Entertainment, Gaming, HTC, Software Programs, Space and Science, Virtual Reality (VR), VR World

Brain-controlled video game to hit VR arcades this year

Boston-based startup Neurable will bring its brain-controlled VR video game Awakening, which the company claims is the first of its kind, to VR arcades around the world by the end of this year. This brain-computer interface (BCI) is made possible by the attachment of an HTC Vive VR headset to a brain-scanning headband equipped with electrodes that pick up neural activity by recording electroencephalography (EEG) signals. When the gamer focuses his gaze on an object in the game, Neurable’s machine learning software recognizes the resulting changes in the EEG signal and turns this into a game command, selecting that object for use. For this to

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Entertainment, News, Reviews, Virtual Reality (VR), VR World

Las Vegas Strip’s Big Apple roller coaster has a new VR experience option

The New York-New York Hotel and Casino in Las Vegas has teamed up with German company VR Coaster to add a virtual reality experience to its Big Apple roller coaster starting Feb. 7. This development will make the 4,777-foot long Big Apple coaster the longest in the world to be equipped with VR. For an extra $5 in ride fees, riders will be able to don wireless VR headsets once they board the coaster; the storyline will take them to an alien research facility in the Nevada desert where an extraterrestrial specimen has just escaped, and as the ride begins, so does a search for

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Analysis, Augmented Reality (AR), Auto, Education, Gaming, Hardware, Virtual Reality (VR), Wearables

Improving the feel of virtual and augmented reality

Although VR headset technologies continue to improve, with a number of new technologies slated for release this year, and with a long-rumoured Apple AR device potentially in the works, it’s easy to lose sight of the fact that there are several more senses beyond sight and sound. And, because virtual taste technology appears to be nowhere near commercialization, and the only commercialized virtual smell technology remains in pre-order phase, sniffing virtual roses or eating a virtual slice of cheesecake are likely a long way off. Those looking for a bit more sensory engagement in virtual and augmented reality can take heart, however, because a number

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Internet, Mixed Reality (MR), News, Software Programs, Virtual Reality (VR), VR World

Supermedium creates a browser for WebVR experiences

Supermedium advertises itself as “the virtual reality browser”, but what does that actually mean? Supermedium launched on January 31st, 2018, and at the time of writing many people aren’t totally aware of it and what it has to offer… yet. So let’s explain it. First, it’s important to clarify: Supermedium is not a web browser. It is not a VR version of Chrome or FireFox. While it is an application for browsing the web, it’s not a browser in the sense that most consumers are used to. Instead, Supermedium is a virtual reality browser that allows people to find VR experiences hosted all over the Internet. These

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Analysis, Gaming, Hardware, News, Sony, Virtual Reality (VR), VR World

Sony patents next-gen VR motion controllers

As reported by VRFocus, Sony has released two new patents that may indicate next-generation motion controllers. The first of these patents show off a controller with an analog stick (as opposed to a touchpad common on other VR controllers or the buttons on the PS Move wands), and a number of face-mounted buttons. The second offers finger placement tracking and refers to the controller being tracked by a head-mounted display, which could imply a new revision of the PlayStation VR headset for use with these controllers. For those who aren’t familiar with the current PSVR setup, here’s a little background information. None of the hardware

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Hardware, HTC, News, Virtual Reality (VR), VR World

HTC Vive Pro adds hand-tracking and more through new cameras

The HTC Vive Pro boasts numerous improvements over its predecessor, the HTC Vive, but its new dual cameras are particularly interesting. HTC was intentionally vague about them at CES, so it left many enthusiasts speculating. According to Vive VP Raymon Pao, the cameras are stereoscopic and only have a VGA resolution. As originally developed, they were just there as a safety feature to help people stop themselves from bumping into things. Where things changed was when developers got their hands on it. Speaking to Engadget, Pao says the cameras are able to capture depth data within two meters. An unnamed Japanese developer used the dual

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Augmented Reality (AR), Companies, Intel, News, Wearables

Intel planning to launch smart glasses this year

Intel Corp.’s augmented reality division could ship consumer-focused smart glasses before the end of the year, according to reports. This chip-giant values the division at as much as $350 million, said the people, declining to be identified since the plans aren’t public. Intel is also said to be seeking multiple investors for this unit, which has been developing smart glasses that pair by Bluetooth with a mobile phone. The spectacles, according to reports, will be able to display contextual information into the wearer’s field of view with a laser-based projector that reflects off the lens and onto the retina. Taiwan’s Quanta Computer Inc. is making the product

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, Hardware, Mobile, News, Oculus, Virtual Reality (VR), Wearables, Wearables

First look at Oculus Go via Twitter and Reddit

Photos of what is perhaps the most hotly-anticipated VR headset of 2018 appeared today on Twitter, only to quickly be removed — but not before at least one image ended up on Reddit. According to multiple sources, at least two developers tweeted snapshots of Oculus Go devkits that they received today, with one of those photos making it to Reddit. The Oculus Go is intended to be an ultra-affordable, all-in-one VR solution, with units pricing in at a $199 US MSRP. Distribution of devkits also suggests that Oculus is on track to deliver the headset according to their “Early 2018” timeline. Moreover, if product photos

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Gaming, Mixed Reality (MR), News, Software Programs, Virtual Reality (VR), Windows

Bethesda adds Windows Mixed Reality support to Doom VFR

Gaming studio Bethesda this week released a patch for Doom VFR which adds official support for Windows Mixed Reality headsets. While it has been reported that many gamers were already successfully using MR headsets to play Doom VFR, official support should help solve any challenges in getting the game running and any glitches within its environment. The patch also added several new features, including smooth locomotion control and movement speed options, a weapon pitch option to adjust weapon angles, various features related to controllers, a fix to a discoloring issue seen on some platforms, and various other bug fixes. Deployment of the patch occurred on

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AMD, Apple, Augmented Reality (AR), Consumer Electronics Show (CES), Gaming, Hardware, iOS, Microsoft, Mixed Reality (MR), Mobile, Mobile Computing, Nvidia, Operating Systems, Reviews, Smart Home, Smartphones, Virtual Reality (VR), VR World, Windows

VRWorld: Our Most Popular Stories of 2017

While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and

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Google, Hardware, News, Oculus, Software Programs, Virtual Reality (VR)

Google’s VR sculpting software adds new features

On Monday, Google announced upgrades and several new beta features to its Google Blocks VR object sculpting software. The improvements build upon the six-month-old platform’s features, making it easier to use and also responding to feature requests from users. New items include three alternatives to the original “desert” theme modelling environment and improved snap-to-object and mesh-snapping functionality. More comprehensive features can also be enabled by users, with the caveat that they are considered in beta, and as such may have some unresolved bugs. These include: a non-coplanar face mode; a loop subdivision feature; edge, face and vertex deletion; worldspace grids; a volume insertion ruler; an

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Education, Google, Hardware, News, Virtual Reality (VR)

Lenovo makes major push into education market

Lenovo this week announced that it is launching Lenovo Virtual Reality Classroom, a comprehensive VR educational system that leverages the company’s upcoming Mirage Solo headset. The move appears to mark a significant attempt by the company to make transformative inroads into educational markets. Available in the U.S. starting this April, with a fall launch slated for Canada, the Virtual Reality Classroom package includes: Lenovo Mirage Solo VR headsets; high-performance, pre-configured routing hardware; specialized content; a Lenovo tablet with specialized software for teacher use; a commercial warranty; top-tier product support; and either a custom cart or case with integrated charging (based on bundle size). The platform

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Education, Hardware, News, Virtual Reality (VR)

PIXO VR releases gas meter inspection training system

VR safety training company PIXO VR today announced the release of its Gas Meter Safety Inspection VR Training system, marking the first time their VR training module has been made commercially available for utility companies. The system addresses the challenge of providing reliable, efficient training to natural gas company employees responsible for discovering problems in gas meters — something normally difficult given the many possible configurations and defects workers may need to tackle. PIXO VR says that their system can help this by more rapidly closing the experience gap between new and long-tenure workers, by putting trainees into a highly-realistic 3D simulated environment that simulates

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Analysis, , Google, Hardware, Oculus, Qualcomm, Virtual Reality (VR)

The most anticipated VR headsets of 2018

Although we are likely to see incremental improvements to many popular VR headsets over the next twelve months, it appears some of the biggest VR news in 2018 may be focused on entirely new headsets from popular and less prominent manufacturers alike. Following is a summary of four pending devices that we feel are the most anticipated new headsets that will be released this year. Pimax 8K Having set a new funding record on Kickstarter for a VR project, the Pimax 8K appears ever-closer to winding up on the heads of its backers. The headset — the first to provide 8K resolution — is scheduled

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Augmented Reality (AR), Biotech, Education, News

Canadian researchers bring us a step closer to “x-ray goggles”

Students in Edmonton, Alberta, Canada are refining a new technology that allows clinicians to see inside a patient’s body using augmented reality. The system, named ProjectDR, has functionality reminiscent of fictional “x-ray goggles,” given its ability to overlay medical images onto a patient’s body while properly adjusting those images when a patient moves. The technology, which consists of infrared cameras and markers placed on the patient’s body as well as a projector, is being co-developed by graduate students Ian Watts and Michael Feist at the University of Alberta. Proposed uses of ProjectDR span a wide range of education, therapeutic, and medical applications. Pilot studies in

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Business, Entertainment, Gaming, News, Opinion, , Virtual Reality (VR)

Is Virtual Reality Set to Revolutionize iGaming?

Gambling is one of the oldest and most established businesses in the world. And, like many industries in the latter part of the 20th century and over the subsequent past couple of decades, the gambling world has moved and transformed online. The biggest casinos in the world don’t have a strict door policy anymore, nor do they care what shoes you’re wearing. Indeed, nowadays, the biggest casinos don’t care if you’re sat in your underwear. And that’s because the internet has revolutionized people’s relationship with betting. Poker, roulette and blackjack now take place in online halls ranging from animated simulations, to live video feeds from studios

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Google, Hardware, News, Software Programs, Virtual Reality (VR)

Plex brings big screen social experience to VR

This week, client-server media player maker Plex, Inc. announced the availability of Plex VR, an app that brings the company’s product suite to Google Daydream-enabled VR devices. As explained on the company’s blog, the new app allows users to view Plex Media Server content while immersed in a VR environment. Not only does this equate to a “big screen” viewing experience for video content, including 3D and 360/180 video, but it also brings real-time social features to the platform. Those using Plex VR can join up to three friends in a virtual, “sleek” apartment or drive-in movie theater to watch the same content in real-time,

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Google, HTC, News, Oculus, Rumors, Virtual Reality (VR)

HTC Vive Focus ships in China, may have US debut after all

Consumer electronics company HTC officially started shipping pre-ordered Vive Focus VR headsets at an event earlier this week, in what was heralded as the “world’s first on-stage in-VR customer product delivery.” The company also announced that forty pieces of VR content, including several games, are already available for the Focus. The news comes via HTC’s China Regional President of VR, Alvin Wang Graylin. The Focus is HTC’s first stand-alone headset, and is based on the same Qualcomm Snapdragon 835 processor which will power Lenovo’s Mirage Solo headset announced at CES 2018. Akin to the pending Lenovo offering, HTC’s Vive Focus also offers a 6DoF technology

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Artificial Intelligence, Augmented Reality (AR), Cryptocurrency, Gaming, Hardware, News, Software Programs, Virtual Reality (VR)

MIT-hosted tech accelerator opens for second batch of applications

Play Labs, LLC and the MIT Game Lab announced this week that they are open to applications from a new round of startups who wish to participate in their “playful technology” accelerator program. Successful applicants will receive mentoring, facilities, and funding (in cash or Bitcoin) in return for common stock. The incubator hopes to receive applicants from startups developing technologies for use across a broad spectrum of industries, including finance, healthcare and manufacturing. Examples of technologies the incubator hopes to see amongst startups span the realm of digital currency/blockchain, eSports/video games, VR/AR and machine learning/AI. The program will be ran by Rizwan Virk, an MIT

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Analysis, Augmented Reality (AR), , Hardware, HTC, Microsoft, Mixed Reality (MR), News, Oculus, Opinion, Sony, Virtual Reality (VR), VR World

Top 10 AR/VR Stories of 2017

Although 2017 has come and gone, its impact on the augmented/virtual reality industry will undoubtedly be felt for decades to come. While it remains to be seen if 2017 will be recognized as the year AR/VR finally made its first real push into the mainstream, there were a veritable plethora of events that occurred last year that will continue to influence the industry. After substantial contemplation, we have picked what we at VRWorld believe to be the Top Ten VR/AR Stories of 2017. Here they are, counting down from #10: #10 – Pimax 8k First discussed by VRWorld last January, the Pimax 8k would go

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