Business, Companies, Entertainment, News, Virtual Reality (VR)

AMC created VR App that helps you turn into zombie

Now you can experience the full terror of turning into a zombie from “The Walking Dead” in AMC’s new virtual-reality app. The 360-degree scene, which will feature Jeffrey Dean Morgan and Seth Gilliam, will debut on the app following the upcoming season-eight premiere. The scene, produced by Moth + Flame, was directed by Greg Nicotero, an executive producer and special effects makeup supervisor on the series, and co-directed by Kevin Cornish. The app, available now for iOS, Android, Gear VR and Google Daydream, will give users the ability to step into the worlds of The Walking Dead and other AMC shows. Viewers will be able to experience virtual

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Companies, Entertainment, News, Sport, Virtual Reality (VR), VR World

Arsenal team left feeling sick after VR practice

Dutch company Beyond Sports is behind the unique method and created the Analysis Suite for the Gunners, decked out with TV’s, VR headsets and a small ‘pitch’. However, it seems that Arsenal’s first team aren’t keen on the technology after regular use at the start of the season often left them feeling sick. The Gunners commissioned Beyond Sports to build them an analysis suite to allow users to recreate any moment of a match in VR in the hope it would boost performance but it seems that after regular use at the start of the campaign, the club is now focusing on using it to help younger players

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Analysis, Artificial Intelligence, Business, News, Virtual Reality (VR)

IDC: Robotics, AR and VR are bolstering ICT spending

Worldwide information and communications technology (ICT) spending is set to accelerate over the next five years, thanks to the growth of new technologies including the Internet of Things (IoT), robotics, augmented and virtual reality (AR/VR), and cognitive computing and artificial intelligence (AI). The forecast is part of IDC’s latest Worldwide Black Book forecast. What this forecast shows is a tale of two ICT markets. The traditional IT and telecom spend will stagnate and move toward a handful of cloud computing giants. Traditional IT spending will grow 3 percent to 4 percent annually through the next 5 years. Telecom spending will grow 1 percent per year.

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Augmented Reality (AR), Companies, Entertainment, News

Take a AR Screenshot Photo with FC Bayern Stars

FC Bayern has launched an Augmented Reality feature that enables fans to create a mixed reality experience with its star players. The experience, which is one of the very first in soccer, enables users to view players anywhere in the world whether it’s at home or in Times Square, New York. Fans will be able to use their mobile device camera on any flat surface to make team captain Manuel Neuer or forward Arjen Robben appear, giving them the option to jump in and take a screenshot photo with the Bayern stars. Robben is an international star, having played for PSV Eindhoven, Chelsea, Real Madrid

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Augmented Reality (AR), Business, Companies, Entertainment, News, Virtual Reality (VR), VR World

Magic Leap Raises $502 Billions Driven by Temasek

Magic Leap, the still-in-stealth-mode company developing an augmented-reality headset, announced that it has raised $502 million in Series D equity funding, led by Singapore investment firm Temasek Holdings. The augmented reality company raised such a sum propelling their total venture funding to $1.9 billion. While that’s far less than Uber, Slack, and other tech unicorns, Magic Leap is special because it has no product to show for it -at least we haven’t still seen anything. “We’re excited to welcome Temasek and the other new investors in this round to the Magic Leap family,” Magic Leap founder and president Rony Abovitz said in a release. “We

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Augmented Reality (AR), Business, Companies, Microsoft, News, Virtual Reality (VR), VR World, Wearables, Windows

Microsoft Presenting Easy-To-Use Virtual Reality Experience

Microsoft is trying to nudge laptop and deskbound computers to interact with the three-dimensional world. The company on Tuesday started rolling out its latest bundle of updates to the Windows 10 operating system with features clustered around a bet that people will use their PCs to experience 3-D virtual worlds. Dubbed the Fall Creators Update, the package will make its way in waves to the more than 500 million Windows 10 users starting this week. Business users have the ability to delay updates. This technology “will forever unleash the creativity of people and organizations around the planet,” Alex Kipman, a Microsoft technical fellow working on Windows

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Entertainment, News, Virtual Reality (VR), VR World, Wearables

VR keep on fighting racism

An assistant professor of social work at Columbia University, Cogburn and her team have been creating a project named 1000 Cut Journey in collaboration with Stanford’s Virtual Human Interaction Lab, which is led by Jeremy Bailenson. According to Endgadget, this is the first time showcasing at the Brown Institute for Media Innovation. With the use of an HTC Vive virtual reality headset users are put in the body of a black man, Michael Sterling, at four different stages of his life. Titled in reference to the gruesome torture method of death by a thousand cuts, each scene in the experience is a composite of real-life stories, garnered

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Augmented Reality (AR), Auto, Business, Companies, News, Tesla

AR Automotive Market Estimated to Reach $7.98 Billion

While many industries are beginning to embrace augmented reality, it’s really starting to come into its own in the automotive space. According to the International Trade Administration, the automotive industry accounts for roughly 3 to 3.5 percent of the United States gross domestic product. The augmented reality automotive market is estimated to grow at a CAGR of 30.31% during the forecast period, to reach $7.98 Billion in 2025. The base year for the PWC report is 2018 and the forecast period is 2020–2025. The market for augmented reality automotive applications is primarily driven by the increase in adoption of advanced driving assistance systems by OEMs across

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Augmented Reality (AR), Companies, Entertainment, Gaming, News, VR World

Beat that LeBron Shooting Hoops

On Monday, the NBA augmented reality (AR) app, NBA AR, was released, and it allows you to test your jump shot on a backboard and basketball court no matter where you are. In NBA AR, once you load the app, you get to choose your the team whose logo you wish to have emblazoned on your augmented court. Then you will be prompted to move your iPhone left and right around the spot you wish to place your court and backboard so the camera can scan your surroundings before plopping some AR hardwood before you. The game relies on Apple’s ARKit AR platform, restricting it to newer iPhone

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Business, Companies, Entertainment, News, Smart Home, Sport, startups, Virtual Reality (VR), VR World, Wearables

VR Bicycle Ride – No Matter the Weather

Imagine working out on a stationary bike, winding your way through courses based on real roads while your bike adjusts to your speed, gear, and resistance. Then imagine racing against fellow riders in virtual reality. VirchyBike LITE, available on Kickstarter, promises to deliver those experiences and more. “Indoor cycling is one of the most popular cardio exercises, so there are many indoor bikes in the market. However, many are expensive and ineffective at motivating users to work out consistently. We believe that indoor bikes should promote fun and dynamic exercise,” VirchyBike LITE founder and CEO Jaehyun Shin said in a statement. “With VirchyBike, we strive to maximize the indoor

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aerospace, Business, Companies, Entertainment, News, Nvidia, press releases, Space and Science, Virtual Reality (VR), VR World

Nvidia Finally Announced its VR Platform Holodeck

Nvidia announced this week that it has opened early access to Nvidia Holodeck, its intelligent virtual reality platform, for select designers and developers. Nvidia Holodeck brings designers, developers and their customers together from anywhere in the world to discover, build and explore creations in a highly realistic, collaborative and physically simulated VR environment. The platform’s immersive, photoreal experience drives creativity, provides a faster and more accurate understanding of a scene or model, streamlines the review process and reduces the need for physical prototyping. Because of its realistic graphics, accurate real-world physics and multi-user collaboration, Holodeck is already used as a powerful design lab for AI agents

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Augmented Reality (AR), Business, Companies, iOS, News, Operating Systems, press releases, Smartphones, VR World

Overstock updated iOS app for AR

American internet retailer Overstock.com Inc. updated its iOS app on Tuesday to enable shoppers to view thousands of products in augmented reality. The new functionality makes use of ARKit, a new Apple Inc. tool that aims to simplify the process for developers to add augmented reality capabilities to their apps. “Augmented reality is changing the way people shop for furniture and home goods forever,” said Overstock.com President Saum Noursalehi. “Shoppers no longer have to guess how a piece of furniture will fit in their room, or if a pattern will match their existing design style. Instead, they can use their phones to see the exact

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Companies, Entertainment, News, Oculus, Videos, Virtual Reality (VR), VR World

Pixar Announces its Coco VR Launching in November

Pixar, the iconic studio that brings happiness on the children faces (ok, and that of a not-so-children-anymore) finally announced its first-ever VR experience at Facebook’s fourth Oculus Connect virtual reality (VR) developer conference. “Coco VR” will launch on Oculus Rift and Gear VR headsets in November 22nd. Directed by Toy Story 3’s Lee Unkrich, Coco is new adventure about a young musician, Miguel (Anthony Gonzalez), who finds himself in the Land of the Dead with some family history hunting to do. The VR experience will let you wander around the Land of the Dead, playing a skeleton, picking up items, interacting with characters and casually dancing on stage with your fellow skeletons. Plus,

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Artificial Intelligence, Augmented Reality (AR), Business, Companies, Entertainment, Event, , News, Oculus, Virtual Reality (VR), VR World

Facebook to Open AI Lab in Montreal

Facebook announced that in the future, they want to replace clicking buttons and tapping on screens with natural conversations. The idea, according to Mike Schroepfer, Facebook’s chief technology officer, is that users could ask Facebook for an update on a family member, the news or even to suggest a friend they haven’t seen in while they might want to catch up with. “I think of it as a full-time, 24/7 personal assistant that helps me stay connected with all the things I care about in the world. That is beyond the reach of current technology” Schroepfer said. Now, a Montreal-based team will be working to

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Augmented Reality (AR), Breaking, Business, Companies, , Mobile, News, Oculus, press releases, , Sony, Virtual Reality (VR), VR World, Wearables, Wearables

Zuckerberg Introduced new $199 Oculus Go

Facebooks very own CEO, Mark Zuckerberg introduced a new $199 headset, Oculus Go, and permanently cut the price for the flagship Rift to $399 as he talked up VR’s potential. “At every step along the way, the future is built by people who believe it can be better” he said. In a blog post, the company said the new price for its immersive headset will be available for a “limited time” as part of a summer sale. In January, Oculus co-founder Palmer Luckey said that even at the initial $599 price tag, the Rift headset didn’t offer Oculus a profit. This isn’t the first price drop

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Business, Companies, Entertainment, Hardware, News, Virtual Reality (VR), VR World

Nokia stops Ozo Development

Nokia says it will stop development of its Ozo virtual reality camera, leading to 310 job losses in Finland, the US, and the UK. The company says the change is due to the slower-than-expected development of the VR market, and that it will instead focus on patent licensing and digital healthcare. Nokia Technologies is laying off up to 310 people as part of the move. Nokia Networks is unaffected. The reductions will happen mainly in the U.S., U.K. and Finland, the company said, and account for about 35 percent of the 1,090 employees in Nokia Technologies, as the unit overseeing VR efforts (along with Health and licensing of

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Augmented Reality (AR), Business, Companies, News, Virtual Reality (VR), Wearables, Wearables

Upskill Hopes to Bring AR to Mainstream

Upskill wants to be the development platform for our smart glasses, regardless of the brand. This agnostic approach is fairly unusual for companies building augmented reality applications and it provides enterprises with a neutral way to build these applications to work across different smart glasses systems. GE, Coca-Cola, Johnson & Johnson, and Boeing are all Upskill customers that use the Skylight platform in conjunction with Google Glass. The AR market is booming, with Google Glass reborn and ABI Research expecting AR in enterprise applications to hit an inflection point in 2018, with a 227% CAGR. Also, a week ago, ABI Research announced that Augmented Reality (AR) logistics will account for

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Augmented Reality (AR), Companies, , News, Oculus, Virtual Reality (VR), VR World, Wearables

Mark Zuckerberg: It feels like We are Really in Puerto Rico

A cartoon version of Facebook’s CEO, Mark Zuckerberg, visited hurricane-damaged Puerto Rico on Monday, in a tone-deaf livestream that was part disaster tourism, part product promotion. The Facebook CEO conducted a brief, live 360-video broadcast in which he and Facebook’s head of social VR Rachel Franklin promoted the company’s upcoming Oculus Rift developer conference while also talking about the company’s humanitarian efforts. Cartoon avatars make plenty of sense for the typical use of Facebook Spaces, which is mostly just meant as a digital hangout spot for early adopters of the Oculus Rift. But not everyone seem to approve that kind of way to discuss hurricane relief efforts. “It feels like we’re

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Augmented Reality (AR), Business, Companies, Entertainment, Event, News, startups, Virtual Reality (VR), VR World, Wearables

Magic Leap and Madefire delivering VR Comic

Secretive augmented-reality start-up Magic Leap is partnering with online comic book publisher Madefire to deliver mixed reality comics to Magic Leap’s devices when they launch. According to Rolling Stone, the news sort of snuck out during a Friday night New York Comic-Con panel with a deliberately vague name: “The Future of Comics in New Realities.” Madefire already has VR apps for the Oculus Rift and Samsung Gear VR, but Magic Leap advisor Andy Lanning has revealed a couple of key differences at the con. The Magic Leap version will apparently feature spatial sound and comics will appear much crisper and more readable on it. So far, Magic

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Artificial Intelligence, Augmented Reality (AR), Back to School, Education, Google, News, Virtual Reality (VR), VR World

Thanks to VR, Teachers Could (Finally) become Millionares

Robot classroom assistants and virtual reality learning could see “celebrity teachers” make millions, experts claim. Technology is set to play a vital role in helping the 263 million children globally who are not in school, delegates at the annual Headmasters’ and Headmistresses’ Conference (HMC) heard. Mark Steed, the director of Dubai private school Jess, said the format was already being used by some teachers to offer global internet-based seminars, earning millions of pounds in the process. He pointed to a Korean teacher who offers online lessons on “cramming” learning and made $8m (£6m) in one year. Teachers in the Middle East , Egypt and UAE

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