Could VR see a release in 2015, or does the emerging platform need more work before it’s ready for mass consumption?
A society wired to augmented reality poses a true threat to your privacy. But with the proper safeguards, the threat can be mitigated.
In a recent interview, Tim Sweeney detailed recent developments in Epic Games, as well as his visions of the future.
FeelReal has made the virtual reality equivalent of smell-o-vision with a curious mask that simulates the sense of smell and even wind breeze.
Leading players in the VR and AR space will be in Austin showing off their latest tech.
Google’s next medium of target will be VR.
To reduce latency and preserve that authentic VR immersion, Sony’s Project Morpheus will need to be directly hooked up to the PS4 at all times.
The Liquid VR SDK promises to makes the VR experience much more smooth.
Sony unveils a new prototype of its Project Morpheus headset, along with a 2016 release window and new specs.
Renown games maker Valve partners with mobile phone manufacturer HTC to bring the Vive VR headset into the virtual reality market.
The way we interact with computers is changing. Is the future Microsoft’s HoloLens? Or is it something else?
Is Apple planning on launching a VR headset? Or is it just patent trolling?
Mozilla has integrated WebVR into the latest nightly and developer builds of Firefox.
Microsoft’s new HoloLens tech aims to marry the worlds of VR and AR using projected holographic images.
Milk VR is the first content store that is tailored for a virtual reality headset.
A crowdfunding campaign in Japan is about to resurrect one of World War II’s most historical Japanese battleships of all time.
The Möwe Flight Simulator is an Oculus Rift app that lets you fly the virtual skies a la Nausicaä of the Valley of the Wind.
Don’t expect Oculus to be available for the holiday season.
Entrepreneur and PR strategist Murray Newlands shares insights on crowdfunding and why Facebook believes VR is the next big thing in computing.
Crowdfund-backed project allows the user to bring their hands into the virtual space.