Time’s arrow never stops marching forward, and neither does technological advancements. Verizon has pushed the envelope at the Super Bowl, mixing “5G” mobile network alongside VR to do some pretty incredible things, even by 2018 standards. What is 5G and what is it capable of? 5G, as its name implies, is the 5th generation of mobile network technologies. While 4G offers speeds comparable to modern home Internet connections, 5G offers speeds and latencies equal to or better than these connections. Once it actually enters the market, different networks will have different performance under 5G. However, this should lead to across-the-board improvements in mobile network performance.
Google bring AR Stickers to Motion Stills…to mixed reception
Google’s interest in VR is no secret. From the wildly-successful Google Cardboard (and the movement it inspired), to their push for 360 content on YouTube, it’s clear that Google thinks VR is the future. This affinity extends to AR as well, and for right now it looks like Google is looking to compete with social media giants like Snapchat in the AR arena. At the tail-end of 2017, Snapchat started pushing AR tie-ins and a full-blown Lens Studio for AR effect creation. For its Pixel phones, Google launched AR Stickers as a demonstration of the power of the Pixel camera. The app and its eponymous
First look at Oculus Go via Twitter and Reddit
Photos of what is perhaps the most hotly-anticipated VR headset of 2018 appeared today on Twitter, only to quickly be removed — but not before at least one image ended up on Reddit. According to multiple sources, at least two developers tweeted snapshots of Oculus Go devkits that they received today, with one of those photos making it to Reddit. The Oculus Go is intended to be an ultra-affordable, all-in-one VR solution, with units pricing in at a $199 US MSRP. Distribution of devkits also suggests that Oculus is on track to deliver the headset according to their “Early 2018” timeline. Moreover, if product photos
VRWorld: Our Most Popular Stories of 2017
While we have recently covered our choices for the Top 10 VR/AR Stories of 2017, and while some of those stories happened to also be among the most popular amongst our readers last year, there were also a number of additional stories that proved popular. In this piece, we take at the top ten stories — based on reader popularity — in 2017. #10: Bethesda’s VR World: DOOM VFR, Fallout 4 VR and Skyrim PSVR This summertime article addressed how AAA game developer Bethesda was poised to bring a dramatic improvement to VR gaming with the then-pending releases of Doom VFR, Fallout 4 VR and
VR Headset Price Cuts Lead to Quarterly Sales of More Than 1 Million Units
Virtual reality has taken the world by storm in the last couple of years – except it has not. Although the excitement about its potential to become nothing short of awesome has been discussed in great detail in the press, this hasn’t translated into sales. While people will gladly pay amounts close to $1,000 for smartphones that allow them to play real money online video casino games and others as fluidly as possible, they seem to be reluctant to invest a smaller amount into VR gear that has a similar – or often smaller – price. And while it would be a bit harsh to
CES: Lenovo introduces quartet of new AR and VR technologies
Lenovo used this week’s CES in Las Vegas to highlight several aspects of their 2018 product and service lineup in the augmented reality and virtual reality spaces. These announcements spanned both consumer and commercial/industrial applications, and include the Lenovo Mirage Solo headset, Mirage Camera, C220 Smart Glasses and NBD AH Cloud 2.0. Lenovo Mirage Solo and Mirage Camera with Daydream Billed as a “new take on VR consumption and creation,” this complementary product duo is targeted primarily at consumer markets. The Mirage Solo stands as the first stand-alone headset offering that is part of Google’s Daydream platform; an ill-fated offering from HTC was announced and
CES: uSens strives to bring augmented reality to billions of users
HCI systems manufacturer uSens, Inc. announced the availability of uSensAr, a smartphone augmented reality engine, this week at CES 2018 in Las Vegas. uSensAR is designed to run optimally on lower-end Android hardware, including systems with lower-resolution cameras and comparatively underpowered CPUs. “ARcore currently only serves about 30 million Android phones, which is just five percent of the entire Android smartphone ecosystem,” said Dr. Yue Fei, uSens CTO and co-founder. The company indicated their platform could expand the reach of AR technologies to an estimated two billion smartphones. “With the release of uSensAR, we are allowing developers, smartphone manufacturers, and content creators to build those
HTC ends year on sour fiscal note
Smartphone and VR headset manufacturer HTC ended the year with a steep decline in revenue, according to a news release issued by the company last week. The company announced unaudited consolidated revenue for December 2017 of $4.02 billion TWD (approximately $136 million USD), and total unaudited consolidated revenue from January to December 2017 of $62.12 billion TWD (approximately $2.1 billion USD). Those revenue numbers represent a 29% month-to-month decline and 36% year-over-year decline. Reports indicate that HTC’s yearly revenue marks its worst performance in over a decade. Some of the revenue decline may be due to aggressive price cuts during 2017, which saw both HTC
CES: LUCI shows off immersion-on-demand wearable and VR headset
Entertainment experience company LUCI has unveiled their immersion-on-demand wearable and VR headset products at this week’s CES 2018 in Las Vegas. Dubbed “LUCI immers” and “LUCI alyx,” respectively, the company appears to be looking to be a transformative player in the burgeoning wearable and VR sectors. “LUCI wants to fundamentally change how people consume content by giving users the most visually stunning experience possible through wearable technology,” said Josh Littlefield, vice president of global sales and marketing for LUCI. “We want users to be amazed by the nuances of every frame, every scene and every minute detail through an uncompromised viewing experience,” he continued. The
CES: Lumus provides sneak peak of its AR pipeline
Lumus, a developer of transparent displays for augmented reality hardware is showcasing its latest technological innovations this week, at CES 2018. The company is demoing both its new Vision optical engine — a solution in the AR visor space — and is also providing a sneak-peak of technologies that will be used to empower a glasses-style AR device. The Vision engine boasts a top-down, 40 degree field of view at 1080 pixel resolution in full colour and daylight viewability, displayed via transparent lenses that do not distort the user’s view of their natural environment. “From ongoing discussions with tier one companies and major ODMs working
CES: DisplayLink unveils their latest untethered VR solution
DisplayLink, a maker of graphics products including wireless VR solutions, announced that it is showcasing their newest multi-user wireless VR solution at CES 2018. The technology demo features the virtual racketball game Racket: Nx, and places participants in a mixed reality arena that boasts complete freedom-of-movement in a cable free environment. Spectators can view the competition, in real time, in mixed reality. “VR opens so many new opportunities for business, enterprise and gaming. We cut the cord last year and now we’re showcasing VR in an untethered, multi-player virtual arena,” said John Cummins, Senior Vice President Sales and Marketing at DisplayLink. Wireless VR technologies are
CES: Rokid unveils AR glasses prototype
AI and robotics firm Rokid has unveiled a prototype of its planned augmented reality product, Rokid Glass, this week at CES. The company, better known for its home assistant products (that bear similarities in looks and functionality to Amazon’s Alexa Dot and Google’s Home Mini), appears to be making its first foray into the augmented reality space. Reportedly, the glasses will operate as a standalone headset, but also provide functionality to connect to smartphones or other devices via Bluetooth or WiFi to bolster processing power and network range. The glasses run a variant of Android 6.0 — suggesting it may eventually leverage Google’s ARCore to
CES: Intel CEO Krzanich keynote highlights AI and VR
Intel CEO Brian Krzanich used Monday’s CES 2018 keynote to highlight how data is changing our work and personal lives, while simultaneously pushing forward technological innovation both at his company and within the larger technology sector. His keynote also specifically addressed Intel’s new initiatives in the VR space. “Data is going to introduce social and economic changes that we see perhaps once or twice in a century,” Krzanich said. “We not only find data everywhere today, but it will be the creative force behind the innovations of the future. Data is going to redefine how we experience life – in our work, in our homes,
CES: NextVR announces realism-boosting upgrades
NextVR, a leading provider of systems for broadcasting live sports and music events in virtual reality, yesterday previewed several upgrades to its technology platform. The announcement was made in conjunction with the opening of CES 2018 in Las Vegas. In what was billed as a “sneak peek,” NextVR unveiled three major initiatives: introducing Six Degrees of Freedom (6DoF) technology; improving fidelity of transmitted content; and adding augmented reality to their platform. NextVR is currently compatible with the Samsung Gear VR headset or Google Daydream View combined with an appropriate smartphone, PlayStation VR, or Windows Mixed Reality system. “VR is the most demanding visual medium ever
Augmented Reality FPS WAR of the AI releases on iOS
Trailblazing VR is a startup company focused on pushing forward women in the VR/AR development. Their first game is War of the AI, developed using Apple’s ARKit tools (like the LEGO game we covered a while back) and available for free on iOS. While War of the AI has a somewhat ‘dull’ name, what it does – is quite impressive. War of the AI is a first-person shooter that’s playable in augmented reality, which has been done before (with the help of peripherals, e.g. Father.io), but not quite like this. War of the AI doesn’t require any extra peripherals, and utilizing ARKit’s features, enables a full
VR and AR shipments to grow 517% by 2021
Market intelligence firm IDC sees substantial growth in store for the VR and AR markets, with shipments expected to reach 59.2 million headsets by 2021, up from 9.6 million this year. These projects come in IDC’s “Worldwide Quarterly Augmented and Virtual Reality Headset Tracker” research report, published last week. The firm notes that low-cost, screenless VR viewers (e.g. headsets that utilize smartphones) have dominated the market to date, but sees this category losing market share going forward, with a shift into tethered and standalone VR/AR solutions. According to their report, screenless viewers will represent less than 15% of the total VR/AR market in 2021, with
Lens Studio lets anyone create AR effects for Snapchat
Snap, the company behind prominent messaging app Snapchat, has released Lens Studio, a software for producing augmented reality effects for still photos and videos. What used to be an in-house application is now in the hands of all who want to dabble in creating their own AR experiences for use in Snapchat. Lens Studio is Snap’s second app, and it’s available on Mac OS X and Windows. The release of this design platform is actually the most recent in a series of similar stories: Facebook opened its AR platform earlier this week, as well as Amazon earlier this month. With Lens Studio opening up to advertisers
Doctor Who Comes to Virtual Reality
Doctor Who is one of the most massively-popular franchises out there, with a legacy spanning decades of TV and other media. Earlier this year, BBC released a web application called “Doctor Who Time Vortex 360“, which served as an interactive game that fans could play in their browsers. Time Vortex 360’s concept was controlling the TARDIS as it hurtled through space and time, and Time Vortex VR seems to follow the same concept. In addition to serving as a port to VR with extra features, Time Vortex VR is available on most popular headsets. All Daydream and Cardboard headsets are compatible, as well as the
University of Toronto grad student first to use VR in biochemistry research lecture
A University of Toronto graduate student is seemingly the first to utilize virtual reality in helping to present research findings during a biochemistry research lecture. PhD student Aidin Balo and his PhD supervisor Professor Oliver Ernst delivered a lecture to 200 people in 2016 at a conference in Berlin, which had the audience use cardboard-based tools in conjunction with their smartphones to immerse themselves in a VR experience. That experience, which was assisted by Autodesk, helped the audience visualize, in real-time, changes to the eye’s pigment in response to light. The lecture and VR experience were later presented to a larger audience at ShanghaiTech University.
“High-touch” fashion industry sees advent of AR technologies
The traditionally “high-touch” fashion industry is among the latest to embrace augmented reality, with the advent of Code and Craft’s new AR Product Catalog tool. The mobile app, which utilizes Apple’s ARKit technology, allows fashion vendors to showcase their collections in an augmented reality environment. The company says the technology allows them to replace the traditionally expensive sample interaction process with a “life-like 3D online showroom experience.” Women’s apparel brand Maggy London International is the first to pilot the new technology. Notably, the AR experience of the product catalog is also integrated into their ERP system, which allows viewers to access key product information such