Augmented Reality (AR), Breaking, Comic-Con, Entertainment, Gaming, News, Virtual Reality (VR)

Star Wars Chess is Becoming a (Virtual) Reality

One of ways how the new technologies will enable future realities is through entertainment. After all, Six Flags is putting VR experiences on its roller coaster rides. Now, what if experiences from the past come to life? Especially if we are talking about movie effects. One such movie effect is coming to life thanks to Phil Tippet, movie magician that worked on dozens of AAA movie titles, including legendary Star Wars. The “Let the Wookie Win” scene from Star Wars IV: A New Hope with holographic chess long belonged to the Hollywood prop magic. In the scene, Luke Skywalker is getting acquainted with the light saber, while Chewbacca and

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AMD, Augmented Reality (AR), Breaking, Game Developer Conference (GDC), Gaming, Graphics, Hardware, News, Virtual Reality (VR)

REVIEW: AMD Radeon Pro Duo Launch

After a 10 month journey, the Capsaicin board is (finally) among us. The birth of Radeon Pro Duo was a long one, and we detailed the journey from a product that was supposed to come to market as an R9 Fury X2 to one that AMD launched at the Capsaicin event on the first day of Game Developers Conference in San Francisco, CA. In a way, this is one of first product launches created by the Radeon Technologies Group. Following up on the excellent Wraith heatsink, Radeon Pro Duo shows AMD / RTG will leave no stone unturned to revamp their product line-up and offer more to their customers.

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Augmented Reality (AR), Breaking, News, Virtual Reality (VR), Wearables

Magic Leap to Unveil their Technology on CES 2017?

Magic Leap is without a doubt one of the hottest companies that appeared in the technology space. Over their brief existence, the company received over $1.4 billion in funding, with the most recent round being a record $793.5 million Series C. The startup is beyond secretive, and by confining themselves to Florida, Magic Leap is avoiding the “Silicon Valley Leakage”, mostly driven by relaxed labor laws in the state of California. Still, the vision is breaking through, and through a carefully designed PR plan, Magic Leap is slowly coming out of the shadow. The latest issue of Wired brings the cover story on Magic Leap, showing all

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Augmented Reality (AR), Business, News, startups, Virtual Reality (VR), VR World

Green Screen: New VR and AR Startup Accelerator and Co-Working Space

The dawn of Mixed Reality which sees technologies such as Virtual Reality, Augmented Reality brings investors together, investing in more accelerators and ever popular co-working spaces. Knowing that the content creators, startup companies need to focus on developing the next generation of applications. Green Screen Institute announced an opening of a new startup accelerator and co-working space located on the Californian side of Lake Tahoe, in Nevada county. Set in a peaceful environment, some three hour drive from the rushed Silicon Valley, Green Screen Institute offers higher quality of life at a fraction of a price when compared to incubators and living quarters predominant in Bay Area. “We believe extraordinary creativity

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Augmented Reality (AR), Breaking, News, startups, Virtual Reality (VR), VR World

VR Becoming a Professional Simulation Tool?

Approximately 20 years ago, first simulators based on computer games appeared on the market. Falcon 4.0 by Microprose was considered so realistic that the U.S. Army ordered a professional version to be developed, giving a troubled game developer and publisher much needed wind in its sails. Unfortunately, its racing simulator didn’t do as well, ultimately ceding the market to ISI, which developed racing games for Electronic Arts. The business expanded and gaming companies which got dumped by large publishers became experts in racing simulations. Those simulations expanded from being simulations running on a PC into simulations that run on servers, split into physics and graphics. While a

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AMD, Augmented Reality (AR), Breaking, Game Developer Conference (GDC), News, Virtual Reality (VR)

AMD Powers Sulon Q, Microsoft HoloLens Competitor

The holy grail for the VR and AR experience will be creating a headset which will have sufficient computational power to deliver seamless VR experience, yet be in a compact form and untethered from computers or smartphones we are forced to use today. First development product which offers such capabilities is Microsoft HoloLens, which recently started accepting pre-orders for Development Kits. At $3000, Hololens is a steep buy-in to Microsoft’s vision of holographic computing. Enter Sulon, a startup from Toronto located not far from AMD’s Canadian HQ (formerly known as ATI Technologies). On the 30th Game Developer’s Conference in San Francisco, Sulon unveiled the Q, world’s first high-performing, stand-alone, all-in-one, thether free, ‘wear

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Augmented Reality (AR), Breaking, Event, News, startups, Virtual Reality (VR)

AR and VR on Austin’s SXSW Festival

It’s almost that time of the year – when the capitol of Texas gets to ‘Keep being Weird’, as the hordes of attendees hit the South by Southwest (SXSW) festival. Just like Sundance Festival, what was originally an indie event turned into a mainstream / hipster bonanza, with large corporate sponsors which offer plenty of distraction. Sadly, that distraction means you might miss what did you come for in the first place. This year, SXSW is celebrating 30 years. Simon Solotko, an AR/VR evangelist who organized several successful multi-million dollar Kickstarter campaigns, teamed with several of his former colleagues from AMD and several other companies and organized AR/VR Austin

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Augmented Reality (AR), Breaking, Microsoft, News, VR World

Get Microsoft HoloLens for $3,000

Even though February 29th happens once every four years, but February 29th, 2016 will stay in memory as a very important day for Virtual and Mixed Reality. First, HTC launched pre-orders for its Vive Virtual Reality system, then Microsoft launched pre-orders for its Augmented Reality system, HoloLens. Naturally, there is a big difference between the two – HTC Vive will retail for anywhere between $799 (United States) to €899 (European Union), while Microsoft is starting to sell HoloLens Development Edition. This is far from a retail product, and just like Google Glass of yesteryear, Microsoft is pushing all the cost down to developers, and probably not loosing any money

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Augmented Reality (AR), Breaking, Entertainment, Microsoft, News, Virtual Reality (VR)

See Microsoft’s Super Bowl Augmented Reality Vision

The time has come – a neverending stream of Super Bowl commercials is hitting the Internets, and every major and minor company is trying to get their place under the #superbowl hashtag, which is bound to become trending any moment now. Instead of creating a Superbowl ad, Microsoft created a longer, two-minute video which details their vision on how HoloLens plans to change the way you watch sports. Since its unveiling, HoloLens showed that Augmented Reality or Mixed Reality (as Magic Leaps calls it) has a lot of potential to become a mainstream technology. Microsoft is working hard on launching the HoloLens Development Kit, expected to ship in March 2016 – just in

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Augmented Reality (AR), Business, Hardware, News, startups, Virtual Reality (VR), Wearables

MagicLeap’s Augmented Reality Vision Receives Record Funding

Magic Leap

In the world of startups, holy goal for any start-up entrepreneur is to have his idea being considered a unicorn. There are also RABBITs (Real Actual Business Building Interesting Tech), and it seems to us that 2016 will see the unlikely battle of how many unicorns can become rabbits. To bring any idea to the market is a very difficult process, regardless of how much money you have. However, in the case of MagicLeap, Inc. – you can see that their idea is building steam worth billions of dollars. Following a $542 million ‘Series B’ round which was lead by Google (Series B funding: Andreessen

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Augmented Reality (AR), Business, Entertainment, Google, Opinion, , Wearables

Dress Coding the 21st Century

Famous New York institution, the Metropolitan museum announced “Manus x Machina: Fashion in an Age of Technology” for its 2016 Gala Theme. Topic of love affair between fashion and technology is now joined at the altar. While the two are usually viewed almost as complete opposites, they have been slowly gravitating towards each other for the past few years. As two of the largest global industries, it was only a matter of time before fashion and technology joined forces. Quite conveniently, sponsors of the exhibition are Apple and Conde Nast. The influence of technology on fashion is evident for quite some time now and has revolutionized almost all aspects of the

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Augmented Reality (AR), Graphics, Hardware, Virtual Reality (VR), VR World

MSI Teams with HTC, Launches ‘Mac Pro’ Box for VR Gaming

What started as a ‘MyStar International’, manufacturing motherboards in Taiwan and trying to penetrate the western markets – turned into a global leader in technology development and sales. Sales-wise, MSI is now more a force known for its gaming notebooks rather than motherboards, but the core business of motherboards and graphics cards is not showing any restrain. Titanium motherboards and Lightning graphics cards come with a lot of great features, and innovation is spreading throughout the company. One such example is recently announced collaboration between MSI, HTC and Valve, which went largely unnoticed (here’s a free hint – don’t put strategy announcements together with product announcements). Starting

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Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, News, Virtual Reality (VR), Wearables

Preview: HTC’s Vive Pre VR is a New Design

Several weeks ago, HTC came out with a statement that their Vive VR system, which is being developed together with Valve Corporation and their SteamVR platform – is being pushed back from December 2015 to April 2016. While the company kept mum on the reasons for the delay, they insisted it wasn’t related to manufacturing issues, but rather because of ‘technological breakthrough’. On CES 2016, HTC and Valve finally released the images of completed products, and we have to admit they look quite different compared to the Vive VR setup we tested in November. Under the retail product name HTC Vive Pre, the company introduced what is a third generation of

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Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, Military, News, Virtual Reality (VR), Wearables

Vuzix Launches New AR and VR Products

While there is a lot of focus on companies that are announcing their VR and AR products, the realities are that those ‘loud’ announcements serve to hide the fact that those companies are not shipping. On the other hand, there are companies such as Vuzix Corporation, which ship AR/VR products for years now – just not in the limelight. “Augmented and Virtual Reality are no longer concepts from science fiction movies, and we are at the forefront of bringing that technology to the world,” says Paul Travers, President and Chief Executive Officer at Vuzix. “Our award-winning lineup of AR/VR solutions and patented technologies reflect our extensive experience

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Augmented Reality (AR), Entertainment, Gaming, Graphics, News, Virtual Reality (VR), VR World

Facebook Goes AAA with VR Content, Bundles EVE: Valkyrie with Oculus Rift

The success or death of a platform depends on the content that platform provides. While Facebook is now being used by over 1.4 billion people around the globe, the social media platform would not become nowhere as near as popular if there wasn’t for several multi-billion enterprises that were built on the content which used Facebook to spread – FarmVille might be a laugh, but the game was at one point – the most popular ‘multiplayer’ game on face of the planet, and the same story followed by Candy Crush Saga. Last year, Facebook made a two billion dollar bet on the next platform to expand its

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3D, AMD, Augmented Reality (AR), Breaking, Companies, Graphics, Hardware, Intel, News, Nvidia, Virtual Reality (VR), VR World

14nm AMD Greenland tapes out: Attack on NVIDIA Pascal, Intel Xeon Phi

Couple of days ago, GlobalFoundries issued a press release stating that they ‘demonstrated silicon success on the first AMD (NASDAQ: AMD) products using GLOBALFOUNDRIES’ most advanced 14nm FinFET process technology.’ “FinFET technology is expected to play a critical foundational role across multiple AMD product lines, starting in 2016. GLOBALFOUNDRIES has worked tirelessly to reach this key milestone on its 14LPP process. We look forward to GLOBALFOUNDRIES’ continued progress towards full production readiness and expect to leverage the advanced 14LPP process technology across a broad set of our CPU, APU, and GPU products,” said Mark Papermaster, Senior Vice President and Chief Technology Officer at Advanced Micro Devices.

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Augmented Reality (AR), Business, Exclusive, Gaming, Hardware, Interviews, Qualcomm, Virtual Reality (VR), VR World

Inside Rivet Networks: How is Killer Reinventing Themselves?

In 2006, the world saw a public debut of two add-on cards that promised to change the gaming experience forever. AGEIA debuted PhysX, or Physics Processing Unit (PPU), while a small team from Texas introduced a Killer NPU – Network Processing Unit. In 2008, AGEIA ended up acquired by NVIDIA, while Bigfoot Networks was acquired by Qualcomm and became a part of Qualcomm Atheros. A few weeks ago, we learned that something unusual happened. It is very rare that the technology, once acquired ends up back in a standalone company. To be more precise, in a company owned and run by the original co-founders. Yet,

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Analysis, Augmented Reality (AR), Exclusive, Gaming, News, , Virtual Reality (VR)

Gaming of the Future: When Virtual Becomes Reality

Ever since developers started turning code into pixels, and pixels into virtual worlds, the overriding desire has been to make things more realistic. While Pong was the perfect way to pass the time back in the Seventies, its basic graphics and simple structure simply wouldn’t make it a hit in the modern day. Similarly, while Super Mario was a pioneering plumber in his day, the two-dimensional mushroom hater is now nothing more than a “classic” that inspires fond memories from “back in the day.”

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Augmented Reality (AR), Business, Companies, Entertainment, Graphics, News, Virtual Reality (VR), VR World

Marriott Introduces VR Experience with Samsung GearVR

Virtual Reality and Augmented Reality are starting to gather steam, and unlike previous technology pushes, we’re seeing adoption on a completely new level. Following its The Marriott Teleporter 4-D VR experience, hotel chain Marriott recently teamed up with Samsung in order to bring VR experience to hotel rooms. Dubbed VRoom, this pilot program launched in just two locations in New York (Marriott Marquis) and London (Marriott Park Lane). VRoom consists out of a business suitcase available to guests of respective hotels, which contains Samsung VRGear and headphones. Once connected to hotel WiFi, you can explore Marriott VR experiences – Virtual Reality Postcards – 360 degree panoramas of

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AMD, Augmented Reality (AR), Business, Companies, Entertainment, Event, News, Virtual Reality (VR)

Watch AMD’s Roy Taylor Keynote on VR Content Strategy

There’s no doubt that Virtual Reality is starting to gather steam ahead of 2016, which should marked as the year when VR ‘broke in’ – with launches and general availability of consumer versions of numerous VR headsets, such as Oculus Rift, Sony Morpheus, HTC Vive (made in collaboration with Valve), Starbreeze StarVR and many others. Developing VR content is requiring a lot of hardware horsepower, and appropriate middleware. According to key content producers such as Crytek, CCP, EA and others, AMD has a leadership on VR with its Liqid VR set of tools. In order to stimulate content developers, and explain how VR is developing, AMD supported the

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