Augmented Reality (AR), Breaking, Business, Event, GPU Technology Conference, News, Nvidia, startups, Virtual Reality (VR), VR World

NVIDIA GTC 2017 Opens VR Showcase Contest

nvidiaLogo

2016 will remain known as the year of the GPU. By looking into technology stocks, we can see that the growth of visualization, Virtual and Augmented Reality, Artificial Intelligence and Deep Learning drove GPU to the new heights. Central conference for GPU technologies remains the one organized by NVIDIA, entering its ninth year. From May 8-11, 2017, NVIDIA is getting ready to unveil vast number of news and features coming from the company and its ecosystem. GTC 2017 brings a very interesting opportunity for a few companies or teams that are working on creating new products for Virtual Reality or Augmented Reality. Conference organizers announced a contest where

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Augmented Reality (AR), Business, Entertainment, Exclusive, Internet, News, Opinion, , Virtual Reality (VR), VR World, Wearables

Top Five Industries That Offer Best VR Experiences

When growing up watching Star Trek: Next Generation they introduced us to the world of the Holodeck, a room where the show could take a person anywhere they wanted to go, and do whatever they wanted. This of course is the dream of mixed realities which are starting to gain traction, with the first one being the Virtual Reality. While we’ve had attempts on believable VR for years, the technology has been in its infancy and not really convincing. Things are changing now, and believable worlds are becoming virtually real. With powerful devices like the HTC Vive and Oculus Rift, as well as more mainstream

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Analysis, Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Google, News, , Virtual Reality (VR)

Pokémon Go Is a Game-Changer, What Can Augmented Reality Do Next?

With Pokémon Go recently breaking a financial milestone – reaching one billion USD in revenue, it may finally be time to say that Augmented Reality (AR) is now reaching mainstream acceptance and acknowledgement. Before the game’s release in July 2016, the words “augmented reality” probably didn’t mean much to the average consumer. Despite being an emerging concept for the last few years, Google’s April Fools-joke-turned-into-reality made the technology a mass hit. According to the numbers, Pokémon Go has a database of more than 500 million, with an average of 20 million players in the US alone powering up the game every day. Although official revenue

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Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Hardware, News, startups, Virtual Reality (VR), VR World

Virtuix Faces Problems and Does the Right Thing

Virtuix Omni pre-production unit at E3

Current situation with clumsy VR hardware and quite unpolished VR content is somewhat improving. Big money is being thrown on the table and the whole movement is being propelled forward. However, the goal of seamless experience is far away and only the strongest will endure until the finishing line. Virtuix is a relatively small company that came into the limelight several years ago, raising over a million dollars on Kickstarter. Virtuix is addressing one of the key obstacles for the immersion into the VR: Freedom of movement inside virtual presence. Motion sickness, room-scale space constraints and unnatural navigation schemes like teleportation that inherently break immersion and spoil the

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Augmented Reality (AR), Business, CPU, Gaming, Graphics, Hardware, News, Virtual Reality (VR), VR World, Wearables, Wearables

Does MSI Hold a Trump Card in Wireless VR Race?

MSI touts VR One as a platform to enable the new usage models

Several weeks ago, MSI announced the MSI VR One backpack at the Tokyo Game Show. Unlike the competition, MSI also made an announcement about the future sales as well, launching into production during October. Originally intended for launch on October 30th, it took until middle of November to bring the availability of VR One into both North America and Europe. Truth to be told, the concept of a portable VR backpack is getting challenged by innovations such as the HTC/TPCast Wireless Gig (60GHz) concept product. The extent and efficiency of wireless data transfer between headset and PC’s has not yet been confirmed in practice. Nor how it

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Augmented Reality (AR), Breaking, Business, Cloud Computing, Event, Gaming, Mobile, Mobile Computing, News, Smartphones, Software Programs, startups, Tablets, Virtual Reality (VR), VR World

UNITE Los Angeles 2016 Brings Cool Gaming News

Unite 16: Conference for Unity Engine Developers

UPDATE November 2nd, 2016 18:02 GMT: We received note from the PR team that the date for the release of EditorVR has shifted to “middle of December”, thus disregard what was said during the keynote video. Original Story Following the Unity Training Day on Halloween, October 31st, Unity launched pretty awesome features during the opening keynote for Unite Los Angeles 2016 conference. From Unity to Facebook we could hear a lot about new tools and features to provide enhanced graphics, performance, and production processes across console, mobile, VR and AR development, including Timeline, a new video player, and Octane Render. Also we found out more about New and

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Augmented Reality (AR), Breaking, Event, Hardware, Intel, Microsoft, Mobile, News, Virtual Reality (VR), VR World, Wearables, Wearables

Microsoft Windows VR Headset Devices Coming in April 2017

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Microsoft product lineup surprised everyone today, but the biggest surprise was planned for VR fans. The company revealed a range of Windows VR headsets alongside its upcoming Windows 10 update known as “Redstone”. This update will come to market as the Windows 10 Creator’s Edition, scheduled for April 2017. This new hardware platform will be manufactured respective partners: Acer, ASUS, Dell, Lenovo and HP. Not only are these devices cheaper than the Oculus Rift and Vive, but Microsoft says they’re better too. “These headsets will be the first and only to ship with inside-out, six degrees of freedom sensors,” said Terry Myerson, Executive VP of the Windows

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Augmented Reality (AR), Biotech, Breaking, Business, Google, Hardware, Internet of Things (IoT), Mobile, Mobile Computing, News, Smartphones, startups, Tablets, Technology Security, Virtual Reality (VR), VR World, Wearables, Wearables

Google Acquires Eyefluence Weeks before the Daydream Launch

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Eyefluence is company founded by William Torch and Jim Maggraff, with the goals to create eye tracking system that measures the intent of your mind, not just the motions of your eyes in order to control technology. This new system would allow a user to control device through movements of users eyes. This kind of tech may seem unnecessary for present day smartphones and PC-s, but as the world of immersive computing continues to barrel towards us it will become infinitely more relevant. Google certainly thinks so as it has just acquired Eyefluence for itself. According to an official statement on the Eyefluence blog: “Today, we are excited to announce that

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Augmented Reality (AR), Breaking, Entertainment, Exclusive, Gaming, Mobile, News, , Smartphones, startups, Tablets

Five Smartphone Games You Should Play

As the week progresses, there are numerous applications wying for your attention. Commuting to and from work, running errands all saw the removal of “idle time”, with us being engulfed with different applications on mobile phones. As smartphone displays have improved, game developers have taken advantage of the latest technology to add beautiful graphics to their creations. If you like playing smartphone games that mix beauty with fun, you’ll want to download these five titles to your mobile device. We list the five mobile experiences you should experience, including some AR and VR experiences that are on the way. Pokémon GO Price: Free, but in-app

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Analysis, Augmented Reality (AR), Business, News, startups, Virtual Reality (VR), VR World

AR and VR Investments Are Accelerating

Intelligent Systems Overview Marquee

1968 was a year widely known for hippie culture, green smoke, free love etc. That year saw San Francisco hosting not just the hippies and free love, but a very significant presentation was held. The author was Doug Engelbart and his presentation became known as “The Mother of All Demos”. Instead of standing at a podium, Mr. Engelbart sat in a custom designed console, where he drove his presentation through the NLS computer residing 30 miles away in his research lab at the Stanford Research Institute. From the remote location, Mr. Engelbart transported images into a large projection screen overhead, flipping seamlessly between his presentation outline

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Augmented Reality (AR), Game Reviews, Gaming, Virtual Reality (VR)

Seven Top Games For Oculus VR Platform

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There are quite a few games that were presented at the Oculus Connect event, which took place last week. Among a sea of titles, there were several that caught my eyes and in the end, we picked seven titles that are hitting all the sweet spots on the market, from dreamy adventures to action games. They show the maturing of Oculus VR platform, and need to provide sufficient interest to guarantee sustainability of Oculus as such. Given the quality of titles coming out of Oculus Studios, we’re not too worried as some titles are mighty impressive. Luna First game is called Luna, made by some of

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Augmented Reality (AR), , Gaming, Hardware, Virtual Reality (VR)

Oculus Connect Promises a New Era for VR

Oculus Logo GDC 2016

This year’s Oculus Connect brought us some really big news for the rising VR industry. Over two hours long keynote session with key executives from Facebook and Oculus covered everything from prices, release dates, new stuff brought into the VR, and more hardware and software news. Mark Zuckeberg started the session strongly by announcing an upcoming standalone VR headset. This 2017 mainstream Rift headset will be affordable, and something in between medium and enthusiast gear but limited Gear VR. It will have position tracking, which is the biggest differentiator between mobile and desktop VR experiences right now outside graphic fidelity. The headset is only in a prototype phase,

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Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Mobile, News, startups, Virtual Reality (VR), Wearables

Perkins Coie Survey Reveals Obstacles to VR and AR World

Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one

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Android, Augmented Reality (AR), Breaking, Event, Gaming, Google, Mobile, Mobile Computing, News, Operating Systems, Smartphones, Software Programs, Virtual Reality (VR), VR World, Wearables

Google Limits Publishing Daydream Apps and Games

Google's Daydream UI built in Android N

Google Daydream VR platform is set to launch in fall 2016, but only a select group of developers will be able to publish Daydream apps. Google Play store is limiting access until some point in 2017. While any Android developer can submit Cardboard applications to the Google Play store, Google decided to limit Daydream apps releases. Only developers are accepted into the Daydream Access Program (DAP) will be allowed to publish apps starting with October 4th, the day of Daydream launch. Everyone else will be allowed to publish apps “early next year.” Developers can apply now to join the DAP. The application form consists of some basic information gathering,

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Augmented Reality (AR), Breaking, Business, Gaming, Google, Mobile, News, Smartphones, startups, Virtual Reality (VR), Wearables

Unity Rolls Google Daydream VR Support Ahead of Launch

One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for

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Audio/Video, Augmented Reality (AR), Auto, Breaking, Entertainment, Hardware, Internet, Mobile, News, startups, Virtual Reality (VR), Wearables

360fly and RaceRender Linkup Brings Immersive Racing Videos

360fly RaceRender UI overlay on Track

“I think there are lot of things that can be done around gaming, VR [Virtual Reality] and AR [Augmented Reality].” said Greg Maffei, CEO of Liberty Media. “There’s an enormous amount of video feed and data that we have about the races that we are already capturing that we are not in any way processing incrementally for the dedicated fan, or opportunities around things like gambling.” When such words come from the co-owner of FIA Formula E Championship, and the new owner of Formula One World Championship i.e. F1 it is clear that the way how we consume sports is going to change in the future

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Augmented Reality (AR), Entertainment, Gaming, News, , Virtual Reality (VR), VR World, Wearables

How is VR Changing the Face of Alternative Online Entertainment?

Online browsing in Virtual Reality is coming

While Virtual Reality is an exciting new technology, it didn’t “BOOM” quite as it was expected to, mostly due to lack of innovative content which is expected in the fourth quarter of this year, as well as into the 2017 – look for Hollywood franchise tie-ins as VR experience centers roll out, such as the collaboration between Acer, IMAX and Starbreeze. As a technology, VR is certainly a revolutionary innovation, but it probably won’t become as mass-adopted as smartphones, for example. VR is here, and it has already started its quest to revolutionize entertainment as we know it. And it will have its effects on all

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Augmented Reality (AR), Breaking, Graphics, Hardware, Mobile, News, Virtual Reality (VR), Wearables

MSI Backpack Brings Freedom into VR

MSI VR One Battery Pack Performance

One of key detractors for a complete immersion into virtual reality experience is the presence of cables which hinder your digital movement. Hence, the question for the VR industry is… what is freedom and how one becomes free? If you ask that question to someone from MSI, he or she would just smile and gave you something… backpack alike. You would than realize that suddenly it’s possible to have your cake and eat it too. It is possible to hunt dragons next to your sleeping girlfriend or boyfriend without waking her (or him). Actually, not just one pack but several big, ugly packs of dragons. What

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Augmented Reality (AR), Breaking, Intel, Microsoft, News, Operating Systems, Software Programs, Virtual Reality (VR), VR World, Windows

Microsoft Windows 10 Holographic Edition to Run on 2017 PCs

Microsoft Windows 10 Holographic Edition

Following the troublesome release of Windows 10 Anniversary Edition, which “bricked” tens of millions of webcams around the world, Microsoft is turning its attention to “Windows 10 Holographic Edition”. Unlike the HoloLens stand-alone computer, Holographic Edition will run on PCs, targeting discrete VR HMDs such as HTC Vive, Oculus Rift and a numerous upcoming headsets based on OSVR and Intel’s own Project Alloy. However, we would not advise you to expect rosy marketing statements to come true, promising Windows 10 Holographic Edition to run: “on an inexpensive and tiny Intel NUC at 90 fps.” Because that ‘tiny and inexpensive’ NUC is a 600 dollar Skylake-S based NUC6i7KYK, and secondly –

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Augmented Reality (AR), Breaking, Hardware, Intel, Mobile, News, Virtual Reality (VR), Wearables

Intel Doubles Down on VR and AR, Calls it Merged Reality

Intel’s Craig Raymond displays the Project Alloy virtual reality headset during the Day 1 keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Aug. 16, 2016. Intel CEO Brian Krzanich’s keynote presentation offered perspective on the unique role Intel will play as the boundaries of computing continue to expand. (Credit: Intel Corporation)

Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Exactly a year ago, that investment expanded with the launch of Open Source Virtual Reality or OSVR. Today, Razer is bringing Hacker Development Kit 2.0 to the market, and Intel announced their first lovechild codenamed Project Alloy. Project Alloy is best described as a VR Headset in the class of HTC Vive or Oculus Rift, but with the ability to “cut the VR cord”, since it features mobile processing similar to the

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