardware, HTC, Mobile, News, Qualcomm, Smartphones, Virtual Reality (VR)

CES: Lenovo introduces quartet of new AR and VR technologies

Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and

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2018, Augmented Reality (AR), Consumer Electronics Show (CES), Enterprise, Hardware, News, Virtual Reality (VR)

CES: Pico Interactive and uSens join hands

Headset manufacturer Pico Interactive, Inc. and HCI system developer uSens., Inc. have established a partnership that will see the Pico Goblin all-in-one VR headset incorporate uSens’ hand-tracking technology. The announcement came at this week’s CES 2018 in Las Vegas. “uSens and Pico already have a long-standing relationship, originating from developing custom business solutions together,” said uSens CTO and co-founder Dr. Yue Fei. “We are excited to formally work together into 2018 to bring our HCI solutions to their user base, as we see all-in-one and mobile headsets as the driving force behind growth in the VR market,” he continued. The partnership will see uSens’ 26DOF

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2018, Augmented Reality (AR), Auto, Consumer Electronics Show (CES), energy, Hardware, News, Wearables

CES: HiScene demos communication-focused AR glasses

HiScene, a Chinese provider of AR products and services is demoing it’s recently-launched HiAR augmented reality glasses at this year’s CES in Las Vegas. The product, which is intended for fields including aerospace, power, automotive manufacturing and education, previously won an Innovation Award at CES Asia and the Red Dot Design Award 2017. Notably, the company says their product is the first mass-produced binocular AR smart glasses in China. According to HiScene, the glasses improve brightness and heat dissipation compared to earlier models, while also featuring a minimalist user interface that is particularly well-suited to augmented reality. Of further interest is that the glasses integrate

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2018, Android, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Google, Hardware, Internet of Things (IoT), Mobile, News, Samsung, Smartphones

CES: uSens strives to bring augmented reality to billions of users

HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. “ARcore currently only serves about 30 million Android phones, which is just five percent of the entire Android smartphone ecosystem,” said Dr. Yue Fei, uSens CTO and co-founder. The company indicated their platform could expand the reach of AR technologies to an estimated two billion smartphones. “With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those

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