Analysis, Augmented Reality (AR), Business, Companies, Gaming, News, Virtual Reality (VR)

Indeed shows increasing demand for VR and AR game development

Indeed.com boasts itself as the world’s #1 job site, and many people would agree with you. Because of Indeed’s size and scale, you can make a lot of interesting points by analyzing job posting and hiring trends through Indeed. A blog post from Indeed themselves has highlighted a number of gaming-centric trends on its site, but especially AR and VR. According to Indeed’s blog post, virtual reality and augmented reality jobs have shot up by 93% since 2015. This is a staggering increase over just three years, and with the release of Ready Player One and constantly-improving VR hardware, this number is sure to increase.

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Gaming, Hardware, News, Virtual Reality (VR), VR World

SteamVR adds resolution scaling feature for HTC Vive and other headsets

A common staple of PC gaming is the ability to change resolution and other graphical settings in accordance with your own machine’s performance levels. Despite how common this is in PC gaming, it’s actually surprisingly scarce in VR gaming (PC and console alike) due to the way that most VR titles are made to target a specific hardware configuration. A new feature for SteamVR hopes to alleviate this by adding a resolution-scaling feature to SteamVR. Screenshot credit: TechRadar.com The implementation of this feature opens up possibilities in two different directions. In one direction are people on the lower-end of the VR spec (GPU especially), who

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Augmented Reality (AR), Gaming, News, Virtual Reality (VR), VR World

VR Square, a VR theme park, is opening in Seoul

Image Credit: Korea Bizwire In Seoul, South Korea, a new VR theme park is opening. It’s called VR Square. We’ve covered a great number of stories concerning VR parks, but what sets VR Square apart is that this one is smack-dab in Seoul- its Hongdae neighborhood, in particular. The South Korean Ministry of Culture, Sports, and Tourism and the Korea Creative Content Agency are responsible for making this project happen, likely in hopes of drawing people from all over the world to their VR facilities. VR Square has a lot to offer, from basic VR headset setups to full room-scale experiences like the one seen

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Gaming, News, Nvidia, Virtual Reality (VR), VR World

Researchers using eye-tracking to exploit saccadic suppression in VR

Story and Image Source: RoadToVR At Nvidia’s GTC 2018 conference, researchers from Nvidia, Adobe, and Stony Brook University showed off a new system for redirected walking. This redirected walking uses quirks of human vision to get a user to think they’re walking in a larger VR space than the room they’re in would allow. The way this system works is by exploiting saccadic suppression. Saccades refer to rapid eye movements, and saccadic suppression refers to the period of blindness we experience when this happens, which can be counted in milliseconds. With high-end eye-tracking technology, this saccadic suppression can be detected and used to rotate the

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Business, Gaming, HTC, Intel, Mobile, News, startups, Virtual Reality (VR), VR World

Stories You Might’ve Missed: HTC 5G VR, CLOVR and more

Today in stories you might’ve missed, we’ll be covering stories that broke from March 1st to March 8th that we didn’t cover in their own articles. Big names like HTC and Intel made headlines this week, and even a Kickstarter project called CLOVR got a day in the limelight as well. To find out why, keep reading! HTC CEO believes that 5G can turn any compatible smartphone into a VR powerhouse Cher Wang, founder and CEO of HTC, believes that 5G networks can turn any entry-level VR device into something comparable to an HTC Vive. Considering HTC’s authority in VR- especially with their aforementioned Vive

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AMD, Augmented Reality (AR), Companies, Gaming, Hardware, Microsoft, News, Virtual Reality (VR), VR World

Stories You Might’ve Missed: Microsoft CLAW VR, AMDFLAWS and more

In the second week of March, from the 9th to the 16th, more stories broke. Microsoft, AMD and Bose were all in the news for vastly different reasons, but all of these reasons were relevant to the world of VR. Or, in Bose’s case, AR. This segment, Stories You Might’ve Missed, is for news stories that broke but weren’t given articles on our site. Let’s see what we missed. Microsoft shows off prototype CLAW VR controller One of the most interesting stories to break in March was the debut of the CLAW VR controller from Microsoft. In their blog post and YouTube video (embedded above),

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Entertainment, News, Virtual Reality (VR), VR World

How Ready Player One may impact sale of new VR products

Ready Player One, a movie directed by Steven Spielberg adapted from a sci-fi novel of the same name by Ernest Cline, is making waves. This is no secret. If you’ve spent time on the Internet lately, chances are you’ve probably heard the buzz. Whether the buzz is about its box office performance or criticisms of its poster, you’ve probably heard a thing or two. It’s a simple enough hero’s journey crammed full of pop culture love, and it seems to be something that people are enjoying. So, how is it relevant to our site, VR World? Well, a key part of Ready Player One is

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Artificial Intelligence, Blockchain, Business, Companies, Entertainment, News, press releases, Virtual Reality (VR)

How Decentraland’s Blockchain Powered Model Illuminates Our Digital Future

Ownership in the digital realm has always been something of a tough nut to crack. That genius tweet you just fired off? It’s a simple copy & paste away from being stolen. Your beautifully edited photography work? Right click, save as. Even for major content providers like movie studios, production companies and publishers, controlling the flow of content proves immensely difficult. The advantage for the content creators selling on the internet, however, is that they’re able to sell their product to whomever they please, free from content restrictions, curation or fees and levies. It’s a level of commercial freedom that has established the internet as

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Breaking, News, Oculus, Virtual Reality (VR), VR World

Oculus Rifts are turning into bricks: Here’s why and what you can do

Oculus Virtual Reality DK2

Are you a fan of the Oculus Rift? Statistics indicate that if you’re reading this article, you probably are. Unfortunately for fans of the Rift, their favorite VR headset stopped working today. Attempts to use the Oculus Rift in any applications have failed, meaning that these $400+ VR headsets are, as of today, effectively worthless. Oculus is scrambling for a fix to this issue, but this begs two big questions: What happened Essentially, the “signature” that allows Oculus software to run expired. Certificates exist for all kinds of things- websites, applications, etc- and they all need to be periodically renewed. In the case of code

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HTC, Oculus, Virtual Reality (VR), VR World, Wearables

Oculus Rift overtakes HTC Vive in Steam survey

The Oculus Rift surpassed the HTC Vive in popularity among Steam users for the first time, according to the results of the latest monthly Steam Hardware & Software Survey. The survey, which scans users’ PCs for different hardware components, found that the Oculus Rift accounts for 47.31 percent of VR headset use, compared to the HTC Vive’s 45.38 percent share of the market. Last January’s survey saw the gap between the two devices closing, with the Vive representing 46.96 percent of headset use while the Oculus Rift took 46.09 percent. Now the Rift sits in first place, just edging out HTC’s product. Windows Mixed Reality is

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Augmented Reality (AR), News, Virtual Reality (VR), VR World

VR experience recreates world’s first major photography exhibition

The National Science and Media Museum in the United Kingdom has opened a new exhibition that combines old technology with virtual reality. Entitled “Thresholds,” the immersive experience recreates the world’s first major photography exhibition. Participants are taken back in time to 1839, when one of the founders of photography, William Henry Fox Talbot, presented what was then the first substantial exhibition of the then nascent discipline. Via virtual reality, visitors are transported to a virtualized room at King Edward’s School in Birmingham, and are able to walk freely throughout the environment. Designed by British Artist Mat Collishaw, the immersive experience even allows visitors to touch

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Analysis, HTC, Mobile, News, Virtual Reality (VR), VR World

Amidst layoffs, HTC combines its smartphone and VR divisions

Despite HTC continuing the own the bragging rights to being one of the biggest names in VR and smartphone spaces, that still does not alleviate the financial hurdles the company has been struggling with since last year. This past week carried more changes, as Digital Trends reported HTC layoffs in their US offices, as well as a merging of their smartphone and VR divisions. This comes on the heel of Chailin Chang’s resignation as president of HTC, and according to DT, as many as 100 people could have been fired. Amidst dwindling smartphone sales, we take a look at the state of HTC’s virtual reality business. Fortunately,

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2018, Android, Apple, Augmented Reality (AR), Google, Mobile, News, Smartphones, Tablets, VR World

Google to release ARCore during the Mobile World Congress

2017 has been a busy one for VR/AR teams at Google, with company’s continued push into the space with Google Cardboard, AR for Pixel phones and, most recently, ARCore framework. The latter was announced mid-2017, and after all of this time in development, ARCore is finally ready to start shipping to developers and manufacturers. The framework will allow developers to more easily develop augmented reality applications for supported Android phones. While Google seems to want to make ARCore near-universal, there’s a fair chance that it will only launch for a select few devices for the time being, with the Pixel and Galaxy series being a

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Gaming, News, , Software Programs, Virtual Reality (VR), VR World

Pluto wants to be Discord for VR

Is the world of virtual reality missing a Discord equivalent? The boys over at Pluto seem to think so. Discord is popular as a gaming-centric communication application, thanks to features like Rich Presence and in-game overlays. It’s also a free alternative to services like Mumble, while still being more feature-rich than Skype. Discord has quickly become the most prominent communication app for gamers, so how does Pluto hope to do this for VR? Put simply, by providing an in-game overlay. A big downside of virtual reality as it is now is that there aren’t many options for social networking unless you’re in an app strictly

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Mobile, News, Smartphones, Virtual Reality (VR), VR World

Greenpeace uses VR to help double its sign ups

For charities like Greenpeace, increasing engagement is a top priority. Charities need donations and volunteers to function and without enough engagement, the organizations won’t have enough resources to accomplish its goals. While recognized charity powerhouses don’t need to worry too much about this worst-case scenario, it’s always good to get more people onboard. According to Paula Radley, a manager at Greenpeace, virtual reality is helping them do this in a big way. When they attend an event, they set up stations where multiple users can put on VR headsets to engage with 360 VR video of the Amazon rainforest, surviving in the Arctic and more. Greenpeace’s mobile app

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Augmented Reality (AR), Mobile, News, Smartphones, Tablets, Toys, VR World

Hot Wheels joins LEGO and other toys in Augmented Reality

At the 2018 Toy Fair, Mattel showed off a new augmented reality app that works with its Hot Wheels toys. Specifically, the application renders real-time 3D models of Hot Wheels Cities playsets when you aim your camera at their boxes in stores. The rendering shows the fully-assembled set, and you can even press a “Try Me!” button onscreen to send a virtual Hot Wheels car through the track. Mattel says that they will be releasing this Hot Wheels AR app in Fall 2018. They aren’t the first toy company to use this idea, either: Lego debuted a similar in-store AR app in 2016. Meanwhile, Lego AR-Studio

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Augmented Reality (AR), Entertainment, Microsoft, Mixed Reality (MR), News, Sport, Virtual Reality (VR)

VR makes Checking Behind the Scene of Swimsuit Sports Illustrated possible

The long-awaited (especially with men population), next Swimsuit Edition of Sports Illustrated is going to be its most immersive experience, as the spread is set to become available in VR, including on Windows Mixed Reality. Courtesy of the LIFE VR app in the Microsoft Store, Swimsuit Editor MJ Day will offer viewers a behind-the-scenes look at how the issue was created. From a strolling the Caribbean sand beaches with Ashley Graham to a incredible sandstorm in the desert with Paige Spiranac, Swimsuit fans will now get to experience the stunning locations and go inside the shoots like never before. The issue will also feature exclusive

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Analysis, Augmented Reality (AR), Breaking, Hardware, Mobile, News, Qualcomm, Smartphones, Virtual Reality (VR), VR World, Wearables

Qualcomm pushing mobile VR: Lighthouse-free 6DOF and exclusive Q&A

Ahead of the 2018 Mobile World Congress, Qualcomm is pulling out the big guns with the announcement of their Snapdragon 845 chipset and its VR-centric features. They’re pushing these features under the wider “Xtended Reality (XR)” umbrella, which includes AR as well. With the Snapdragon 845 reference design, Qualcomm is bringing a number of features to the table. Foveated rendering, for instance, uses eye-tracking to render what you’re not looking at in low-res to save on performance. Most interestingly, Qualcomm is also hoping to provide a full, roomscale 6DOF (six degrees of freedom) VR experience. 6DOF tracks full head-and-body movements, while 3DOF only tracks the direction

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Artificial Intelligence, startups, Virtual Reality (VR), VR World

Sensory reality pods let workers de-stress in VR

Dutch startup Sensiks claims it has the answer to job stress and fatigue in the workplace, in the form of a sensory reality pod (SRP) that stimulates multiple senses to immerse its users in relaxing virtual environments. The company also mentions the ability to “recall memories from the past” using its multisensory simulations. Each pod is 240 cm tall and 140 cm wide. Workers sit inside, donning a VR headset that presents them with 360-degree video while corresponding scent cartridges release smells like burning wood and freshly-cut lawn. Other sensory manipulations involve changes in temperature, air flow, and light frequencies. Visuals may take a person to

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