Augmented Reality (AR), Business, Entertainment, Exclusive, Internet, News, Opinion, , Virtual Reality (VR), VR World, Wearables

Top Five Industries That Offer Best VR Experiences

When growing up watching Star Trek: Next Generation they introduced us to the world of the Holodeck, a room where the show could take a person anywhere they wanted to go, and do whatever they wanted. This of course is the dream of mixed realities which are starting to gain traction, with the first one being the Virtual Reality. While we’ve had attempts on believable VR for years, the technology has been in its infancy and not really convincing. Things are changing now, and believable worlds are becoming virtually real. With powerful devices like the HTC Vive and Oculus Rift, as well as more mainstream

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Business, Exclusive, Hardware, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Hands On: VR PARK-V3 Google Cardboard Headset

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VR headsets are increasingly becoming mainstream in emerging parts of the world. While the west seems to be slowing the pace of adoption ahead of content frenzy coming next year, China and Taiwan seem to be the birthplaces of VR boom which is spreading like wildfire not just in their domestic markets, but also in countries like Indonesia. Some time ago our friends from GearBest send us their low price VR headset for smartphones, and now we will do a short review on this awesome cardboard headset. I am talking about VR PARK-V3 headset, designed for smartphones between 4.7 and 6 inches. It seems like yesterday

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Business, CPU, Hardware, Internet of Things (IoT), Military, Mobile, News, Virtual Reality (VR), VR World, Wearables, Wearables

Lattice just announced iCE40 UltraPlus

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After launching Ultra family in 2014, and the UltraLite Family in early 2015 – Lattice just announced a new member of the iCE40 FPGA family. ICE40 Ultra Plus delivers eight times more memory (1.1 Mbit RAM), twice the digital signal processors (8x DSPs), and improved I/Os over previous generations. Available in multiple package sizes, the programmable nature of the iCE40 UltraPlus device is ideal for smartphones, wearable tech, drones, 360 cameras, human-machine interfaces (HMIs) and industrial automation, as well as security and surveillance products. The variety of sensors needed to implement innovative HMI solutions are rapidly changing the I/O landscape. Today’s mobile devices require ever

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Breaking, Business, Companies, CPU, Event, Graphics, Hardware, Microsoft, News, Virtual Reality (VR), Wearables

Microsoft Finalizing Its HoloLens, VR Headset Specifications

In just a few days time, Microsoft will host WinHEC, its annual hardware / platform conference. This time around, the location is Shenzhen, China – also known as the hardware design capital of the world. Intel has 600 people here working on hardware form factors, while the similar story is with Microsoft and a few other known global players. 2017-2018 hardware strategy will evolve around two things: Microsoft HoloLens and “Microsoft VR”. The first device will be built and branded as Microsoft, while the latter will be a specification for the selected partners – Acer, Asus, Dell, HP and Lenovo. Should the VR headsets from the partners take

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Augmented Reality (AR), Business, CPU, Gaming, Graphics, Hardware, News, Virtual Reality (VR), VR World, Wearables, Wearables

Does MSI Hold a Trump Card in Wireless VR Race?

MSI touts VR One as a platform to enable the new usage models

Several weeks ago, MSI announced the MSI VR One backpack at the Tokyo Game Show. Unlike the competition, MSI also made an announcement about the future sales as well, launching into production during October. Originally intended for launch on October 30th, it took until middle of November to bring the availability of VR One into both North America and Europe. Truth to be told, the concept of a portable VR backpack is getting challenged by innovations such as the HTC/TPCast Wireless Gig (60GHz) concept product. The extent and efficiency of wireless data transfer between headset and PC’s has not yet been confirmed in practice. Nor how it

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Breaking, Hardware, Mobile, Reviews, Sony, startups, VR World, Wearables

Hands On: YI M1 Mirrorless Digital 4K Camera

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After some time looking at digital cameras for the new VR World office, we came across YI M1 Mirrorless ILC and decided to try it out. YI is a mainland China-based company that has already made its mark in the action camera market. After taking a closer look at M1 camera we think they might have ambitions beyond the action camera market. The YI M1 is built around a Sony-designed 20MP “Four Thirds” CMOS sensor that boasts RAW capability in the form of DNG output files and the ability to shoot 4K/30P video. As with its action cameras, YI publicly lists where its key components come from

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Augmented Reality (AR), Breaking, Event, Hardware, Intel, Microsoft, Mobile, News, Virtual Reality (VR), VR World, Wearables, Wearables

Microsoft Windows VR Headset Devices Coming in April 2017

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Microsoft product lineup surprised everyone today, but the biggest surprise was planned for VR fans. The company revealed a range of Windows VR headsets alongside its upcoming Windows 10 update known as “Redstone”. This update will come to market as the Windows 10 Creator’s Edition, scheduled for April 2017. This new hardware platform will be manufactured respective partners: Acer, ASUS, Dell, Lenovo and HP. Not only are these devices cheaper than the Oculus Rift and Vive, but Microsoft says they’re better too. “These headsets will be the first and only to ship with inside-out, six degrees of freedom sensors,” said Terry Myerson, Executive VP of the Windows

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Augmented Reality (AR), Biotech, Breaking, Business, Google, Hardware, Internet of Things (IoT), Mobile, Mobile Computing, News, Smartphones, startups, Tablets, Technology Security, Virtual Reality (VR), VR World, Wearables, Wearables

Google Acquires Eyefluence Weeks before the Daydream Launch

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Eyefluence is company founded by William Torch and Jim Maggraff, with the goals to create eye tracking system that measures the intent of your mind, not just the motions of your eyes in order to control technology. This new system would allow a user to control device through movements of users eyes. This kind of tech may seem unnecessary for present day smartphones and PC-s, but as the world of immersive computing continues to barrel towards us it will become infinitely more relevant. Google certainly thinks so as it has just acquired Eyefluence for itself. According to an official statement on the Eyefluence blog: “Today, we are excited to announce that

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Breaking, Education, Entertainment, HTC, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Lifeliqe Partners with HTC Vive to Drive VR Education

Lifeliqe VR Space Exploration

Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use

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Breaking, Business, Internet, News, , startups, Virtual Reality (VR), VR World, Wearables

Why Should an Online Business Implement Virtual Reality (VR)?

ZeroLight_Pagani_Configurator

As you might be aware, virtual reality shopping is well on its way to being commonplace. Alibaba, eBay, Ikea, Wayfair, even the hypercar manufacturer Pagani are all dabbling with the usage of VR headsets to help sell products. But this is all well and good for large companies who have the budget to trial such projects, but what about small and medium-sized online businesses who are unsure of whether VR will catch on? To begin with, there is seemingly nothing wrong with simply selling from your website like we’ve known for the last decade. It’s easy, efficient, and for anyone who has ever gone through the

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Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Mobile, News, startups, Virtual Reality (VR), Wearables

Perkins Coie Survey Reveals Obstacles to VR and AR World

Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one

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Android, Augmented Reality (AR), Breaking, Event, Gaming, Google, Mobile, Mobile Computing, News, Operating Systems, Smartphones, Software Programs, Virtual Reality (VR), VR World, Wearables

Google Limits Publishing Daydream Apps and Games

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Google Daydream VR platform is set to launch in fall 2016, but only a select group of developers will be able to publish Daydream apps. Google Play store is limiting access until some point in 2017. While any Android developer can submit Cardboard applications to the Google Play store, Google decided to limit Daydream apps releases. Only developers are accepted into the Daydream Access Program (DAP) will be allowed to publish apps starting with October 4th, the day of Daydream launch. Everyone else will be allowed to publish apps “early next year.” Developers can apply now to join the DAP. The application form consists of some basic information gathering,

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Breaking, Gaming, News, Rumors, Virtual Reality (VR), Wearables

Is Oculus Touch Priced at USD 199?

Oculus Logo GDC 2016

Even though they’re not the only VR headsets on the market, HTC Vive and Oculus Rift attract the most attention and command the mainstream media presence. When announced, Oculus Rift launch price of $599 presented a main advantage over HTC Vive’s $799. In markets such as the European Union, that price went as high as Euro 699 (Rift) vs. 899 (Vive). Translated into USD, $785 vs. 1010. From the very start, explanation for the Vive price was that the package enables “room scale VR,” with the included tracking solution (Lighthouse) and a pair of motion controllers, while the Oculus Rift only comes with a Microsoft Xbox controller.

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Augmented Reality (AR), Breaking, Business, Gaming, Google, Mobile, News, Smartphones, startups, Virtual Reality (VR), Wearables

Unity Rolls Google Daydream VR Support Ahead of Launch

One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for

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Augmented Reality (AR), Entertainment, Gaming, News, , Virtual Reality (VR), VR World, Wearables

How is VR Changing the Face of Alternative Online Entertainment?

Online browsing in Virtual Reality is coming

While Virtual Reality is an exciting new technology, it didn’t “BOOM” quite as it was expected to, mostly due to lack of innovative content which is expected in the fourth quarter of this year, as well as into the 2017 – look for Hollywood franchise tie-ins as VR experience centers roll out, such as the collaboration between Acer, IMAX and Starbreeze. As a technology, VR is certainly a revolutionary innovation, but it probably won’t become as mass-adopted as smartphones, for example. VR is here, and it has already started its quest to revolutionize entertainment as we know it. And it will have its effects on all

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3D, Breaking, Hardware, Mobile, News, Samsung, Smartphones, Virtual Reality (VR), Wearables, Wearables

New Samsung GearVR 3 Arrives This Week

Samsung GearVR 2016 i.e. SM-R323

One of most widely used VR HMDs (Head Mounted Device) on the market is GearVR, a love child of collaboration between Facebook i.e. Oculus and Samsung. The device is growing in popularity as there are over 1.2 million active monthly users. Not to be outdone by swathes of competition – such as Chinese Baofeng Mojiong – Samsung is updating its GearVR with a third generation product. Targeting Galaxy Note 7 and Galaxy S7 / S7 Edge users, GearVR brings USB-C connector as well as improved controller. Under the majestically simple name “SM-R323”, third generation GearVR will be bundled with Galaxy Note 7 in some markets, while the most

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Augmented Reality (AR), Breaking, Business, News, , Software Programs, startups, Wearables

New AR App Elevates Shopping Experience

Wayfair Logo

The connection between e-commerce and smartphones is a blossoming relationship. With desktop computers no longer the only option available to browse and shop online, this marriage of technology and convenience is one that’s likely to be rock solid for generations to come. However, this relationship should be prepared to add a new addition into their lives: Augmented Reality i.e. AR. this technology is also beginning to be marketed as Mixed Reality or MxR (blame Magic Leap for that one). Online furniture retailer Wayfair just released a brand new app called WayfairView. For use on smartphones and tablets, the app can project a lifelike 3D image of

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Apple, Augmented Reality (AR), Breaking, Business, Entertainment, , Game Developer Conference (GDC), Google, Hardware, Microsoft, News, Samsung, startups, Virtual Reality (VR), Wearables, Wearables

Did Seebright Just Launch Google Cardboard for AR?

Seebright Ripple Augmented Reality Developer Kit

Augmented Reality, also called Mixed Reality (MR, MxR) is set to represent a very large part of our lives. Even today, if you own a car with a heads-up display (HUD), you are a user of Augmented Reality. Still, the development of AR applications is extremely difficult due to high barrier of entry. Unlike the VR, where you can purchase an Open Source VR Hacker 1.4 headset (OSVR) for just $299.99 –   AR headsets can set you back for thousands of dollars. Case in point is Microsoft’s HoloLens, where a development kit will set you back for $3000. Osterhaut Design Group sells their R-7 glasses for $2799.99. Thus,

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Analysis, Augmented Reality (AR), Breaking, Business, Entertainment, Exclusive, Gaming, News, Opinion, startups, Virtual Reality (VR), VR World, Wearables

How Hollywood and Razer Are Shaping the Future of VR?

Hollywood Sign. Credit: By Thomas Wolf, www.foto-tw.de

Electronic Entertainment Expo will open its doors from June 14-17 and with all the deliberate and non-deliberate leaks, there will be a significant lack of Virtual Reality and Augmented Reality gaming titles. Heads of Activision Blizzard, Electronic Arts and Take Two all said openly that they do not believe in VR. Still, they might be in for a nasty surprise as the entertainment industry known as Hollywood is actively looking to upstage the gaming industry and get back on the Entertainment throne. Several (un)related announcements came to the limelight over the past couple of days, and those announcements are what is shaping the future of content and

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Augmented Reality (AR), Breaking, Business, Hardware, Military, Mobile, News, Virtual Reality (VR), Wearables, Wearables

OTOY and ODG: Look Into the Future of Virtual Reality

ODG's R-7 VR/AR Glasses served as a base for a consumer product.

Hot on heels of last week’s announcement that OTOY is teaming with Osterhaut Design Group to deliver a consumer version of their Augmented / Virtual Reality glasses, Jules Urbach Founder, Chairman and CEO of OTOY came on CNBC’s SquakBox. In a two minute, thirty second video Jules described the work they are doing with ODG in bringing this new and exciting product to market. We reached to Jules for comment and here’s what he said: “Video of live Light field streaming working on a Samsung Galaxy S6 is really a milestone we’ve been working on for a while. But the ODG glasses are pretty amazing as

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