Augmented Reality (AR), Breaking, Business, CPU, Exclusive, Hardware, Intel, Mobile Computing, News, Wearables

Intel Dismisses IoT for Augmented and Virtual Reality

The IoT community recently looked in disbelief as Intel started to dismantle its IoT efforts – the amount of emails we received is quite surprising, as we’re not exactly a logical place to go for IoT information. However, Intel terminated the business division that was developing wearable devices such as fitness trackers, digital clothing, baby monitors, etc. It also EOL-ed (End-of-Life) numerous IoT products with the notable exception of Curie, which is quite popular. There’s a clear reason why, and it can be found in recent ‘resurrection’ of Google Glass in ‘Enterprise Edition’, as well as wanting to react to popular products from Vuzix and ODG (Osterhaut

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Augmented Reality (AR), Biotech, Business, Education, Entertainment, Gaming, News, startups, Virtual Reality (VR), Wearables, Wearables

Xenoma Mixes AI with AR / VR, Launches e-Skin Clothing for Gesture Tracking

A year ago, small Japanese company Xenoma launched its concept dubbed e-skin, clothing fit with wires that enable positional and gesture tracking without the use of external cameras. The vision of the company is to create stretchable clothing with built-in electronics that detect user’s movement, all while being a piece of clothing which can be worn comfortably with machine washability just as regular shirt could do. Now, e-skin is coming to Kickstarter. “Connected clothing will be the most natural way for people to interact with others and their smart devices in the future,” said Ichiro Amimori, Co-Founder & CEO of Xenoma. “e-skin apparel is completely different from

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Breaking, Education, Google, HTC, News, Sony, Virtual Reality (VR), VR World, Wearables

Study shows VR Could Improve Eyesight in Children

China is spearheading the research on health, and one such study caught our attention as estimates show that over a million VR headsets are being shipped each month (in China alone). Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users” (PDF download). This document suggests that extended use of high-end VR headsets might improve or benefit the vision in preteen population, as explored by six researchers and contributors; Bao Yihua, Advanced Innovation Center for Future Visual Entertainment in Beijing Weng Dongdong, Yu Xingyao, Guo Jie from Beijing Institute of

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Business, Entertainment, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables

French Railways SNCF Adopts SkyLights VR Headsets

French railway operator SNCF (Société Nationale des Chemins de fer Français), known worldwide for its TGV bullet trains announced today that it is adding Virtual Reality on its Paris – Milan route. This 877 kilometer, 545 mile route, which takes seven hours to complete is now enabling travelers to spend a part of the journey in an IMAX-sized theater, enjoying dozens of movies. According to the press release, “this all-in-one entertainment solution is developed by Franco-American company SkyLights to transform the on board customer experience. It includes lightweight and comfortable VR headsets, noise cancelling headphones and a Hollywood content catalog to ensure total passenger immersion. Hidden

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Augmented Reality (AR), Breaking, Business, Hardware, News, Oculus, startups, Virtual Reality (VR), Wearables

Could Varjo’s Human Eye Technology be a Breakthrough for VR?

While I am an enthusiast for VR and all associated technologies, one major issue that’s really breaking my immersion into different VR environments is – resolution. More sharp eyed readers of this post can see the pixel grid on both HTC Vive and Oculus Rift headsets, and this is where Varjo hopes to make the difference. Most companies we talk to continuously focus on cables as being the biggest major immersion-breaking problem, but we believe the real problem lies elsewhere – as humans, we’re continuously experiencing restricted motion for different experiences; driving a car requires a seatbelt; flying a plane or being a passenger – seatbelt; roller coaster

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Breaking, Business, Event, Gaming, News, Virtual Reality (VR), VR World, Wearables

GearBest Launches VR Headset Sales Promotion

After being silent over the past couple of weeks, expanding etailer GearBest launched several good deals that we’re sharing with our readers. While Google’s Daydream VR headsets are still rare, the majority of VR headset sales comes from numerous “Google Cardboard VR” headsets. That might start to change with the arrival of big discounts on Daydream View-compatible headsets. The first Google Daydream VR headset to reach the discount bargain bin comes from no other than Xiaomi, with their original PLAY2 3D VR Headset. Compatible for Xiaomi’s smartphones with displays between 4.7 to 5.7 inch phones, its made out of a new cloth-like material, which should

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Breaking, News, Reviews, VR World, Wearables

Xiaomi Mi Band 2 First Look

It has been a long overdue, the time has come to write an article on physical activity i.e. sports. Over the past couple of decades, we’re witnessing a big problem everywhere in a world – people just do not exercise and make dubious choices of removing the balanced diet. From Hawaii to the continental U.S., Germany or Croatia, Singapore or China – high percentage of people on this planet do not exercise at all (I know I don’t do it regularly). If you plan on challenging the status quo with your own body, we have a cool gadget named Xiaomi Mi Band 2. Design The default

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Breaking, Business, Google, Hardware, Mobile, Mobile Computing, News, Samsung, Smartphones, Virtual Reality (VR), Wearables, Wearables

Samsung Disables Google Daydream VR on Galaxy Phones

While Samsung always had a clear plan that Google and its Android are just some of operating systems the company ships their products with, the company never disabled features that come with Android… until now. When Samsung Galaxy S8 arrives on the market on April 21st, it will probably take the crown of the world’s most powerful Android smartphone on the market… facing a different situation. At the moment, compared to Google’s Daydream, Samsung’s Gear VR is more rounded and polished. However, users that opt for Oculus’s mobile i.e. GearVR platform won’t be able to use Google’s own VR platform, known as Daydream. Just like YouTube platform

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Augmented Reality (AR), Breaking, Business, Military, News, startups, Virtual Reality (VR), VR World, Wearables, Wearables

ODG Launches Heavy Duty Mixed Reality, VR AR Combo Glasses

Osterhaut Design Group, or ODG for short is expanding its lineup of combined AR/VR glasses targeting the heavy duty use in industrial markets. After a successful launch of R-7, the company is expanding the product family with R-7HL, short for Hazardous Location. This headset comes with a complete eye protection, shielding its wearers from the most hazardous environments. “ODG built the R-7HL to answer the demands and needs of customers who operate in extreme environments,” said Ralph Osterhout, ODG CEO. “R-7HL brings a durable, hands-free, wearable computing platform to professionals in oil exploration and production, energy, mining, utilities, chemical production and pharmaceuticals and enables heads-up, hands-free checklists, guided

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Augmented Reality (AR), Business, Entertainment, Exclusive, Internet, News, Opinion, , Virtual Reality (VR), VR World, Wearables

Top Five Industries That Offer Best VR Experiences

When growing up watching Star Trek: Next Generation they introduced us to the world of the Holodeck, a room where the show could take a person anywhere they wanted to go, and do whatever they wanted. This of course is the dream of mixed realities which are starting to gain traction, with the first one being the Virtual Reality. While we’ve had attempts on believable VR for years, the technology has been in its infancy and not really convincing. Things are changing now, and believable worlds are becoming virtually real. With powerful devices like the HTC Vive and Oculus Rift, as well as more mainstream

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Business, Exclusive, Hardware, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Hands On: VR PARK-V3 Google Cardboard Headset

VR headsets are increasingly becoming mainstream in emerging parts of the world. While the west seems to be slowing the pace of adoption ahead of content frenzy coming next year, China and Taiwan seem to be the birthplaces of VR boom which is spreading like wildfire not just in their domestic markets, but also in countries like Indonesia. Some time ago our friends from GearBest send us their low price VR headset for smartphones, and now we will do a short review on this awesome cardboard headset. I am talking about VR PARK-V3 headset, designed for smartphones between 4.7 and 6 inches. It seems like yesterday

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Business, CPU, Hardware, Internet of Things (IoT), Military, Mobile, News, Virtual Reality (VR), VR World, Wearables, Wearables

Lattice just announced iCE40 UltraPlus

After launching Ultra family in 2014, and the UltraLite Family in early 2015 – Lattice just announced a new member of the iCE40 FPGA family. ICE40 Ultra Plus delivers eight times more memory (1.1 Mbit RAM), twice the digital signal processors (8x DSPs), and improved I/Os over previous generations. Available in multiple package sizes, the programmable nature of the iCE40 UltraPlus device is ideal for smartphones, wearable tech, drones, 360 cameras, human-machine interfaces (HMIs) and industrial automation, as well as security and surveillance products. The variety of sensors needed to implement innovative HMI solutions are rapidly changing the I/O landscape. Today’s mobile devices require ever

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Breaking, Business, Companies, CPU, Event, Graphics, Hardware, Microsoft, News, Virtual Reality (VR), Wearables

Microsoft Finalizing Its HoloLens, VR Headset Specifications

In just a few days time, Microsoft will host WinHEC, its annual hardware / platform conference. This time around, the location is Shenzhen, China – also known as the hardware design capital of the world. Intel has 600 people here working on hardware form factors, while the similar story is with Microsoft and a few other known global players. 2017-2018 hardware strategy will evolve around two things: Microsoft HoloLens and “Microsoft VR”. The first device will be built and branded as Microsoft, while the latter will be a specification for the selected partners – Acer, Asus, Dell, HP and Lenovo. Should the VR headsets from the partners take

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Augmented Reality (AR), Business, CPU, Gaming, Graphics, Hardware, News, Virtual Reality (VR), VR World, Wearables, Wearables

Does MSI Hold a Trump Card in Wireless VR Race?

Several weeks ago, MSI announced the MSI VR One backpack at the Tokyo Game Show. Unlike the competition, MSI also made an announcement about the future sales as well, launching into production during October. Originally intended for launch on October 30th, it took until middle of November to bring the availability of VR One into both North America and Europe. Truth to be told, the concept of a portable VR backpack is getting challenged by innovations such as the HTC/TPCast Wireless Gig (60GHz) concept product. The extent and efficiency of wireless data transfer between headset and PC’s has not yet been confirmed in practice. Nor how it

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Breaking, Hardware, Mobile, Reviews, Sony, startups, VR World, Wearables

Hands On: YI M1 Mirrorless Digital 4K Camera

After some time looking at digital cameras for the new VR World office, we came across YI M1 Mirrorless ILC and decided to try it out. YI is a mainland China-based company that has already made its mark in the action camera market. After taking a closer look at M1 camera we think they might have ambitions beyond the action camera market. The YI M1 is built around a Sony-designed 20MP “Four Thirds” CMOS sensor that boasts RAW capability in the form of DNG output files and the ability to shoot 4K/30P video. As with its action cameras, YI publicly lists where its key components come from

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Augmented Reality (AR), Breaking, Event, Hardware, Intel, Microsoft, Mobile, News, Virtual Reality (VR), VR World, Wearables, Wearables

Microsoft Windows VR Headset Devices Coming in April 2017

Microsoft product lineup surprised everyone today, but the biggest surprise was planned for VR fans. The company revealed a range of Windows VR headsets alongside its upcoming Windows 10 update known as “Redstone”. This update will come to market as the Windows 10 Creator’s Edition, scheduled for April 2017. This new hardware platform will be manufactured respective partners: Acer, ASUS, Dell, Lenovo and HP. Not only are these devices cheaper than the Oculus Rift and Vive, but Microsoft says they’re better too. “These headsets will be the first and only to ship with inside-out, six degrees of freedom sensors,” said Terry Myerson, Executive VP of the Windows

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Augmented Reality (AR), Biotech, Breaking, Business, Google, Hardware, Internet of Things (IoT), Mobile, Mobile Computing, News, Smartphones, startups, Tablets, Technology Security, Virtual Reality (VR), VR World, Wearables, Wearables

Google Acquires Eyefluence Weeks before the Daydream Launch

Eyefluence is company founded by William Torch and Jim Maggraff, with the goals to create eye tracking system that measures the intent of your mind, not just the motions of your eyes in order to control technology. This new system would allow a user to control device through movements of users eyes. This kind of tech may seem unnecessary for present day smartphones and PC-s, but as the world of immersive computing continues to barrel towards us it will become infinitely more relevant. Google certainly thinks so as it has just acquired Eyefluence for itself. According to an official statement on the Eyefluence blog: “Today, we are excited to announce that

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Breaking, Education, Entertainment, HTC, Mobile, News, Smartphones, startups, Virtual Reality (VR), VR World, Wearables, Wearables

Lifeliqe Partners with HTC Vive to Drive VR Education

Learning is a process that starts from the birth of a living being and only stops once our travels on this realm end. A lot of the answers is to a question “What is an adventure?” Fire in the ancient home? Roaming with dinosaurs? Learning and education? With the development of VR in education, all the learning experiences are beginning to unite – that’s the driving force behind Lifeliqe. The company provides a platform for creation, sharing and deployment of 3D objects into mobile, VR, AR and 3D printable media. “VR experience offers a completely different level of immersion and engagement and that’s why it’s perfect for use

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Breaking, Business, Internet, News, , startups, Virtual Reality (VR), VR World, Wearables

Why Should an Online Business Implement Virtual Reality (VR)?

As you might be aware, virtual reality shopping is well on its way to being commonplace. Alibaba, eBay, Ikea, Wayfair, even the hypercar manufacturer Pagani are all dabbling with the usage of VR headsets to help sell products. But this is all well and good for large companies who have the budget to trial such projects, but what about small and medium-sized online businesses who are unsure of whether VR will catch on? To begin with, there is seemingly nothing wrong with simply selling from your website like we’ve known for the last decade. It’s easy, efficient, and for anyone who has ever gone through the

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Augmented Reality (AR), Breaking, Business, Entertainment, Gaming, Mobile, News, startups, Virtual Reality (VR), Wearables

Perkins Coie Survey Reveals Obstacles to VR and AR World

Talk about the expansion of VR and AR content is great but the question beckons… How big is the access to funds needed to accelerate the production of VR/AR content? Perkins Coie tried to provide an answer with the survey among industry executives. The survey reveals some interesting, if not troublesome signs. Perkins Coie LLP is a legal firm providing a full array of corporate, commercial litigation and intellectual property legal services. It was ranked #42 among the highest-grossing U.S. legal firms and named one of the “100 Best Companies to Work For” for 14 consecutive years by FORTUNE magazine, 2003–2016. They teamed up with Upload VR, one

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