Breaking, Business, News, Software Programs, Virtual Reality (VR)

VR First Expands: New VR labs Opened to Asia, Europe and North America

As a technology, Virtual Reality is gradually influencing the shape of the world. The evolution of education and removal of borders between physical and virtual environments represents a unique opportunity for education and industries alike.  If that’s how it is, the next logical step is an industry initiative to channel that energy, providing a starting point in sense of equipment/tools and to some extend standardize and educate foundation for virtual reality development. During the VRLA expo in Los Angeles, VR First released the results of their survey which showed that for the academic year 2016/17, over 15,000 students applied for VR programs, but they were faced with the demoralizing

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Augmented Reality (AR), Breaking, Business, Gaming, Google, Mobile, News, Smartphones, startups, Virtual Reality (VR), Wearables

Unity Rolls Google Daydream VR Support Ahead of Launch

One of the leading platforms for software development added improved support for Google’s upcoming Daydream VR platform. The new Google VR SDK 1.0 makes certain VR development tasks easier, so the developers can focus on building the main features of their VR applications and games. Google said that it has partnered with Unity and Epic Games, creators of two of the most popular third-party gaming engines, so developers can use the game-building tools they already know well. The company has updated its VR development site as well, where developers can read all the documentation for the new VR platform, and see sample applications and tutorials. “Unity’s native support for

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Audio/Video, Augmented Reality (AR), Auto, Breaking, Entertainment, Hardware, Internet, Mobile, News, startups, Virtual Reality (VR), Wearables

360fly and RaceRender Linkup Brings Immersive Racing Videos

360fly RaceRender UI overlay on Track

“I think there are lot of things that can be done around gaming, VR [Virtual Reality] and AR [Augmented Reality].” said Greg Maffei, CEO of Liberty Media. “There’s an enormous amount of video feed and data that we have about the races that we are already capturing that we are not in any way processing incrementally for the dedicated fan, or opportunities around things like gambling.” When such words come from the co-owner of FIA Formula E Championship, and the new owner of Formula One World Championship i.e. F1 it is clear that the way how we consume sports is going to change in the future

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Breaking, Hardware, Memory & Storage Space, News, Samsung

Samsung Launches New Generation of Ultra Fast SSD Storage

2TB Samsung 960 PRO NVMe SSD.

Samsung Electronics for VR World.

At the Samsung’s SSD Global Summit in South Korea, the company officially unveiled their next generation SSDs. All the models launched use the M.2 connector based around the NVMe (PCI Express SSD) standard. The new 960 PRO SSD is the successor to the 950 PRO, launched at last year’s Global Summit as Samsung’s first M.2 PCIe SSD for the retail market. The new 960 EVO introduces a more affordable option based on TLC NAND flash. Earlier this year, Samsung released the SM961 and PM961, a new generation of OEM M.2 PCIe SSDs. These brought V-NAND to the OEM side of the family and introduced a new Samsung “Polaris” SSD

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Augmented Reality (AR), Entertainment, Gaming, News, , Virtual Reality (VR), VR World, Wearables

How is VR Changing the Face of Alternative Online Entertainment?

Online browsing in Virtual Reality is coming

While Virtual Reality is an exciting new technology, it didn’t “BOOM” quite as it was expected to, mostly due to lack of innovative content which is expected in the fourth quarter of this year, as well as into the 2017 – look for Hollywood franchise tie-ins as VR experience centers roll out, such as the collaboration between Acer, IMAX and Starbreeze. As a technology, VR is certainly a revolutionary innovation, but it probably won’t become as mass-adopted as smartphones, for example. VR is here, and it has already started its quest to revolutionize entertainment as we know it. And it will have its effects on all

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Business, Gaming, Hardware, News, Virtual Reality (VR)

Logitech Acquired Saitek For its Future VR Controllers?

Saitek's Concept controller for Star Citizen

Peripherals manufacturer Logitech recently announced the acquisition of Saitek brand and Saitek’s line of controller products. Logitech announced the news in a blog post, calling it an “exciting day for Logitech” and heralding Saitek as the “go-to” source for fans of spacefaring and simulation-style games such as Elite Dangerous, Eve Valkyrie, Star Citizen, Microsoft Flight Simulator and Farm Simulator. Logitech acquired Saitek from Mad Catz for mere $13 million in cash, leaving even more questions about the stability of Saitek’s previous owner, Mad Catz. The future of Saitek’s long-awaited, custom controller for Chris Roberts’ upcoming game, Star Citizen is also in question. In 2007, Mad Catz purchased

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Augmented Reality (AR), Breaking, Graphics, Hardware, Mobile, News, Virtual Reality (VR), Wearables

MSI Backpack Brings Freedom into VR

MSI VR One Battery Pack Performance

One of key detractors for a complete immersion into virtual reality experience is the presence of cables which hinder your digital movement. Hence, the question for the VR industry is… what is freedom and how one becomes free? If you ask that question to someone from MSI, he or she would just smile and gave you something… backpack alike. You would than realize that suddenly it’s possible to have your cake and eat it too. It is possible to hunt dragons next to your sleeping girlfriend or boyfriend without waking her (or him). Actually, not just one pack but several big, ugly packs of dragons. What

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News, Software Programs, startups, Virtual Reality (VR), VR World

Can Gleechi Step up the Game for VR in Human Machine Interaction?

Gleechi Virtual Hands

Swedish robotics specialists in Gleechi are working on a system to allow game developers to deliver realistic, real-time and dynamic interaction animations, so that your VR hands can finally grasp in-game objects like it should. For last eight years Gleechi was working on how to enable robots to use their hands more efficiently, and when VR made it big they realized that virtual reality have same problem robots have with using their hands. Some solutions for this problem in VR was that hands disappear, object jumps into your hands, unrealistic griping angles and even hands getting into object itself while holding. Now, Gleechi claim to be well

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Breaking, Exclusive, Graphics, Hardware, News, startups, Virtual Reality (VR), VR World

Meet the First 4K VR Headset

PIMAX 4K VR Headset Front

While the initial development of VR HMD’s (Head Mounted Devices i.e. headsets) is coming out of United States, Taiwan and Singapore, it is widely expected that the next generation of VR devices, and most progress will come out of China. There are over a hundred headset manufacturers, and while some have doubtful track record – there are many manufacturers that see VR as  the ticked for their “place in the Sun”. One such vendor is PIMAX. Thanks to David from Gearbest VR equipment etail store, we learned of an exciting headset coming out of Shenzhen, China. PIMAX 4K UHD Virtual Reality Headset could the the

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Augmented Reality (AR), Breaking, Intel, Microsoft, News, Operating Systems, Software Programs, Virtual Reality (VR), VR World, Windows

Microsoft Windows 10 Holographic Edition to Run on 2017 PCs

Microsoft Windows 10 Holographic Edition

Following the troublesome release of Windows 10 Anniversary Edition, which “bricked” tens of millions of webcams around the world, Microsoft is turning its attention to “Windows 10 Holographic Edition”. Unlike the HoloLens stand-alone computer, Holographic Edition will run on PCs, targeting discrete VR HMDs such as HTC Vive, Oculus Rift and a numerous upcoming headsets based on OSVR and Intel’s own Project Alloy. However, we would not advise you to expect rosy marketing statements to come true, promising Windows 10 Holographic Edition to run: “on an inexpensive and tiny Intel NUC at 90 fps.” Because that ‘tiny and inexpensive’ NUC is a 600 dollar Skylake-S based NUC6i7KYK, and secondly –

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Augmented Reality (AR), Breaking, Hardware, Intel, Mobile, News, Virtual Reality (VR), Wearables

Intel Doubles Down on VR and AR, Calls it Merged Reality

Intel’s Craig Raymond displays the Project Alloy virtual reality headset during the Day 1 keynote at the 2016 Intel Developer Forum in San Francisco on Tuesday, Aug. 16, 2016. Intel CEO Brian Krzanich’s keynote presentation offered perspective on the unique role Intel will play as the boundaries of computing continue to expand. (Credit: Intel Corporation)

Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Exactly a year ago, that investment expanded with the launch of Open Source Virtual Reality or OSVR. Today, Razer is bringing Hacker Development Kit 2.0 to the market, and Intel announced their first lovechild codenamed Project Alloy. Project Alloy is best described as a VR Headset in the class of HTC Vive or Oculus Rift, but with the ability to “cut the VR cord”, since it features mobile processing similar to the

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3D, Breaking, Hardware, Mobile, News, Samsung, Smartphones, Virtual Reality (VR), Wearables, Wearables

New Samsung GearVR 3 Arrives This Week

Samsung GearVR 2016 i.e. SM-R323

One of most widely used VR HMDs (Head Mounted Device) on the market is GearVR, a love child of collaboration between Facebook i.e. Oculus and Samsung. The device is growing in popularity as there are over 1.2 million active monthly users. Not to be outdone by swathes of competition – such as Chinese Baofeng Mojiong – Samsung is updating its GearVR with a third generation product. Targeting Galaxy Note 7 and Galaxy S7 / S7 Edge users, GearVR brings USB-C connector as well as improved controller. Under the majestically simple name “SM-R323”, third generation GearVR will be bundled with Galaxy Note 7 in some markets, while the most

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AMD, Breaking, Enterprise, Graphics, Hardware, Memory & Storage Space, News

AMD Radeon Pro SSG Could Support 4TB Memory

AMD_Globe

In a move that was perhaps the most important announcement of Siggraph, Radeon Technologies Group presented the Radeon Pro SSG card, perhaps the most innovative concept to have come out of the GPU world of in quite some time. SSG stands for “Solid State Graphics”, and in its prototype version consists out of a Polaris 10 graphics processor, commonly known as Radeon RX 480 with 8GB of memory, a PLX PCIe bridge and two M.2 NVMe slots with two 512GB SSD drives, which might come to market on their own, probably branded as Radeon R9 memory. The way how Radeon Pro SSG works is quite ingenious. When AMD

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Breaking, E3, Entertainment, Gaming, Graphics, News, Virtual Reality (VR), VR World

Is Everest VR the Most Immersive VR Experience?

Solfar Everest VR

In just a few weeks, the world of Virtual Reality Experiences (VRX) is going to get super immersive add-on. The first fully featured, 1.5 to 2 hour experience is coming to HTC Vive through Steam, Valve’s online store and undoubtedly world’s #1 e-tailer for games. Everest VR is being touted as one of key experiences which should drive the adoption of VR into mainstream. Together with The Climb for Oculus Rift, it probably represents the path forward for VRX. If we are to describe VRX in short, it would be a “cinematic or animated experience you can play”, but it is not a conventional game

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Breaking, Event, Exclusive, Giveaways, Hardware, News

Announcing Winners of ASRock & Killer Networks Giveaway

Killer Networking Logo

On behalf of Rivet Networks, ASRock USA and VR World, we wish to congratulate the following winners of Killer Technology-enabled motherboards: ASRock Fatal1ty Z170 Gaming K6 – Michael Kristensen ASRock Fatal1ty B150 Gaming K4 – Derrick Potter ASRock Fatal1ty 990FX Killer 3.1 – Miekske Dingens The winners have 48 hours to contact us with their shipping info, otherwise their awards will be passed on to one of three reserve winners. You can contact us through Facebook, Twitter or at the bottom of this post. Please do not put any personal details if you decide to contact us through the comments section – we’ll make alternative arrangements. Once more, congratulations and

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Augmented Reality (AR), Breaking, , Google, Hardware, Microsoft, Mobile, News, Samsung, Smartphones, Tablets, Virtual Reality (VR), VR World, Wearables

Graphene Batteries Enable Future; Magic Leap and other AR/VR Players

Dongxu Optoelectronics G-King Graphene Battery Pack

Third week of July saw a major technology breakthrough that will probably affect the shape of the world we currently live in. While the previous attempts at creating a non-lithium based battery pack did not result in a major volume, the tide is turning. Turnigy Graphene brought the technology to market for DIY and enthusiast markets (battery packs for drones, model planes, RC cars etc.), and now Chinese company Dongxu Optoelectronics launched a consumer version of the graphene battery technology.  Named G-King Battery Pack, Dongxu is launching a battery pack for mobile phones and tablets promising record quick recharges. While the product has somewhat modest capacity of 4,800 mAh (Thermaltake’s

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Breaking, Gaming, News, , Virtual Reality (VR)

Three Interesting VR Games No One is Talking About

Valve's The Lab VR mini-games

With the ongoing rollout of VR headsets over the course of 2016, we’ve begun to see dozens of games either released to the public or demo’d for release in the near future. In some cases, these games are essentially little puzzles or creative experiences designed to test out the fundamentals of VR; in others, they’re full-fledged, action-packed games akin to what we expect on major consoles. And inevitably, many of the more ambitious games have emerged at the forefront of our discussions about VR games. But with so many titles already announced and revealed, there are some very interesting games being overlooked. Here are three

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Augmented Reality (AR), Breaking, Business, News, , Software Programs, startups, Wearables

New AR App Elevates Shopping Experience

Wayfair Logo

The connection between e-commerce and smartphones is a blossoming relationship. With desktop computers no longer the only option available to browse and shop online, this marriage of technology and convenience is one that’s likely to be rock solid for generations to come. However, this relationship should be prepared to add a new addition into their lives: Augmented Reality i.e. AR. this technology is also beginning to be marketed as Mixed Reality or MxR (blame Magic Leap for that one). Online furniture retailer Wayfair just released a brand new app called WayfairView. For use on smartphones and tablets, the app can project a lifelike 3D image of

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Breaking, Graphics, Hardware, News, Nvidia, Virtual Reality (VR)

Not all GeForce GTX 1070 and 1080 are VR Ready

The website promises "next-gen VR Experiences" for the Pascal GPU

When Nvidia launched the Pascal-based GeForce GTX 1070 and 1080, the company touted Virtual Reality as one of key pillars of the “Power of 10” line-up. As the time moves on, we’re starting to see more custom models that offer its potential buyers more bang for buck. Sadly, according to reports from Nvidia’s official forums, Reddit and our colleagues at Tom’s Hardware – it looks like prospective owners of GeForce GTX 1070/1080 might experience issues when connecting the card to HTC Vive. The GeForce GTX 1070 and GTX 1080 both come with identical display configuration – three DisplayPort 1.4, single HDMI 2.0b and DVI ports. If you use

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Breaking, Exclusive, Gaming, Graphics, Hardware, News, Nvidia, Rumors

Nvidia Pascal Based Titan 50% Faster than GeForce GTX 1080?

Nvidia GeForce GTX 1080 in 2-Way SLI

While Nvidia will pull out all the guns to fight the AMD Radeon RX 480, releasing GeForce GTX 1060 as early as July 7th – our focus is slowly turning towards the real big gun of Pascal-based GeForce line-up. If our sources are correct, GP100 and GP102 were essentially the same chips, with the difference being memory and bus interface on the GP102 and PCI Express for the GP100. Feature set on both chips is the same, and there are no surprises. We held the “Tesla P100 for PCI Express-based Servers” board in our hands just a few weeks ago, and just a few days ago, we managed

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